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authorLoïc Guilloux <glx22@users.noreply.github.com>2021-08-28 14:41:07 +0200
committerGitHub <noreply@github.com>2021-08-28 14:41:07 +0200
commit8d2162ba2de916fb587e196ee9b563a722831c18 (patch)
treee5ef6f9704eb72ddac014a075b0a8095a41cd4cb /src/settings_type.h
parentaa83488fde9512a77c0ae4c7aa225783adaa53c5 (diff)
downloadopenttd-8d2162ba2de916fb587e196ee9b563a722831c18.tar.xz
Fix b6a116a: convert server_advertise to server_game_type in config file (#9515)
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 05833cdb0..dd49d3982 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -280,7 +280,6 @@ struct NetworkSettings {
std::string server_password; ///< password for joining this server
std::string rcon_password; ///< password for rconsole (server side)
std::string admin_password; ///< password for the admin network
- bool server_advertise; ///< Advertise the server to the game coordinator.
std::string client_name; ///< name of the player (as client)
std::string default_company_pass; ///< default password for new companies in encrypted form
std::string connect_to_ip; ///< default for the "Add server" query