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authorKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
committerKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
commite373ea7096c741a8189f7a480863fd21dd6f6be1 (patch)
treed9abc3d9810159441bed9f82a52bd1ee52d770dd /src/settings_gui.cpp
parent001d858b528d78743deaf7dcea46ea8f0736bad9 (diff)
downloadopenttd-e373ea7096c741a8189f7a480863fd21dd6f6be1.tar.xz
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp1140
1 files changed, 1140 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
new file mode 100644
index 000000000..f6806f424
--- /dev/null
+++ b/src/settings_gui.cpp
@@ -0,0 +1,1140 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "currency.h"
+#include "functions.h"
+#include "string.h"
+#include "strings.h" // XXX GetCurrentCurrencyRate()
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "window.h"
+#include "gui.h"
+#include "gfx.h"
+#include "command.h"
+#include "engine.h"
+#include "screenshot.h"
+#include "newgrf.h"
+#include "network/network.h"
+#include "town.h"
+#include "variables.h"
+#include "settings.h"
+#include "vehicle.h"
+#include "date.h"
+
+static uint32 _difficulty_click_a;
+static uint32 _difficulty_click_b;
+static byte _difficulty_timeout;
+
+static const StringID _units_dropdown[] = {
+ STR_UNITS_IMPERIAL,
+ STR_UNITS_METRIC,
+ STR_UNITS_SI,
+ INVALID_STRING_ID
+};
+
+static const StringID _driveside_dropdown[] = {
+ STR_02E9_DRIVE_ON_LEFT,
+ STR_02EA_DRIVE_ON_RIGHT,
+ INVALID_STRING_ID
+};
+
+static const StringID _autosave_dropdown[] = {
+ STR_02F7_OFF,
+ STR_AUTOSAVE_1_MONTH,
+ STR_02F8_EVERY_3_MONTHS,
+ STR_02F9_EVERY_6_MONTHS,
+ STR_02FA_EVERY_12_MONTHS,
+ INVALID_STRING_ID,
+};
+
+static const StringID _designnames_dropdown[] = {
+ STR_02BE_DEFAULT,
+ STR_02BF_CUSTOM,
+ INVALID_STRING_ID
+};
+
+static StringID *BuildDynamicDropdown(StringID base, int num)
+{
+ static StringID buf[32 + 1];
+ StringID *p = buf;
+ while (--num>=0) *p++ = base++;
+ *p = INVALID_STRING_ID;
+ return buf;
+}
+
+static int GetCurRes(void)
+{
+ int i;
+
+ for (i = 0; i != _num_resolutions; i++) {
+ if (_resolutions[i][0] == _screen.width &&
+ _resolutions[i][1] == _screen.height) {
+ break;
+ }
+ }
+ return i;
+}
+
+static inline bool RoadVehiclesAreBuilt(void)
+{
+ const Vehicle* v;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Road) return true;
+ }
+ return false;
+}
+
+
+static void ShowCustCurrency(void);
+
+static void GameOptionsWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ int i;
+ StringID str = STR_02BE_DEFAULT;
+
+ SetWindowWidgetDisabledState(w, 21, !(_vehicle_design_names & 1));
+ if (!IsWindowWidgetDisabled(w, 21)) str = STR_02BF_CUSTOM;
+ SetDParam(0, str);
+ SetDParam(1, _currency_specs[_opt_ptr->currency].name);
+ SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
+ SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
+ SetDParam(4, STR_TOWNNAME_ORIGINAL_ENGLISH + _opt_ptr->town_name);
+ SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
+ SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
+ i = GetCurRes();
+ SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
+ SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
+ SetWindowWidgetLoweredState(w, 28, _fullscreen);
+
+ DrawWindowWidgets(w);
+ DrawString(20, 175, STR_OPTIONS_FULLSCREEN, 0); // fullscreen
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 4: case 5: /* Setup currencies dropdown */
+ ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, 5, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);;
+ return;
+ case 7: case 8: /* Setup distance unit dropdown */
+ ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, 8, 0, 0);
+ return;
+ case 10: case 11: { /* Setup road-side dropdown */
+ int i = 0;
+
+ /* You can only change the drive side if you are in the menu or ingame with
+ * no vehicles present. In a networking game only the server can change it */
