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authorYexo <yexo@openttd.org>2009-01-21 02:31:55 +0000
committerYexo <yexo@openttd.org>2009-01-21 02:31:55 +0000
commitdb3ee34b4468aa3448b64e339258760885c5d716 (patch)
tree272533ac91b7bc3ab16c3ee1a997e142f3170a2a /src/settings_type.h
parent5e7669b539002cb9ec9e608f4601a827b5e9da57 (diff)
downloadopenttd-db3ee34b4468aa3448b64e339258760885c5d716.tar.xz
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index ab5a87d4c..a67128787 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -154,6 +154,7 @@ struct GameCreationSettings {
byte town_name; ///< the town name generator used for town names
byte landscape; ///< the landscape we're currently in
byte snow_line; ///< the snowline level in this game
+ byte water_borders; ///< bitset of the borders that are water
};
/** Settings related to construction in-game */
@@ -165,6 +166,7 @@ struct ConstructionSettings {
bool extra_dynamite; ///< extra dynamite
bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads
uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
+ bool freeform_edges; ///< allow terraforming the tiles at the map edges
};
/** Settings related to the AI. */