diff options
author | belugas <belugas@openttd.org> | 2007-04-04 01:35:16 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-04-04 01:35:16 +0000 |
commit | dfe5533db674cf2f21652f91cf626831a22344ec (patch) | |
tree | c8c468b064c05fa682d00013b36792570a637721 /src/settings_gui.cpp | |
parent | f12d1a3f0a0978464dad84c1b31752aece298321 (diff) | |
download | openttd-dfe5533db674cf2f21652f91cf626831a22344ec.tar.xz |
(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r-- | src/settings_gui.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index bfe3d54f9..0f601a19f 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file settings_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "currency.h" @@ -352,9 +354,9 @@ static inline bool GetBitAndShift(uint32 *b) */ static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ - {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy - {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium - {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard + {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy + {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium + {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard }; void SetDifficultyLevel(int mode, GameOptions *gm_opt) @@ -393,7 +395,7 @@ enum { GAMEDIFF_WND_ROWSIZE = 9 }; -// Temporary holding place of values in the difficulty window until 'Save' is clicked +/* Temporary holding place of values in the difficulty window until 'Save' is clicked */ static GameOptions _opt_mod_temp; // 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) #define DIFF_INGAME_DISABLED_BUTTONS 0x383E @@ -457,7 +459,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e) uint btn, dis; int16 val; - // Don't allow clients to make any changes + /* Don't allow clients to make any changes */ if (_networking && !_network_server) return; @@ -469,12 +471,12 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e) if (y < 0) return; - // Get button from Y coord. + /* Get button from Y coord. */ btn = y / (GAMEDIFF_WND_ROWSIZE + 2); if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return; - // Clicked disabled button? + /* Clicked disabled button? */ dis = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0; if (HASBIT(dis, btn)) |