+ if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
+ i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
+
+ ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, 11, i, 0);
+ } return;
+ case 13: case 14: { /* Setup townname dropdown */
+ int i = _opt_ptr->town_name;
+ ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, 14, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0);
+ return;
+ }
+ case 16: case 17: /* Setup autosave dropdown */
+ ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, 17, 0, 0);
+ return;
+ case 19: case 20: /* Setup customized vehicle-names dropdown */
+ ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, 20, (_vehicle_design_names & 2) ? 0 : 2, 0);
+ return;
+ case 21: /* Save customized vehicle-names to disk */
+ return;
+ case 23: case 24: /* Setup interface language dropdown */
+ ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, 24, 0, 0);
+ return;
+ case 26: case 27: /* Setup resolution dropdown */
+ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), 27, 0, 0);
+ return;
+ case 28: /* Click fullscreen on/off */
+ SetWindowWidgetLoweredState(w, 28, !_fullscreen);
+ ToggleFullScreen(!_fullscreen); // toggle full-screen on/off
+ SetWindowDirty(w);
+ return;
+ case 30: case 31: /* Setup screenshot format dropdown */
+ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, 31, 0, 0);
+ return;
+ }
+ break;
+
+ case WE_DROPDOWN_SELECT:
+ switch (e->we.dropdown.button) {
+ case 20: /* Vehicle design names */
+ if (e->we.dropdown.index == 0) {
+ DeleteCustomEngineNames();
+ MarkWholeScreenDirty();
+ } else if (!(_vehicle_design_names & 1)) {
+ LoadCustomEngineNames();
+ MarkWholeScreenDirty();
+ }
+ break;
+ case 5: /* Currency */
+ if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
+ _opt_ptr->currency = e->we.dropdown.index;
+ MarkWholeScreenDirty();
+ break;
+ case 8: /* Measuring units */
+ _opt_ptr->units = e->we.dropdown.index;
+ MarkWholeScreenDirty();
+ break;
+ case 11: /* Road side */
+ if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
+ DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
+ MarkWholeScreenDirty();
+ }
+ break;
+ case 14: /* Town names */
+ if (_game_mode == GM_MENU) {
+ _opt_ptr->town_name = e->we.dropdown.index;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ break;
+ case 17: /* Autosave options */
+ _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
+ SetWindowDirty(w);
+ break;
+ case 24: /* Change interface language */
+ ReadLanguagePack(e->we.dropdown.index);
+ MarkWholeScreenDirty();
+ break;
+ case 27: /* Change resolution */
+ if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1]))
+ SetWindowDirty(w);
+ break;
+ case 31: /* Change screenshot format */
+ SetScreenshotFormat(e->we.dropdown.index);
+ SetWindowDirty(w);
+ break;
+ }
+ break;
+
+ case WE_DESTROY:
+ DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
+ break;
+ }
+
+}
+
+/** Change the side of the road vehicles drive on (server only).
+ * @param tile unused
+ * @param p1 the side of the road; 0 = left side and 1 = right side
+ * @param p2 unused
+ */
+int32 CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ /* Check boundaries and you can only change this if NO vehicles have been built yet,
+ * except in the intro-menu where of course it's always possible to do so. */
+ if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ _opt_ptr->road_side = p1;
+ InvalidateWindow(WC_GAME_OPTIONS,0);
+ }
+ return 0;
+}
+
+static const Widget _game_options_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 369, 14, 238, 0x0, STR_NULL},
+{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 35, 44, STR_0225, STR_02E2_CURRENCY_UNITS_SELECTION},
+{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 35, 44, STR_0225, STR_MEASURING_UNITS_SELECTION},
+{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 77, 86, STR_0225, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
