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authorpeter1138 <peter1138@openttd.org>2014-10-04 20:34:43 +0000
committerpeter1138 <peter1138@openttd.org>2014-10-04 20:34:43 +0000
commit42c65264f8dd60805b6a42a495ea446332f13b16 (patch)
tree46ea15ed051fba930c575fc4e445c25ce326f72b /src/settings_gui.cpp
parentd6ac7d6fda940bc2b24290175f1fe3bcbaa16ae1 (diff)
downloadopenttd-42c65264f8dd60805b6a42a495ea446332f13b16.tar.xz
(svn r26959) -Codechange: GUI-scale for settings window.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 9db76d901..6e38c67a6 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -61,6 +61,8 @@ int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Nu
static StringID *_grf_names = NULL; ///< Pointer to town names defined by NewGRFs.
static int _nb_grf_names = 0; ///< Number of town names defined by NewGRFs.
+static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window.
+
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd);
/** Allocate memory for the NewGRF town names. */
@@ -1107,7 +1109,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
}
this->SetValueDParams(1, value);
- DrawString(text_left, text_right, y, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
+ DrawString(text_left, text_right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
}
/* == SettingsContainer methods == */
@@ -1417,8 +1419,8 @@ uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int y,
void SettingsPage::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
{
bool rtl = _current_text_dir == TD_RTL;
- DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - 8 : left, y + (SETTING_HEIGHT - 11) / 2);
- DrawString(rtl ? left : left + 12, rtl ? right - 12 : right, y, this->title);
+ DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - _circle_size.width : left, y + (SETTING_HEIGHT - _circle_size.height) / 2);
+ DrawString(rtl ? left : left + _circle_size.width + 2, rtl ? right - _circle_size.width - 2 : right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, this->title);
}
/** Construct settings tree */
@@ -1767,6 +1769,7 @@ struct GameSettingsWindow : Window {
this->filter.type_hides = false;
this->settings_ptr = &GetGameSettings();
+ _circle_size = maxdim(GetSpriteSize(SPR_CIRCLE_FOLDED), GetSpriteSize(SPR_CIRCLE_UNFOLDED));
GetSettingsTree().FoldAll(); // Close all sub-pages
this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
@@ -1791,7 +1794,7 @@ struct GameSettingsWindow : Window {
{
switch (widget) {
case WID_GS_OPTIONSPANEL:
- resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1);
+ resize->height = SETTING_HEIGHT = max(max<int>(_circle_size.height, SETTING_BUTTON_HEIGHT), FONT_HEIGHT_NORMAL) + 1;
resize->width = 1;
size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
@@ -2358,19 +2361,20 @@ void ShowGameSettings()
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
{
int colour = _colour_gradient[button_colour][2];
+ Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
- DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH / 2 - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
- DrawFrameRect(x + SETTING_BUTTON_WIDTH / 2, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
+ DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
+ DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
- DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + SETTING_BUTTON_WIDTH / 2, y + WD_IMGBTN_TOP);
+ DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + dim.width, y + WD_IMGBTN_TOP);
/* Grey out the buttons that aren't clickable */
bool rtl = _current_text_dir == TD_RTL;
if (rtl ? !clickable_right : !clickable_left) {
- GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH / 2 - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
+ GfxFillRect(x + 1, y, x + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER);
}
if (rtl ? !clickable_left : !clickable_right) {
- GfxFillRect(x + SETTING_BUTTON_WIDTH / 2 + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
+ GfxFillRect(x + dim.width + 1, y, x + dim.width + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER);
}
}
@@ -2384,12 +2388,10 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
*/
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
{
- static const char *DOWNARROW = "\xEE\x8A\xAA";
-
int colour = _colour_gradient[button_colour][2];
DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, state ? FR_LOWERED : FR_NONE);
- DrawString(x + (state ? 1 : 0), x + SETTING_BUTTON_WIDTH - (state ? 0 : 1), y + (state ? 2 : 1), DOWNARROW, TC_BLACK, SA_HOR_CENTER);
+ DrawSprite(SPR_ARROW_DOWN, PAL_NONE, x + (SETTING_BUTTON_WIDTH - NWidgetScrollbar::GetVerticalDimension().width) / 2 + state, y + 2 + state);
if (!clickable) {
GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);