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authorrubidium42 <rubidium@openttd.org>2021-05-18 21:01:42 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-27 18:49:43 +0200
commit3bb6ce8827b71ae1dcfde4a7836fb6c636fb5a67 (patch)
tree683666e0514c5acc04c698205a088c43afccc2ff /src/settings_internal.h
parent425d50372fab501acc97981953a6c002c0a750cf (diff)
downloadopenttd-3bb6ce8827b71ae1dcfde4a7836fb6c636fb5a67.tar.xz
Codechange: use initializer_lists for the settings tables
Not using vectors as those require copying from the initializer list and that makes unique_ptrs to the actual SettingDesc objects later impossible.
Diffstat (limited to 'src/settings_internal.h')
-rw-r--r--src/settings_internal.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/settings_internal.h b/src/settings_internal.h
index f92480a76..fca85de0c 100644
--- a/src/settings_internal.h
+++ b/src/settings_internal.h
@@ -107,6 +107,8 @@ struct SettingDesc : SettingDescBase {
SettingType GetType() const;
};
+typedef std::initializer_list<const SettingDesc> SettingTable;
+
const SettingDesc *GetSettingFromName(const char *name);
bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame = false);
bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgame = false);