+{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 77, 86, STR_0225, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
+{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 119, 128, STR_0225, STR_02F6_SELECT_INTERVAL_BETWEEN},
+
+{ WWT_FRAME, RESIZE_NONE, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 108, 118, 208, 217, STR_0225, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE},
+
+{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 119, 128, STR_0225, STR_OPTIONS_LANG_TIP},
+
+{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 161, 170, STR_0225, STR_OPTIONS_RES_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP},
+
+{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 161, 170, STR_0225, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
+
+{ WIDGETS_END},
+};
+
+static const WindowDesc _game_options_desc = {
+ WDP_CENTER, WDP_CENTER, 370, 239,
+ WC_GAME_OPTIONS,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _game_options_widgets,
+ GameOptionsWndProc
+};
+
+
+void ShowGameOptions(void)
+{
+ DeleteWindowById(WC_GAME_OPTIONS, 0);
+ AllocateWindowDesc(&_game_options_desc);
+}
+
+typedef struct {
+ int16 min;
+ int16 max;
+ int16 step;
+ StringID str;
+} GameSettingData;
+
+static const GameSettingData _game_setting_info[] = {
+ { 0, 7, 1, STR_NULL},
+ { 0, 3, 1, STR_6830_IMMEDIATE},
+ { 0, 2, 1, STR_6816_LOW},
+ { 0, 3, 1, STR_26816_NONE},
+ {100, 500, 50, STR_NULL},
+ { 2, 4, 1, STR_NULL},
+ { 0, 2, 1, STR_6820_LOW},
+ { 0, 4, 1, STR_681B_VERY_SLOW},
+ { 0, 2, 1, STR_6820_LOW},
+ { 0, 2, 1, STR_6823_NONE},
+ { 0, 3, 1, STR_6826_X1_5},
+ { 0, 2, 1, STR_6820_LOW},
+ { 0, 3, 1, STR_682A_VERY_FLAT},
+ { 0, 3, 1, STR_VERY_LOW},
+ { 0, 1, 1, STR_682E_STEADY},
+ { 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS},
+ { 0, 1, 1, STR_6836_OFF},
+ { 0, 2, 1, STR_6839_PERMISSIVE},
+};
+
+static inline bool GetBitAndShift(uint32 *b)
+{
+ uint32 x = *b;
+ *b >>= 1;
+ return HASBIT(x, 0);
+}
+
+/*
+ * A: competitors
+ * B: start time in months / 3
+ * C: town count (2 = high, 0 = low)
+ * D: industry count (3 = high, 0 = none)
+ * E: inital loan / 1000 (in GBP)
+ * F: interest rate
+ * G: running costs (0 = low, 2 = high)
+ * H: construction speed of competitors (0 = very slow, 4 = very fast)
+ * I: intelligence (0-2)
+ * J: breakdowns (0 = off, 2 = normal)
+ * K: subsidy multiplier (0 = 1.5, 3 = 4.0)
+ * L: construction cost (0-2)
+ * M: terrain type (0 = very flat, 3 = mountainous)
+ * N: amount of water (0 = very low, 3 = high)
+ * O: economy (0 = steady, 1 = fluctuating)
+ * P: Train reversing (0 = end of line + stations, 1 = end of line)
+ * Q: disasters
+ * R: area restructuring (0 = permissive, 2 = hostile)
+ */
+static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
+ A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
+ {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy
+ {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium
+ {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard
+};
+
+void SetDifficultyLevel(int mode, GameOptions *gm_opt)
+{
+ int i;
+ assert(mode <= 3);
+
+ gm_opt->diff_level = mode;
+ if (mode != 3) { // not custom
+ for (i = 0; i != GAME_DIFFICULTY_NUM; i++)
+ ((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i];
+ }
+}
+
+extern void StartupEconomy(void);
+
+enum {
+ GAMEDIFF_WND_TOP_OFFSET = 45,
+ GAMEDIFF_WND_ROWSIZE = 9
+};
+
+// Temporary holding place of values in the difficulty window until 'Save' is clicked
+static GameOptions _opt_mod_temp;
+// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1)
+#define DIFF_INGAME_DISABLED_BUTTONS 0x383E
+
+static void GameDifficultyWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_CREATE: // Setup disabled buttons when creating window
+ /* disable all other difficulty buttons during gameplay except for 'custom' */
