summaryrefslogtreecommitdiff
path: root/src/settings_gui.cpp
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2007-10-16 21:15:34 +0000
committerrubidium <rubidium@openttd.org>2007-10-16 21:15:34 +0000
commitc393a28bf936bdf559ba7ff6378d2e73867e7c23 (patch)
tree1ba1bd1507e121a70b4a1930721a37b89ed87c98 /src/settings_gui.cpp
parent440fa086693ab884ff4758ddbeffc18f84104c41 (diff)
downloadopenttd-c393a28bf936bdf559ba7ff6378d2e73867e7c23.tar.xz
(svn r11279) -Codechange: use a typedeffed type for all magic with GameDifficulty instead on relying ints to always be 32 bits, which they are not.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index aa0de6a2c..bafb993c5 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -399,7 +399,7 @@ static const GameSettingData _game_setting_info[] = {
* Q: disasters
* R: area restructuring (0 = permissive, 2 = hostile)
*/
-static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
+static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
{2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
{4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
@@ -414,7 +414,7 @@ void SetDifficultyLevel(int mode, GameOptions *gm_opt)
gm_opt->diff_level = mode;
if (mode != 3) { // not custom
for (i = 0; i != GAME_DIFFICULTY_NUM; i++)
- ((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i];
+ ((GDType*)&gm_opt->diff)[i] = _default_game_diff[mode][i];
}
}
@@ -428,7 +428,7 @@ void CheckDifficultyLevels()
SetDifficultyLevel(_opt_newgame.diff_level, &_opt_newgame);
} else {
for (uint i = 0; i < GAME_DIFFICULTY_NUM; i++) {
- int *diff = ((int*)&_opt_newgame.diff) + i;
+ GDType *diff = ((GDType*)&_opt_newgame.diff) + i;
*diff = clamp(*diff, _game_setting_info[i].min, _game_setting_info[i].max);
*diff -= *diff % _game_setting_info[i].step;
}
@@ -489,7 +489,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
DrawStringCentered(20, y, STR_681A, 0);
- value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i];
+ value = _game_setting_info[i].str + ((GDType*)&_opt_mod_temp.diff)[i];
if (i == 4) value *= 1000; // XXX - handle currency option
SetDParam(0, value);
DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
@@ -531,7 +531,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
_difficulty_timeout = 5;
- val = ((int*)&_opt_mod_temp.diff)[btn];
+ val = ((GDType*)&_opt_mod_temp.diff)[btn];
info = &_game_setting_info[btn]; // get information about the difficulty setting
if (x >= 10) {
@@ -546,7 +546,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
}
// save value in temporary variable
- ((int*)&_opt_mod_temp.diff)[btn] = val;
+ ((GDType*)&_opt_mod_temp.diff)[btn] = val;
RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3);
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
LowerWindowWidget(w, _opt_mod_temp.diff_level + 3);
@@ -563,11 +563,11 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
break;
case 10: { /* Save button - save changes */
- int btn, val;
+ GDType btn, val;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
- val = ((int*)&_opt_mod_temp.diff)[btn];
+ val = ((GDType*)&_opt_mod_temp.diff)[btn];
// if setting has changed, change it
- if (val != ((int*)&_opt_ptr->diff)[btn])
+ if (val != ((GDType*)&_opt_ptr->diff)[btn])
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
}
DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);