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authorbjarni <bjarni@openttd.org>2007-08-29 08:20:04 +0000
committerbjarni <bjarni@openttd.org>2007-08-29 08:20:04 +0000
commite10361a0eb0e84554a6d519af5b2c1206cbbf242 (patch)
treed7fa5d349c7dc964b9c846e0b70a567357147c3b /src/settings_gui.cpp
parent2179faf5c82c2eca3aeeaf7f08fa0f18ad4772c1 (diff)
downloadopenttd-e10361a0eb0e84554a6d519af5b2c1206cbbf242.tar.xz
(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P )
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 1802e2739..72066c7aa 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -650,6 +650,10 @@ static const char *_patches_ui[] = {
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
"scrollwheel_scrolling",
"scrollwheel_multiplier",
+#ifdef __APPLE__
+ /* We might need to emulate a right mouse button on mac */
+ "right_mouse_btn_emulation",
+#endif
"pause_on_newgame",
"advanced_vehicle_list",
"loading_indicators",