+ SetWindowWidgetDisabledState(w, 3, _game_mode == GM_NORMAL);
+ SetWindowWidgetDisabledState(w, 4, _game_mode == GM_NORMAL);
+ SetWindowWidgetDisabledState(w, 5, _game_mode == GM_NORMAL);
+ SetWindowWidgetDisabledState(w, 6, _game_mode == GM_NORMAL);
+ SetWindowWidgetDisabledState(w, 7, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
+ SetWindowWidgetDisabledState(w, 10, _networking && !_network_server); // Save-button in multiplayer (and if client)
+
+ break;
+ case WE_PAINT: {
+ uint32 click_a, click_b, disabled;
+ int i;
+ int y, value;
+
+ DrawWindowWidgets(w);
+
+ click_a = _difficulty_click_a;
+ click_b = _difficulty_click_b;
+
+ /* XXX - Disabled buttons in normal gameplay. Bitshifted for each button to see if
+ * that bit is set. If it is set, the button is disabled */
+ disabled = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0;
+
+ y = GAMEDIFF_WND_TOP_OFFSET;
+ for (i = 0; i != GAME_DIFFICULTY_NUM; i++) {
+ DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? FR_LOWERED : 0);
+ DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? FR_LOWERED : 0);
+ if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
+ int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2];
+ GfxFillRect( 6, y + 1, 6 + 8, y + 8, color);
+ GfxFillRect(16, y + 1, 16 + 8, y + 8, color);
+ }
+
+ DrawStringCentered(10, y, STR_6819, 0);
+ DrawStringCentered(20, y, STR_681A, 0);
+
+
+ value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i];
+ if (i == 4) value *= 1000; // XXX - handle currency option
+ SetDParam(0, value);
+ DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
+
+ y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
+ }
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 8: { /* Difficulty settings widget, decode click */
+ const GameSettingData *info;
+ int x, y;
+ uint btn, dis;
+ int val;
+
+ // Don't allow clients to make any changes
+ if (_networking && !_network_server)
+ return;
+
+ x = e->we.click.pt.x - 5;
+ if (!IS_INT_INSIDE(x, 0, 21)) // Button area
+ return;
+
+ y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
+ if (y < 0)
+ return;
+
+ // Get button from Y coord.
+ btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
+ if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
+ return;
+
+ // Clicked disabled button?
+ dis = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0;
+
+ if (HASBIT(dis, btn))
+ return;
+
+ _difficulty_timeout = 5;
+
+ val = ((int*)&_opt_mod_temp.diff)[btn];
+
+ info = &_game_setting_info[btn]; // get information about the difficulty setting
+ if (x >= 10) {
+ // Increase button clicked
+ val = min(val + info->step, info->max);
+ SETBIT(_difficulty_click_b, btn);
+ } else {
+ // Decrease button clicked
+ val = max(val - info->step, info->min);
+ SETBIT(_difficulty_click_a, btn);
+ }
+
+ // save value in temporary variable
+ ((int*)&_opt_mod_temp.diff)[btn] = val;
+ SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
+ SetWindowDirty(w);
+ } break;
+ case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */
+ // temporarily change difficulty level
+ RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3);
+ SetDifficultyLevel(e->we.click.widget - 3, &_opt_mod_temp);
+ LowerWindowWidget(w, _opt_mod_temp.diff_level + 3);
+ SetWindowDirty(w);
+ break;
+ case 7: /* Highscore Table */
+ ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
+ break;
+ case 10: { /* Save button - save changes */
+ int btn, val;
+ for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
+ val = ((int*)&_opt_mod_temp.diff)[btn];
+ // if setting has changed, change it
+ if (val != ((int*)&_opt_ptr->diff)[btn])
+ DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ }
+ DoCommandP(0, -1, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ DeleteWindow(w);
+ // If we are in the editor, we should reload the economy.
+ // This way when you load a game, the max loan and interest rate
+ // are loaded correctly.
