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author | frosch <frosch@openttd.org> | 2009-09-13 19:15:59 +0000 |
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committer | frosch <frosch@openttd.org> | 2009-09-13 19:15:59 +0000 |
commit | ebd916be3def20902cf19ffd16555074728eb9c3 (patch) | |
tree | c7748d7612a61b9558ffd10ffb176e34584f2376 /src/settings_gui.cpp | |
parent | 5de9cc46b50b8e677395543c10b26b59c860212b (diff) | |
download | openttd-ebd916be3def20902cf19ffd16555074728eb9c3.tar.xz |
(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r-- | src/settings_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 9610b833a..b253a2017 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -384,7 +384,7 @@ struct GameOptionsWindow : Window { case GOW_TOWNNAME_DROPDOWN: // Town names if (_game_mode == GM_MENU || Town::GetNumItems() == 0) { this->opt->game_creation.town_name = index; - InvalidateWindow(WC_GAME_OPTIONS, 0); + SetWindowDirty(WC_GAME_OPTIONS, 0); } break; |