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authorCharles Pigott <charlespigott@googlemail.com>2019-04-21 22:56:35 +0100
committerPeterN <peter@fuzzle.org>2019-04-29 17:40:22 +0100
commitf20b75d712c377c1ec639080e38fddb93b83883c (patch)
treea7399a85cefb739863d47861b5e84bee3c1f64b1 /src/settings_type.h
parent0e439aeab7a564c0673464f6a701463a60d46ed5 (diff)
downloadopenttd-f20b75d712c377c1ec639080e38fddb93b83883c.tar.xz
Codechange: Remove TownLayoutByte type
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 054f2a7be..83d909130 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -482,7 +482,7 @@ struct EconomySettings {
uint8 town_growth_rate; ///< town growth rate
uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
- TownLayoutByte town_layout; ///< select town layout, @see TownLayout
+ TownLayout town_layout; ///< select town layout, @see TownLayout
TownCargoGenMode town_cargogen_mode; ///< algorithm for generating cargo from houses, @see TownCargoGenMode
bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE)
TownFounding found_town; ///< town founding.