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authorsmatz <smatz@openttd.org>2009-02-04 20:17:25 +0000
committersmatz <smatz@openttd.org>2009-02-04 20:17:25 +0000
commit3a8d57816a9fb1a45893f78d753eb7c4afce0dc5 (patch)
tree5a4050971fc92ae40d7612fdd0947e42eb1ae263 /src/settings_gui.cpp
parent646a5449ef619504e7137c19be2c58ac33cb3547 (diff)
downloadopenttd-3a8d57816a9fb1a45893f78d753eb7c4afce0dc5.tar.xz
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 9cae1373f..f341af58a 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -1097,6 +1097,7 @@ static PatchEntry _patches_economy_towns[] = {
PatchEntry("economy.bribe"),
PatchEntry("economy.exclusive_rights"),
PatchEntry("economy.town_layout"),
+ PatchEntry("economy.allow_town_roads"),
PatchEntry("economy.mod_road_rebuild"),
PatchEntry("economy.town_growth_rate"),
PatchEntry("economy.larger_towns"),