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authorrubidium42 <rubidium@openttd.org>2021-05-22 08:32:51 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-27 18:49:43 +0200
commitac99a38175c78612d058b40e7e1219d440b3d7ce (patch)
treedefdad69d6aa48997a64bb72e7d6ffe44e898eb6 /src/settings_internal.h
parent8ffb4122df903393bceca49a25ac81cc42cca3ff (diff)
downloadopenttd-ac99a38175c78612d058b40e7e1219d440b3d7ce.tar.xz
Cleanup: remove and/or fix some confusing comments
The comments for SettingDescType; it is a byte, so not 4 bytes and since it is not a flag there are about 250 other possibilities left instead of 9. SettingGuiFlag is uint16 so has 2 bytes allocated. SettingDescGlobVarList and related comments imply that global vars cannot be used elsewhere, but they are used for settings just fine. Even then the type is not used anywhere else but the definition of the table.
Diffstat (limited to 'src/settings_internal.h')
-rw-r--r--src/settings_internal.h17
1 files changed, 1 insertions, 16 deletions
diff --git a/src/settings_internal.h b/src/settings_internal.h
index 225bb7195..fc8e0a1e3 100644
--- a/src/settings_internal.h
+++ b/src/settings_internal.h
@@ -19,22 +19,16 @@
* @see SettingDescBase
*/
enum SettingDescType : byte {
- /* 4 bytes allocated a maximum of 16 types for GenericType */
- SDT_BEGIN = 0,
SDT_NUMX = 0, ///< any number-type
SDT_BOOLX = 1, ///< a boolean number
SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set
SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set
SDT_INTLIST = 4, ///< list of integers separated by a comma ','
SDT_STDSTRING = 6, ///< \c std::string
- SDT_END,
- /* 9 more possible primitives */
};
-
enum SettingGuiFlag : uint16 {
- /* 1 byte allocated for a maximum of 8 flags
- * Flags directing saving/loading of a variable */
+ /* 2 bytes allocated for a maximum of 16 flags. */
SGF_NONE = 0,
SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
SGF_DISPLAY_ABS = 1 << 1, ///< display absolute value of the setting
@@ -114,15 +108,6 @@ struct SettingDesc {
SettingType GetType() const;
};
-/* NOTE: The only difference between SettingDesc and SettingDescGlob is
- * that one uses global variables as a source and the other offsets
- * in a struct which are bound to a certain variable during runtime.
- * The only way to differentiate between these two is to check if an object
- * has been passed to the function or not. If not, then it is a global variable
- * and save->variable has its address, otherwise save->variable only holds the
- * offset in a certain struct */
-typedef SettingDesc SettingDescGlobVarList;
-
const SettingDesc *GetSettingFromName(const char *name);
bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame = false);
bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgame = false);