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author | rubidium42 <rubidium@openttd.org> | 2021-07-05 17:46:38 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-07-06 21:32:47 +0200 |
commit | 25ca6a75bc83df7224f56fc1ab22c4491f77649e (patch) | |
tree | 1c99d6657789d9adecd7a3f1df7e41f7f8b8d633 /src/settings_table.cpp | |
parent | b4aedc8bee97218febda75889ff2ef50f70a2439 (diff) | |
download | openttd-25ca6a75bc83df7224f56fc1ab22c4491f77649e.tar.xz |
Codechange: split off the settings table and all the callbacks from the main settings handling logic
Diffstat (limited to 'src/settings_table.cpp')
-rw-r--r-- | src/settings_table.cpp | 473 |
1 files changed, 473 insertions, 0 deletions
diff --git a/src/settings_table.cpp b/src/settings_table.cpp new file mode 100644 index 000000000..bc1e588cd --- /dev/null +++ b/src/settings_table.cpp @@ -0,0 +1,473 @@ +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** + * @file settings_table.cpp The tables of all the settings as well as the implementation of most of their callbacks. + */ + +#include "stdafx.h" +#include "settings_table.h" +#include "currency.h" +#include "screenshot.h" +#include "network/network.h" +#include "network/network_func.h" +#include "pathfinder/pathfinder_type.h" +#include "genworld.h" +#include "train.h" +#include "news_func.h" +#include "window_func.h" +#include "company_func.h" +#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA) +#define HAS_TRUETYPE_FONT +#include "fontcache.h" +#endif +#include "textbuf_gui.h" +#include "rail_gui.h" +#include "elrail_func.h" +#include "error.h" +#include "town.h" +#include "video/video_driver.hpp" +#include "sound/sound_driver.hpp" +#include "music/music_driver.hpp" +#include "blitter/factory.hpp" +#include "base_media_base.h" +#include "ai/ai_config.hpp" +#include "ai/ai.hpp" +#include "game/game_config.hpp" +#include "ship.h" +#include "smallmap_gui.h" +#include "roadveh.h" +#include "vehicle_func.h" +#include "void_map.h" + +#include "table/strings.h" +#include "table/settings.h" + +#include "safeguards.h" + +SettingTable _settings{ _settings_table }; +SettingTable _network_settings{ _network_settings_table }; +SettingTable _network_private_settings{ _network_private_settings_table }; +SettingTable _network_secrets_settings{ _network_secrets_settings_table }; + +SettingTable _company_settings{ _company_settings_table }; +SettingTable _currency_settings{ _currency_settings_table }; +SettingTable _gameopt_settings{ _gameopt_settings_table }; +SettingTable _misc_settings{ _misc_settings_table }; +SettingTable _window_settings{ _window_settings_table }; +#if defined(_WIN32) && !defined(DEDICATED) +SettingTable _win32_settings{ _win32_settings_table }; +#endif /* _WIN32 */ + + +/* Begin - Callback Functions for the various settings. */ + +/** Reposition the main toolbar as the setting changed. */ +static void v_PositionMainToolbar(int32 new_value) +{ + if (_game_mode != GM_MENU) PositionMainToolbar(nullptr); +} + +/** Reposition the statusbar as the setting changed. */ +static void v_PositionStatusbar(int32 new_value) +{ + if (_game_mode != GM_MENU) { + PositionStatusbar(nullptr); + PositionNewsMessage(nullptr); + PositionNetworkChatWindow(nullptr); + } +} + +/** + * Redraw the smallmap after a colour scheme change. + * @param p1 Callback parameter. + */ +static void RedrawSmallmap(int32 new_value) +{ + BuildLandLegend(); + BuildOwnerLegend(); + SetWindowClassesDirty(WC_SMALLMAP); +} + +static void StationSpreadChanged(int32 p1) +{ + InvalidateWindowData(WC_SELECT_STATION, 0); + InvalidateWindowData(WC_BUILD_STATION, 0); +} + +static void CloseSignalGUI(int32 new_value) +{ + if (new_value == 0) { + CloseWindowByClass(WC_BUILD_SIGNAL); + } +} + +static void UpdateConsists(int32 new_value) +{ + for (Train *t : Train::Iterate()) { + /* Update the consist of all trains so the maximum speed is set correctly. */ + if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK); + } + InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0); +} + +/* Check service intervals of vehicles, newvalue is value of % or day based servicing */ +static void UpdateAllServiceInterval(int32 new_value) +{ + bool update_vehicles; + VehicleDefaultSettings *vds; + if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) { + vds = &_settings_client.company.vehicle; + update_vehicles = false; + } else { + vds = &Company::Get(_current_company)->settings.vehicle; + update_vehicles = true; + } + + if (new_value != 0) { + vds->servint_trains = 50; + vds->servint_roadveh = 50; + vds->servint_aircraft = 50; + vds->servint_ships = 50; + } else { + vds->servint_trains = 150; + vds->servint_roadveh = 150; + vds->servint_aircraft = 100; + vds->servint_ships = 360; + } + + if (update_vehicles) { + const Company *c = Company::Get(_current_company); + for (Vehicle *v : Vehicle::Iterate()) { + if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) { + v->SetServiceInterval(CompanyServiceInterval(c, v->type)); + v->SetServiceIntervalIsPercent(new_value != 0); + } + } + } + + SetWindowClassesDirty(WC_VEHICLE_DETAILS); +} + +static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value) +{ + VehicleDefaultSettings *vds; + if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) { + vds = &_settings_client.company.vehicle; + } else { + vds = &Company::Get(_current_company)->settings.vehicle; + } + + /* Test if the interval is valid */ + int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent); + return interval == new_value; +} + +static void UpdateServiceInterval(VehicleType type, int32 new_value) +{ + if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) { + for (Vehicle *v : Vehicle::Iterate()) { + if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) { + v->SetServiceInterval(new_value); + } + } + } + + SetWindowClassesDirty(WC_VEHICLE_DETAILS); +} + +static void TrainAccelerationModelChanged(int32 new_value) +{ + for (Train *t : Train::Iterate()) { + if (t->IsFrontEngine()) { + t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit(); + t->UpdateAcceleration(); + } + } + + /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */ + SetWindowClassesDirty(WC_ENGINE_PREVIEW); + InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0); + SetWindowClassesDirty(WC_VEHICLE_DETAILS); +} + +/** + * This function updates the train acceleration cache after a steepness change. + * @param new_value Unused new value of setting. + */ +static void TrainSlopeSteepnessChanged(int32 new_value) +{ + for (Train *t : Train::Iterate()) { + if (t->IsFrontEngine()) t->CargoChanged(); + } +} + +/** + * This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set. + * @param new_value Unused new value of setting. + */ +static void RoadVehAccelerationModelChanged(int32 new_value) +{ + if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) { + for (RoadVehicle *rv : RoadVehicle::Iterate()) { + if (rv->IsFrontEngine()) { + rv->CargoChanged(); + } + } + } + + /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */ + SetWindowClassesDirty(WC_ENGINE_PREVIEW); + InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0); + SetWindowClassesDirty(WC_VEHICLE_DETAILS); +} + +/** + * This function updates the road vehicle acceleration cache after a steepness change. + * @param new_value Unused new value of setting. + */ +static void RoadVehSlopeSteepnessChanged(int32 new_value) +{ + for (RoadVehicle *rv : RoadVehicle::Iterate()) { + if (rv->IsFrontEngine()) rv->CargoChanged(); + } +} + +static void TownFoundingChanged(int32 new_value) +{ + if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) { + CloseWindowById(WC_FOUND_TOWN, 0); + } else { + InvalidateWindowData(WC_FOUND_TOWN, 0); + } +} + +static void ZoomMinMaxChanged(int32 new_value) +{ + extern void ConstrainAllViewportsZoom(); + ConstrainAllViewportsZoom(); + GfxClearSpriteCache(); + if (_settings_client.gui.zoom_min > _gui_zoom) { + /* Restrict GUI zoom if it is no longer available. */ + _gui_zoom = _settings_client.gui.zoom_min; + UpdateCursorSize(); + LoadStringWidthTable(); + } +} + +static void SpriteZoomMinChanged(int32 new_value) +{ + GfxClearSpriteCache(); + /* Force all sprites to redraw at the new chosen zoom level */ + MarkWholeScreenDirty(); +} + +/** + * Update any possible saveload window and delete any newgrf dialogue as + * its widget parts might change. Reinit all windows as it allows access to the + * newgrf debug button. + * @param new_value unused. + */ +static void InvalidateNewGRFChangeWindows(int32 new_value) +{ + InvalidateWindowClassesData(WC_SAVELOAD); + CloseWindowByClass(WC_GAME_OPTIONS); + ReInitAllWindows(_gui_zoom_cfg); +} + +static void InvalidateCompanyLiveryWindow(int32 new_value) +{ + InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1); + ResetVehicleColourMap(); +} + +static void DifficultyNoiseChange(int32 new_value) +{ + if (_game_mode == GM_NORMAL) { + UpdateAirportsNoise(); + if (_settings_game.economy.station_noise_level) { + InvalidateWindowClassesData(WC_TOWN_VIEW, 0); + } + } +} + +static void MaxNoAIsChange(int32 new_value) +{ + if (GetGameSettings().difficulty.max_no_competitors != 0 && + AI::GetInfoList()->size() == 0 && + (!