diff options
author | Henry Wilson <m3henry@googlemail.com> | 2018-09-23 12:23:54 +0100 |
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committer | PeterN <peter@fuzzle.org> | 2019-03-26 20:15:57 +0000 |
commit | a690936ed75e96627be0e2ecafee2360a71e8d3c (patch) | |
tree | 1221c131b8fe3a51cf43a6bd7d89a51c431c559d /src/settings_gui.cpp | |
parent | 56ae855dc20b27593c9a454d5a09d8f892a6c71f (diff) | |
download | openttd-a690936ed75e96627be0e2ecafee2360a71e8d3c.tar.xz |
Codechange: Replace SmallVector::Length() with std::vector::size()
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r-- | src/settings_gui.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index fda7cfa52..8b20bb9f2 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -215,7 +215,7 @@ struct GameOptionsWindow : Window { if (i == CURRENCY_CUSTOM) continue; *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i)); } - QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc); + QSortT(list->Begin(), list->size(), DropDownListStringItem::NatSortFunc); /* Append custom currency at the end */ *list->Append() = new DropDownListItem(-1, false); // separator line @@ -253,9 +253,9 @@ struct GameOptionsWindow : Window { int result = _nb_orig_names + i; *list->Append() = new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0); } - QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc); + QSortT(list->Begin(), list->size(), DropDownListStringItem::NatSortFunc); - int newgrf_size = list->Length(); + int newgrf_size = list->size(); /* Insert newgrf_names at the top of the list */ if (newgrf_size > 0) { *list->Append() = new DropDownListItem(-1, false); // separator line @@ -266,7 +266,7 @@ struct GameOptionsWindow : Window { for (int i = 0; i < _nb_orig_names; i++) { *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0); } - QSortT(list->Begin() + newgrf_size, list->Length() - newgrf_size, DropDownListStringItem::NatSortFunc); + QSortT(list->Begin() + newgrf_size, list->size() - newgrf_size, DropDownListStringItem::NatSortFunc); break; } @@ -282,11 +282,11 @@ struct GameOptionsWindow : Window { case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown list = new DropDownList(); - for (uint i = 0; i < _languages.Length(); i++) { + for (uint i = 0; i < _languages.size(); i++) { if (&_languages[i] == _current_language) *selected_index = i; *list->Append() = new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false); } - QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc); + QSortT(list->Begin(), list->size(), DropDownListStringItem::NatSortFunc); break; } |