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authorrubidium <rubidium@openttd.org>2009-02-08 17:46:08 +0000
committerrubidium <rubidium@openttd.org>2009-02-08 17:46:08 +0000
commitfc342a0d68eea28f4aacee877dedef36f7b3b354 (patch)
treea39191fa78a7ffc1e02a55a866ac339990658e7c /src/settings_gui.cpp
parentd88f2a0120e38bb073a990ed4ae03ffb9e6058ea (diff)
downloadopenttd-fc342a0d68eea28f4aacee877dedef36f7b3b354.tar.xz
(svn r15416) -Fix (r15412): revert the removal of the road side drop down box handling.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 5df74302d..e9d43f1dd 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -266,6 +266,15 @@ struct GameOptionsWindow : Window {
MarkWholeScreenDirty();
break;
+ case GAMEOPT_ROADSIDE_BTN: // Road side
+ if (this->opt->vehicle.road_side != index) { // only change if setting changed
+ uint i;
+ if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
+ SetSettingValue(i, index);
+ MarkWholeScreenDirty();
+ }
+ break;
+
case GAMEOPT_TOWNNAME_BTN: // Town names
if (_game_mode == GM_MENU || GetNumTowns() == 0) {
this->opt->game_creation.town_name = index;