_networking || _network_server)) { + ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL); + } + + InvalidateWindowClassesData(WC_GAME_OPTIONS, 0); +} + +/** + * Check whether the road side may be changed. + * @param new_value unused + * @return true if the road side may be changed. + */ +static bool CheckRoadSide(int32 &new_value) +{ + extern bool RoadVehiclesAreBuilt(); + return _game_mode == GM_MENU || !RoadVehiclesAreBuilt(); +} + +/** + * Conversion callback for _gameopt_settings_game.landscape + * It converts (or try) between old values and the new ones, + * without losing initial setting of the user + * @param value that was read from config file + * @return the "hopefully" converted value + */ +static size_t ConvertLandscape(const char *value) +{ + /* try with the old values */ + static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"}; + return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values); +} + +static bool CheckFreeformEdges(int32 &new_value) +{ + if (_game_mode == GM_MENU) return true; + if (new_value != 0) { + for (Ship *s : Ship::Iterate()) { + /* Check if there is a ship on the northern border. */ + if (TileX(s->tile) == 0 || TileY(s->tile) == 0) { + ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR); + return false; + } + } + for (const BaseStation *st : BaseStation::Iterate()) { + /* Check if there is a non-deleted buoy on the northern border. */ + if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) { + ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR); + return false; + } + } + } else { + for (uint i = 0; i < MapMaxX(); i++) { + if (TileHeight(TileXY(i, 1)) != 0) { + ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR); + return false; + } + } + for (uint i = 1; i < MapMaxX(); i++) { + if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) { + ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR); + return false; + } + } + for (uint i = 0; i < MapMaxY(); i++) { + if (TileHeight(TileXY(1, i)) != 0) { + ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR); + return false; + } + } + for (uint i = 1; i < MapMaxY(); i++) { + if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) { + ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR); + return false; + } + } + } + return true; +} + +static void UpdateFreeformEdges(int32 new_value) +{ + if (_game_mode == GM_MENU) return; + + if (new_value != 0) { + for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0)); + for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y)); + } else { + /* Make tiles at the border water again. */ + for (uint i = 0; i < MapMaxX(); i++) { + SetTileHeight(TileXY(i, 0), 0); + SetTileType(TileXY(i, 0), MP_WATER); + } + for (uint i = 0; i < MapMaxY(); i++) { + SetTileHeight(TileXY(0, i), 0); + SetTileType(TileXY(0, i), MP_WATER); + } + } + MarkWholeScreenDirty(); +} + +/** + * Changing the setting "allow multiple NewGRF sets" is not allowed + * if there are vehicles. + */ +static bool CheckDynamicEngines(int32 &new_value) +{ + if (_game_mode == GM_MENU) return true; + + if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) { + ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR); + return false; + } + + return true; +} + +static bool CheckMaxHeightLevel(int32 &new_value) +{ + if (_game_mode == GM_NORMAL) return false; + if (_game_mode != GM_EDITOR) return true; + + /* Check if at least one mountain on the map is higher than the new value. + * If yes, disallow the change. */ + for (TileIndex t = 0; t < MapSize(); t++) { + if ((int32)TileHeight(t) > new_value) { + ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR); + /* Return old, unchanged value */ + return false; + } + } + + return true; +} + +static void StationCatchmentChanged(int32 new_value) +{ + Station::RecomputeCatchmentForAll(); + MarkWholeScreenDirty(); +} + +static void MaxVehiclesChanged(int32 new_value) +{ + InvalidateWindowClassesData(WC_BUILD_TOOLBAR); + MarkWholeScreenDirty(); +} + +static void InvalidateShipPathCache(int32 new_value) +{ + for (Ship *s : Ship::Iterate()) { + s->path.clear(); + } +} + +/** + * Replace a passwords that are a literal asterisk with an empty string. + * @param newval The new string value for this password field. + * @return Always true. + */ +static bool ReplaceAsteriskWithEmptyPassword(std::string &newval) +{ + if (newval.compare("*") == 0) newval.clear(); + return true; +} + +/** Update the game info, and send it to the clients when we are running as a server. */ +static void UpdateClientConfigValues() +{ + NetworkServerUpdateGameInfo(); + if (_network_server) NetworkServerSendConfigUpdate(); +} + +/* End - Callback Functions */ |