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authoryexo <yexo@openttd.org>2010-01-28 23:17:28 +0000
committeryexo <yexo@openttd.org>2010-01-28 23:17:28 +0000
commitd75b9f1642f24dd3336437d818b41c2a6d295905 (patch)
treedb80d07dbbae17ffbfbb6507256a33d4db4a2905 /src/settings_internal.h
parentfa01b25f740d92ffa74de4bc630ca42cdc8046a0 (diff)
downloadopenttd-d75b9f1642f24dd3336437d818b41c2a6d295905.tar.xz
(svn r18943) -Feature [FS#2885]: make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting)
Diffstat (limited to 'src/settings_internal.h')
-rw-r--r--src/settings_internal.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_internal.h b/src/settings_internal.h
index 316c43342..009e50f96 100644
--- a/src/settings_internal.h
+++ b/src/settings_internal.h
@@ -85,7 +85,7 @@ struct SettingDesc {
typedef SettingDesc SettingDescGlobVarList;
const SettingDesc *GetSettingFromName(const char *name, uint *i);
-bool SetSettingValue(uint index, int32 value);
+bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
bool SetSettingValue(uint index, const char *value);
void SetCompanySetting(uint index, int32 value);