diff options
author | frosch <frosch@openttd.org> | 2012-06-01 14:41:09 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-06-01 14:41:09 +0000 |
commit | 056f779334baf1857686453a8b382daf079311de (patch) | |
tree | b1aee9f3e86b072ac264e88e7be885a4b9fc64b7 /src/settings_gui.cpp | |
parent | 198de5397ed4a217273bda29dae8ddf60ba48f1d (diff) | |
download | openttd-056f779334baf1857686453a8b382daf079311de.tar.xz |
(svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r-- | src/settings_gui.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index d066284a8..55dcf9b8f 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1318,10 +1318,10 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, bool editable = true; bool rtl = _current_text_dir == TD_RTL; - uint buttons_left = rtl ? right - 19 : left; - uint text_left = left + (rtl ? 0 : 25); - uint text_right = right - (rtl ? 25 : 0); - uint button_y = y + (SETTING_HEIGHT - 11) / 2; + uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left; + uint text_left = left + (rtl ? 0 : SETTING_BUTTON_WIDTH + 5); + uint text_right = right - (rtl ? SETTING_BUTTON_WIDTH + 5 : 0); + uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2; /* We do not allow changes of some items when we are a client in a networkgame */ if (!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false; @@ -1822,7 +1822,7 @@ struct GameSettingsWindow : Window { int32 value = (int32)ReadValue(var, sd->save.conv); /* clicked on the icon on the left side. Either scroller or bool on/off */ - if (x < 21) { + if (x < SETTING_BUTTON_WIDTH) { this->SetDisplayedHelpText(pe); const SettingDescBase *sdb = &sd->desc; int32 oldvalue = value; @@ -1845,7 +1845,7 @@ struct GameSettingsWindow : Window { } /* Increase or decrease the value and clamp it to extremes */ - if (x >= 10) { + if (x >= SETTING_BUTTON_WIDTH / 2) { value += step; if (sdb->min < 0) { assert((int32)sdb->max >= 0); @@ -1865,7 +1865,7 @@ struct GameSettingsWindow : Window { this->clicked_entry->SetButtons(0); } this->clicked_entry = pe; - this->clicked_entry->SetButtons((x >= 10) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED); + this->clicked_entry->SetButtons((x >= SETTING_BUTTON_WIDTH / 2) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED); this->SetTimeout(); _left_button_clicked = false; } @@ -1990,18 +1990,18 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic { int colour = _colour_gradient[button_colour][2]; - DrawFrameRect(x, y + 1, x + 9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE); - DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE); + DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH / 2 - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE); + DrawFrameRect(x + SETTING_BUTTON_WIDTH / 2, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE); DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP); - DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP); + DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + SETTING_BUTTON_WIDTH / 2, y + WD_IMGBTN_TOP); /* Grey out the buttons that aren't clickable */ bool rtl = _current_text_dir == TD_RTL; if (rtl ? !clickable_right : !clickable_left) { - GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER); + GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH / 2 - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER); } if (rtl ? !clickable_left : !clickable_right) { - GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER); + GfxFillRect(x + SETTING_BUTTON_WIDTH / 2 + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER); } } @@ -2015,7 +2015,7 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic void DrawBoolButton(int x, int y, bool state, bool clickable) { static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}}; - DrawFrameRect(x, y + 1, x + 19, y + 9, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE); + DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE); } struct CustomCurrencyWindow : Window { |