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author | rubidium <rubidium@openttd.org> | 2009-04-10 12:56:55 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-04-10 12:56:55 +0000 |
commit | 7d3db3ee91945807c1041789e22e11a9844ec63d (patch) | |
tree | 0b5cc992be657457176933996ae1117a96bb2283 /src/settings_type.h | |
parent | ba200c6a92829235d3ef79cf339b6538eb90a0ca (diff) | |
download | openttd-7d3db3ee91945807c1041789e22e11a9844ec63d.tar.xz |
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 56015dc08..f52c77008 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -112,7 +112,6 @@ struct NetworkSettings { uint8 frame_freq; ///< how often do we send commands to the clients uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to join bool pause_on_join; ///< pause the game when people join - char server_bind_ip[NETWORK_HOSTNAME_LENGTH]; ///< IP address the server binds to uint16 server_port; ///< port the server listens on char server_name[NETWORK_NAME_LENGTH]; ///< name of the server char server_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for joining this server |