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authorPatric Stout <truebrain@openttd.org>2021-07-09 21:16:03 +0200
committerGitHub <noreply@github.com>2021-07-09 21:16:03 +0200
commit8f5d0ecde39cbaf2ac1a6d27e82239bfc3bf1515 (patch)
tree232daba5b6f77f8ae33191c0b88dd21ef662a1c1 /src/settings_internal.h
parentd9ca9ca55571829af88429147e20bf0734e07e2d (diff)
downloadopenttd-8f5d0ecde39cbaf2ac1a6d27e82239bfc3bf1515.tar.xz
Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS doesn't like the huge settings-tables. Additionally, nobody can find settings, as the list is massive and unordered. By splitting it, it becomes a little bit more sensible.
Diffstat (limited to 'src/settings_internal.h')
-rw-r--r--src/settings_internal.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/settings_internal.h b/src/settings_internal.h
index 304f1393a..a9083ce40 100644
--- a/src/settings_internal.h
+++ b/src/settings_internal.h
@@ -312,8 +312,10 @@ static constexpr const SettingDesc *GetSettingDesc(const SettingVariant &desc)
return std::visit([](auto&& arg) -> const SettingDesc * { return &arg; }, desc);
}
+typedef span<const SettingVariant> SettingTable;
+
const SettingDesc *GetSettingFromName(const std::string_view name);
-void GetSettingSaveLoadByPrefix(const std::string_view prefix, std::vector<SaveLoad> &saveloads);
+void GetSaveLoadFromSettingTable(SettingTable settings, std::vector<SaveLoad> &saveloads);
bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame = false);
bool SetSettingValue(const StringSettingDesc *sd, const std::string value, bool force_newgame = false);