+ if (_game_mode == GM_EDITOR)
+ StartupEconomy();
+ break;
+ }
+ case 11: /* Cancel button - close window, abandon changes */
+ DeleteWindow(w);
+ break;
+ } break;
+
+ case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
+ if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
+ _difficulty_click_a = 0;
+ _difficulty_click_b = 0;
+ SetWindowDirty(w);
+ }
+ break;
+ }
+}
+
+#undef DIFF_INGAME_DISABLED_BUTTONS
+
+static const Widget _game_difficulty_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 29, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 10, 0, 369, 30, 41, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _game_difficulty_desc = {
+ WDP_CENTER, WDP_CENTER, 370, 279,
+ WC_GAME_OPTIONS,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _game_difficulty_widgets,
+ GameDifficultyWndProc
+};
+
+void ShowGameDifficulty(void)
+{
+ DeleteWindowById(WC_GAME_OPTIONS, 0);
+ /* Copy current settings (ingame or in intro) to temporary holding place
+ * change that when setting stuff, copy back on clicking 'OK' */
+ _opt_mod_temp = *_opt_ptr;
+ AllocateWindowDesc(&_game_difficulty_desc);
+}
+
+static const char *_patches_ui[] = {
+ "vehicle_speed",
+ "status_long_date",
+ "show_finances",
+ "autoscroll",
+ "reverse_scroll",
+ "errmsg_duration",
+ "toolbar_pos",
+ "measure_tooltip",
+ "window_snap_radius",
+ "invisible_trees",
+ "population_in_label",
+ "link_terraform_toolbar",
+ "liveries",
+ "prefer_teamchat",
+};
+
+static const char *_patches_construction[] = {
+ "build_on_slopes",
+ "extra_dynamite",
+ "longbridges",
+ "signal_side",
+ "always_small_airport",
+ "drag_signals_density",
+ "oil_refinery_limit",
+};
+
+static const char *_patches_stations[] = {
+ "join_stations",
+ "full_load_any",
+ "improved_load",
+ "selectgoods",
+ "new_nonstop",
+ "nonuniform_stations",
+ "station_spread",
+ "serviceathelipad",
+ "modified_catchment",
+ "gradual_loading",
+};
+
+static const char *_patches_economy[] = {
+ "inflation",
+ "build_rawmaterial_ind",
+ "multiple_industry_per_town",
+ "same_industry_close",
+ "bribe",
+ "colored_news_year",
+ "ending_year",
+ "smooth_economy",
+ "allow_shares",
+};
+
+static const char *_patches_ai[] = {
+ "ainew_active",
+ "ai_in_multiplayer",
+ "ai_disable_veh_train",
+ "ai_disable_veh_roadveh",
+ "ai_disable_veh_aircraft",
+ "ai_disable_veh_ship",
+};
+
+static const char *_patches_vehicles[] = {
+ "realistic_acceleration",
+ "forbid_90_deg",
+ "mammoth_trains",
+ "gotodepot",
+ "roadveh_queue",
+ "new_pathfinding_all",
+ "yapf.ship_use_yapf",
+ "yapf.road_use_yapf",
+ "yapf.rail_use_yapf",
+ "train_income_warn",
+ "order_review_system",
+ "never_expire_vehicles",
+ "lost_train_warn",
+ "autorenew",
+ "autorenew_months",
+ "autorenew_money",
+ "max_trains",
+ "max_roadveh",
+ "max_aircraft",
+ "max_ships",
+ "servint_ispercent",
+ "servint_trains",
+ "servint_roadveh",
+ "servint_ships",
+ "servint_aircraft",
+ "no_servicing_if_no_breakdowns",
+ "wagon_speed_limits",
+ "disable_elrails",
+ "freight_trains",
+};
+
+typedef struct PatchEntry {
+ const SettingDesc *setting;
+ uint index;
+} PatchEntry;
+
+typedef struct PatchPage {
+ const char **names;
+ PatchEntry *entries;
+ byte num;
+} PatchPage;
+
+/* PatchPage holds the categories, the number of elements in each category
+ * and (in NULL) a dynamic array of settings based on the string-representations
+ * of the settings. This way there is no worry about indeces, and such */
+static PatchPage _patches_page[] = {
+ {_patches_ui, NULL, lengthof(_patches_ui)},
+ {_patches_construction, NULL, lengthof(_patches_construction)},
+ {_patches_vehicles, NULL, lengthof(_patches_vehicles)},
+ {_patches_stations, NULL, lengthof(_patches_stations)},
+ {_patches_economy, NULL, lengthof(_patches_economy)},
+ {_patches_ai, NULL, lengthof(_patches_ai)},
+};
+
+/** The main patches window. Shows a number of categories on top and
+ * a selection of patches in that category.
