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author | terkhen <terkhen@openttd.org> | 2010-09-20 18:56:35 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2010-09-20 18:56:35 +0000 |
commit | e90930e5722a43741deef77de9c562283549faf1 (patch) | |
tree | 113c2207950441246ceea53c85e7d3a1aacfc0f7 /src/settings_type.h | |
parent | b916c5d8c177526690489da4b758187184dff464 (diff) | |
download | openttd-e90930e5722a43741deef77de9c562283549faf1.tar.xz |
(svn r20832) -Feature: Allow to select a custom percentage of water in the map generation window (based on patch by CommanderZ).
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index f353d6da2..e12507938 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -179,6 +179,7 @@ struct GameCreationSettings { byte water_borders; ///< bitset of the borders that are water uint16 custom_town_number; ///< manually entered number of towns byte variety; ///< variety level applied to TGP + byte custom_sea_level; ///< manually entered percentage of water in the map }; /** Settings related to construction in-game */ |