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author | Patric Stout <truebrain@openttd.org> | 2021-05-30 10:55:52 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-30 10:55:52 +0200 |
commit | 0c968847006ba7206265651ac45f8fa0ce6141ac (patch) | |
tree | 71159110d86179955fc747dbece3ef91f50b37a6 /src/settings_internal.h | |
parent | e9e4588db105f5827c5356933023f6ce698fe6aa (diff) | |
download | openttd-0c968847006ba7206265651ac45f8fa0ce6141ac.tar.xz |
Codechange: add a wrapper function to find all settings based on prefix (#9312)
Diffstat (limited to 'src/settings_internal.h')
-rw-r--r-- | src/settings_internal.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_internal.h b/src/settings_internal.h index ba5331288..632d4081d 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -300,6 +300,7 @@ struct NullSettingDesc : SettingDesc { typedef std::initializer_list<std::unique_ptr<const SettingDesc>> SettingTable; const SettingDesc *GetSettingFromName(const char *name); +void GetSettingSaveLoadByPrefix(const char *prefix, std::vector<SaveLoad> &saveloads); bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame = false); bool SetSettingValue(const StringSettingDesc *sd, const std::string value, bool force_newgame = false); |