+ * Uses WP(w, def_d) macro - data_1, data_2, data_3 */
+static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
+{
+ static Patches *patches_ptr;
+
+ switch (e->event) {
+ case WE_CREATE: {
+ static bool first_time = true;
+
+ patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
+
+ /* Build up the dynamic settings-array only once per OpenTTD session */
+ if (first_time) {
+ PatchPage *page;
+ for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
+ uint i;
+
+ page->entries = malloc(page->num * sizeof(*page->entries));
+ for (i = 0; i != page->num; i++) {
+ uint index;
+ const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
+ assert(sd != NULL);
+
+ page->entries[i].setting = sd;
+ page->entries[i].index = index;
+ }
+ }
+ first_time = false;
+ }
+ LowerWindowWidget(w, 4);
+ } break;
+
+ case WE_PAINT: {
+ int x, y;
+ const PatchPage *page = &_patches_page[WP(w,def_d).data_1];
+ uint i;
+
+ /* Set up selected category */
+ DrawWindowWidgets(w);
+
+ x = 5;
+ y = 47;
+ for (i = 0; i != page->num; i++) {
+ const SettingDesc *sd = page->entries[i].setting;
+ const SettingDescBase *sdb = &sd->desc;
+ const void *var = GetVariableAddress(patches_ptr, &sd->save);
+ bool editable = true;
+ bool disabled = false;
+
+ // We do not allow changes of some items when we are a client in a networkgame
+ if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
+ if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
+
+ if (sdb->cmd == SDT_BOOLX) {
+ static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
+ /* Draw checkbox for boolean-value either on/off */
+ bool on = (*(bool*)var);
+
+ DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : 0);
+ SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
+ } else {
+ int32 value;
+
+ value = (int32)ReadValue(var, sd->save.conv);
+
+ /* Draw [<][>] boxes for settings of an integer-type */
+ DrawArrowButtons(x, y, 3, WP(w,def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
+
+ disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
+ if (disabled) {
+ SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
+ } else {
+ if (sdb->flags & SGF_CURRENCY) {
+ SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
+ } else if (sdb->flags & SGF_MULTISTRING) {
+ SetDParam(0, sdb->str + value + 1);
+ } else {
+ SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
+ }
+ SetDParam(1, value);
+ }
+ }
+ DrawString(30, y, (sdb->str) + disabled, 0);
+ y += 11;
+ }
+ break;
+ }
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 3: {
+ const PatchPage *page = &_patches_page[WP(w,def_d).data_1];
+ const SettingDesc *sd;
+ void *var;
+ int32 value;
+ int x, y;
+ byte btn;
+
+ y = e->we.click.pt.y - 46 - 1;
+ if (y < 0) return;
+
+ x = e->we.click.pt.x - 5;
+ if (x < 0) return;
+
+ btn = y / 11;
+ if (y % 11 > 9) return;
+ if (btn >= page->num) return;
+
+ sd = page->entries[btn].setting;
+
+ /* return if action is only active in network, or only settable by server */
+ if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
+ if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
+
+ var = GetVariableAddress(patches_ptr, &sd->save);
+ value = (int32)ReadValue(var, sd->save.conv);
+
+ /* clicked on the icon on the left side. Either scroller or bool on/off */
+ if (x < 21) {
+ const SettingDescBase *sdb = &sd->desc;
+ int32 oldvalue = value;
+
+ switch (sdb->cmd) {
+ case SDT_BOOLX: value ^= 1; break;
+ case SDT_NUMX: {
+ /* Add a dynamic step-size to the scroller. In a maximum of
+ * 50-steps you should be able to get from min to max,
+ * unless specified otherwise in the 'interval' variable
+ * of the current patch. */
+ uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
+ if (step == 0) step = 1;
+
+ // don't allow too fast scrolling
+ if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
+ _left_button_clicked = false;
+ return;
+ }
+
+ /* Increase or decrease the value and clamp it to extremes */
+ if (x >= 10) {
+ value += step;
+ if (value > sdb->max) value = sdb->max;
