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author | smatz <smatz@openttd.org> | 2009-02-04 20:17:25 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-02-04 20:17:25 +0000 |
commit | 3a8d57816a9fb1a45893f78d753eb7c4afce0dc5 (patch) | |
tree | 5a4050971fc92ae40d7612fdd0947e42eb1ae263 /src/settings_gui.cpp | |
parent | 646a5449ef619504e7137c19be2c58ac33cb3547 (diff) | |
download | openttd-3a8d57816a9fb1a45893f78d753eb7c4afce0dc5.tar.xz |
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r-- | src/settings_gui.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 9cae1373f..f341af58a 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1097,6 +1097,7 @@ static PatchEntry _patches_economy_towns[] = { PatchEntry("economy.bribe"), PatchEntry("economy.exclusive_rights"), PatchEntry("economy.town_layout"), + PatchEntry("economy.allow_town_roads"), PatchEntry("economy.mod_road_rebuild"), PatchEntry("economy.town_growth_rate"), PatchEntry("economy.larger_towns"), |