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authorfrosch <frosch@openttd.org>2010-03-21 15:16:05 +0000
committerfrosch <frosch@openttd.org>2010-03-21 15:16:05 +0000
commit475c2959bd119190d2c5f2196717de2f8849c99b (patch)
tree1d22baf0ae45b79a996425fd7293a4ec58d5fa26 /src/settings_type.h
parente188c5d87c2092a7fd711493d6f7f045c0c9783b (diff)
downloadopenttd-475c2959bd119190d2c5f2196717de2f8849c99b.tar.xz
(svn r19499) -Remove: same_industry_close setting did not do what it said and caused NewGRF trouble.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 4adabf0b5..8f22553d0 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -340,7 +340,6 @@ struct EconomySettings {
bool give_money; ///< allow giving other companies money
bool mod_road_rebuild; ///< roadworks remove unneccesary RoadBits
bool multiple_industry_per_town; ///< allow many industries of the same type per town
- bool same_industry_close; ///< allow same type industries to be built close to each other
uint8 town_growth_rate; ///< town growth rate
uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns