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authorbelugas <belugas@openttd.org>2007-05-01 17:16:51 +0000
committerbelugas <belugas@openttd.org>2007-05-01 17:16:51 +0000
commit9b7a615887ea3c38113035dee72462441fae4ac3 (patch)
treebf93bc8357cca9a06087d150d441d6b6b9113a71 /src/settings_gui.cpp
parentf25a168c98ff5178f746dcf62f25c073dfbfd043 (diff)
downloadopenttd-9b7a615887ea3c38113035dee72462441fae4ac3.tar.xz
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index cecc0176e..beaa8eff0 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -309,8 +309,8 @@ struct GameSettingData {
static const GameSettingData _game_setting_info[] = {
{ 0, 7, 1, STR_NULL},
{ 0, 3, 1, STR_6830_IMMEDIATE},
- { 0, 2, 1, STR_6816_LOW},
- { 0, 3, 1, STR_26816_NONE},
+ { 0, 3, 1, STR_NUM_VERY_LOW},
+ { 0, 4, 1, STR_26816_NONE},
{100, 500, 50, STR_NULL},
{ 2, 4, 1, STR_NULL},
{ 0, 2, 1, STR_6820_LOW},
@@ -330,8 +330,8 @@ static const GameSettingData _game_setting_info[] = {
/*
* A: competitors
* B: start time in months / 3
- * C: town count (2 = high, 0 = low)
- * D: industry count (3 = high, 0 = none)
+ * C: town count (2 = high, 0 = very low)
+ * D: industry count (4 = high, 0 = none)
* E: inital loan / 1000 (in GBP)
* F: interest rate
* G: running costs (0 = low, 2 = high)
@@ -349,9 +349,9 @@ static const GameSettingData _game_setting_info[] = {
*/
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
- {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
- {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
- {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard
+ {2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
+ {4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
+ {7, 0, 0, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard
};
void SetDifficultyLevel(int mode, GameOptions *gm_opt)