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authorrubidium <rubidium@openttd.org>2008-06-05 11:26:38 +0000
committerrubidium <rubidium@openttd.org>2008-06-05 11:26:38 +0000
commit9e811a2f8be9c69807acef3c727e4022be2cd9c0 (patch)
treee63519c8e5c875e772b1fd4a458ac9cf260d4ce2 /src/settings_gui.cpp
parent9b971dab60ad98c1444cc79c6dc3802f529f10e2 (diff)
downloadopenttd-9e811a2f8be9c69807acef3c727e4022be2cd9c0.tar.xz
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 290f18916..378209ac5 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -162,8 +162,8 @@ struct GameOptionsWindow : Window {
this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
SetDParam(0, str);
- SetDParam(1, _currency_specs[_settings_client.gui.currency].name);
- SetDParam(2, STR_UNITS_IMPERIAL + _settings_client.gui.units);
+ SetDParam(1, _currency_specs[this->opt->locale.currency].name);
+ SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units);
SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side);
SetDParam(4, TownName(this->opt->game_creation.town_name));
SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]);
@@ -181,11 +181,11 @@ struct GameOptionsWindow : Window {
{
switch (widget) {
case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
- ShowDropDownMenu(this, BuildCurrencyDropdown(), _settings_client.gui.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
+ ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
break;
case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
- ShowDropDownMenu(this, _units_dropdown, _settings_client.gui.units, GAMEOPT_DISTANCE_BTN, 0, 0);
+ ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GAMEOPT_DISTANCE_BTN, 0, 0);
break;
case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
@@ -265,12 +265,12 @@ struct GameOptionsWindow : Window {
case GAMEOPT_CURRENCY_BTN: /* Currency */
if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
- _settings_client.gui.currency = index;
+ this->opt->locale.currency = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_DISTANCE_BTN: // Measuring units
- _settings_client.gui.units = index;
+ this->opt->locale.units = index;
MarkWholeScreenDirty();
break;