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authorrubidium <rubidium@openttd.org>2008-05-25 12:57:39 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 12:57:39 +0000
commit5fa0946c087408545c22250be1996f3433d94786 (patch)
tree025594bdaef0e1efcf18e01f88e9d25a469cdb7c /src/settings_gui.cpp
parentf6ea07e7d8ebfebe817eca368df24383887d732a (diff)
downloadopenttd-5fa0946c087408545c22250be1996f3433d94786.tar.xz
(svn r13242) -Codechange: remove _opt_ptr.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp39
1 files changed, 22 insertions, 17 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index e294397d3..c0e36321f 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -142,8 +142,11 @@ static void ShowTownnameDropdown(Window *w, int sel)
static void ShowCustCurrency();
struct GameOptionsWindow : Window {
+ GameOptions *opt;
+
GameOptionsWindow(const WindowDesc *desc) : Window(desc)
{
+ this->opt = (_game_mode == GM_MENU) ? &_opt_newgame : &_opt;
this->FindWindowPlacementAndResize(desc);
}
@@ -159,11 +162,11 @@ struct GameOptionsWindow : Window {
this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
SetDParam(0, str);
- SetDParam(1, _currency_specs[_opt_ptr->currency].name);
- SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
- SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
- SetDParam(4, TownName(_opt_ptr->town_name));
- SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
+ SetDParam(1, _currency_specs[this->opt->currency].name);
+ SetDParam(2, STR_UNITS_IMPERIAL + this->opt->units);
+ SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->road_side);
+ SetDParam(4, TownName(this->opt->town_name));
+ SetDParam(5, _autosave_dropdown[this->opt->autosave]);
SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
int i = GetCurRes();
SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
@@ -178,11 +181,11 @@ struct GameOptionsWindow : Window {
{
switch (widget) {
case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
- ShowDropDownMenu(this, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
+ ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
break;
case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
- ShowDropDownMenu(this, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
+ ShowDropDownMenu(this, _units_dropdown, this->opt->units, GAMEOPT_DISTANCE_BTN, 0, 0);
break;
case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
@@ -192,18 +195,18 @@ struct GameOptionsWindow : Window {
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
- i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
+ i = (-1) ^ (1 << this->opt->road_side); // disable the other value
}
- ShowDropDownMenu(this, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
+ ShowDropDownMenu(this, _driveside_dropdown, this->opt->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
} break;
case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown
- ShowTownnameDropdown(this, _opt_ptr->town_name);
+ ShowTownnameDropdown(this, this->opt->town_name);
break;
case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
- ShowDropDownMenu(this, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
+ ShowDropDownMenu(this, _autosave_dropdown, this->opt->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
break;
case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
@@ -262,17 +265,17 @@ struct GameOptionsWindow : Window {
case GAMEOPT_CURRENCY_BTN: /* Currency */
if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
- _opt_ptr->currency = index;
+ this->opt->currency = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_DISTANCE_BTN: // Measuring units
- _opt_ptr->units = index;
+ this->opt->units = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_ROADSIDE_BTN: // Road side
- if (_opt_ptr->road_side != index) { // only change if setting changed
+ if (this->opt->road_side != index) { // only change if setting changed
DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
MarkWholeScreenDirty();
}
@@ -280,7 +283,7 @@ struct GameOptionsWindow : Window {
case GAMEOPT_TOWNNAME_BTN: // Town names
if (_game_mode == GM_MENU) {
- _opt_ptr->town_name = index;
+ this->opt->town_name = index;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
break;
@@ -507,7 +510,7 @@ public:
{
/* Copy current settings (ingame or in intro) to temporary holding place
* change that when setting stuff, copy back on clicking 'OK' */
- this->opt_mod_temp = *_opt_ptr;
+ this->opt_mod_temp = (_game_mode == GM_MENU) ? _opt_newgame : _opt;
this->clicked_increase = false;
this->clicked_button = NO_SETTINGS_BUTTON;
this->timeout = 0;
@@ -624,11 +627,13 @@ public:
case GDW_ACCEPT: { // Save button - save changes
GDType btn, val;
+ GameOptions *opt_ptr = (_game_mode == GM_MENU) ? &_opt_newgame : &_opt;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
val = ((GDType*)&this->opt_mod_temp.diff)[btn];
/* if setting has changed, change it */
- if (val != ((GDType*)&_opt_ptr->diff)[btn])
+ if (val != ((GDType*)&opt_ptr->diff)[btn]) {
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ }
}
DoCommandP(0, UINT_MAX, this->opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
delete this;