+ } else {
+ value -= step;
+ if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
+ }
+
+ /* Set up scroller timeout */
+ if (value != oldvalue) {
+ WP(w,def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
+ w->flags4 |= 5 << WF_TIMEOUT_SHL;
+ _left_button_clicked = false;
+ }
+ } break;
+ default: NOT_REACHED();
+ }
+
+ if (value != oldvalue) {
+ SetPatchValue(page->entries[btn].index, patches_ptr, value);
+ SetWindowDirty(w);
+ }
+ } else {
+ /* only open editbox for types that its sensible for */
+ if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
+ /* Show the correct currency-translated value */
+ if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
+
+ WP(w,def_d).data_3 = btn;
+ SetDParam(0, value);
+ ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL);
+ }
+ }
+
+ break;
+ }
+ case 4: case 5: case 6: case 7: case 8: case 9:
+ RaiseWindowWidget(w, WP(w, def_d).data_1 + 4);
+ WP(w, def_d).data_1 = e->we.click.widget - 4;
+ LowerWindowWidget(w, WP(w, def_d).data_1 + 4);
+ DeleteWindowById(WC_QUERY_STRING, 0);
+ SetWindowDirty(w);
+ break;
+ }
+ break;
+
+ case WE_TIMEOUT:
+ WP(w,def_d).data_2 = 0;
+ SetWindowDirty(w);
+ break;
+
+ case WE_ON_EDIT_TEXT: {
+ if (e->we.edittext.str != NULL) {
+ const PatchEntry *pe = &_patches_page[WP(w,def_d).data_1].entries[WP(w,def_d).data_3];
+ const SettingDesc *sd = pe->setting;
+ int32 value = atoi(e->we.edittext.str);
+
+ /* Save the correct currency-translated value */
+ if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
+
+ SetPatchValue(pe->index, patches_ptr, value);
+ SetWindowDirty(w);
+ }
+ break;
+ }
+
+ case WE_DESTROY:
+ DeleteWindowById(WC_QUERY_STRING, 0);
+ break;
+ }
+}
+
+static const Widget _patches_selection_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 370, 0x0, STR_NULL},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _patches_selection_desc = {
+ WDP_CENTER, WDP_CENTER, 370, 371,
+ WC_GAME_OPTIONS,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _patches_selection_widgets,
+ PatchesSelectionWndProc,
+};
+
+void ShowPatchesSelection(void)
+{
+ DeleteWindowById(WC_GAME_OPTIONS, 0);
+ AllocateWindowDesc(&_patches_selection_desc);
+}
+
+
+/**
+ * Draw [<][>] boxes.
+ * @param x the x position to draw
+ * @param y the y position to draw
+ * @param ctab the color of the buttons
+ * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
+ * @param clickable_left is the left button clickable?
+ * @param clickable_right is the right button clickable?
+ */
+void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right)
+{
+ int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2];
+
+ DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : 0);
+ DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : 0);
+ DrawStringCentered(x + 5, y + 1, STR_6819, 0); // [<]
+ DrawStringCentered(x + 15, y + 1, STR_681A, 0); // [>]
+
+ /* Grey out the buttons that aren't clickable */
+ if (!clickable_left)
+ GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, color);
+ if (!clickable_right)
+ GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, color);
+}
+
+static char _str_separator[2];
+
+static void CustCurrencyWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ int x;
+ int y = 20;
+ int clk = WP(w,def_d).data_1;
+ DrawWindowWidgets(w);
+
+ // exchange rate
+ DrawArrowButtons(10, y, 3, GB(clk, 0, 2), true, true);
+ SetDParam(0, 1);
+ SetDParam(1, 1);
+ DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, 0);
+ y += 12;
+
+ // separator
+ DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 2, 2) ? FR_LOWERED : 0);
+ x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, 0);
+ DoDrawString(_str_separator, x + 4, y + 1, 6);
+ y += 12;
+
+ // prefix
+ DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 4, 2) ? FR_LOWERED : 0);
+ x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, 0);
+ DoDrawString(_custom_currency.prefix, x + 4, y + 1, 6);
+ y += 12;
+
+ // suffix
+ DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 6, 2) ? FR_LOWERED : 0);
+ x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, 0);
+ DoDrawString(_custom_currency.suffix, x + 4, y + 1, 6);
+ y += 12;
+
+ // switch to euro
+ DrawArrowButtons(10, y, 3, GB(clk, 8, 2), true, true);
+ SetDParam(0, _custom_currency.to_euro);
+ DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, 0);
+ y += 12;
+
+ // Preview
+ y += 12;
+ SetDParam(0, 10000);
+ DrawString(35, y + 1, STR_CURRENCY_PREVIEW, 0);
+ break;
+ }
+
+ case WE_CLICK: {
+ int line = (e->we.click.pt.y - 20) / 12;
+ int len = 0;
+ int x = e->we.click.pt.x;
+ StringID str = 0;
+ CharSetFilter afilter = CS_ALPHANUMERAL;
+
+ switch (line) {
+ case 0: // rate
+ if (IS_INT_INSIDE(x, 10, 30)) { // clicked buttons
+ if (x < 20) {
+ if (_custom_currency.rate > 1) _custom_currency.rate--;
+ WP(w,def_d).data_1 = 1 << (line * 2 + 0);
+ } else {
+ if (_custom_currency.rate < 5000) _custom_currency.rate++;
+ WP(w,def_d).data_1 = 1 << (line * 2 + 1);
+ }
+ } else { // enter text
+ SetDParam(0, _custom_currency.rate);
+ str = STR_CONFIG_PATCHES_INT32;
+ len = 4;
+ afilter = CS_NUMERAL;
+ }
+ break;
+
+ case 1: // separator
+ if (IS_INT_INSIDE(x, 10, 30)) { // clicked button
+ WP(w,def_d).data_1 = 1 << (line * 2 + 1);
+ }
+ str = BindCString(_str_separator);
+ len = 1;
+ break;
+
+ case 2: // prefix
+ if (IS_INT_INSIDE(x, 10, 30)) { // clicked button
+ WP(w,def_d).data_1 = 1 << (line * 2 + 1);
+ }
+ str = BindCString(_custom_currency.prefix);
+ len = 12;
+ break;
+
+ case 3: // suffix
+ if (IS_INT_INSIDE(x, 10, 30)) { // clicked button
+ WP(w,def_d).data_1 = 1 << (line * 2 + 1);
+ }
+ str = BindCString(_custom_currency.suffix);
+ len = 12;
+ break;
+
+ case 4: // to euro
+ if (IS_INT_INSIDE(x, 10, 30)) { // clicked buttons
+ if (x < 20) {
+ _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ?
+ CF_NOEURO : _custom_currency.to_euro - 1;
+ WP(w,def_d).data_1 = 1 << (line * 2 + 0);
+ } else {
+ _custom_currency.to_euro =
+ clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
+ WP(w,def_d).data_1 = 1 << (line * 2 + 1);
+ }
+ } else { // enter text
+ SetDParam(0, _custom_currency.to_euro);
+ str = STR_CONFIG_PATCHES_INT32;
+ len = 4;
+ afilter = CS_NUMERAL;
+ }
+ break;
+ }
+
+ if (len != 0) {
+ WP(w, def_d).data_2 = line;
+ ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, w, afilter);
+ }
+
+ w->flags4 |= 5 << WF_TIMEOUT_SHL;
+ SetWindowDirty(w);
+ break;
+ }
+
+ case WE_ON_EDIT_TEXT: {
+ const char *b = e->we.edittext.str;
+
+ switch (WP(w,def_d).data_2) {
+ case 0: /* Exchange rate */
+ _custom_currency.rate = clamp(atoi(b), 1, 5000);
+ break;
+
+ case 1: /* Thousands seperator */
+ _custom_currency.separator = (b[0] == '\0') ? ' ' : b[0];
+ ttd_strlcpy(_str_separator, b, lengthof(_str_separator));
+ break;
+
+ case 2: /* Currency prefix */
+ ttd_strlcpy(_custom_currency.prefix, b, lengthof(_custom_currency.prefix));
+ break;
+
+ case 3: /* Currency suffix */
+ ttd_strlcpy(_custom_currency.suffix, b, lengthof(_custom_currency.suffix));
+ break;
+
+ case 4: { /* Year to switch to euro */
+ int val = atoi(b);
+
+ _custom_currency.to_euro =
+ (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
+ break;
+ }
+ }
+ MarkWholeScreenDirty();
+ break;
+ }
+
+ case WE_TIMEOUT:
+ WP(w,def_d).data_1 = 0;
+ SetWindowDirty(w);
+ break;
+
+ case WE_DESTROY:
+ DeleteWindowById(WC_QUERY_STRING, 0);
+ MarkWholeScreenDirty();
+ break;
+ }
+}
+
+static const Widget _cust_currency_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 229, 14, 119, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _cust_currency_desc = {
+ WDP_CENTER, WDP_CENTER, 230, 120,
+ WC_CUSTOM_CURRENCY, 0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _cust_currency_widgets,
+ CustCurrencyWndProc,
+};
+
+static void ShowCustCurrency(void)
+{
+ _str_separator[0] = _custom_currency.separator;
+ _str_separator[1] = '\0';
+
+ DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
+ AllocateWindowDesc(&_cust_currency_desc);
+}