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authorrubidium <rubidium@openttd.org>2007-06-18 10:48:15 +0000
committerrubidium <rubidium@openttd.org>2007-06-18 10:48:15 +0000
commit3ccc83e64062b95f8ae1d6a7c7afde3224b03b63 (patch)
treee8ff8f3847b0d29507eeef3450ff752e9b318604 /src/settings_gui.cpp
parentfd2cee18642307140aeb64822cc63287b8efff8f (diff)
downloadopenttd-3ccc83e64062b95f8ae1d6a7c7afde3224b03b63.tar.xz
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index ceb8e1a07..07a155d8c 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -251,7 +251,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
* @param p1 the side of the road; 0 = left side and 1 = right side
* @param p2 unused
*/
-int32 CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Check boundaries and you can only change this if NO vehicles have been built yet,
* except in the intro-menu where of course it's always possible to do so. */