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authorfrosch <frosch@openttd.org>2014-06-01 12:14:32 +0000
committerfrosch <frosch@openttd.org>2014-06-01 12:14:32 +0000
commit31095e41813c740f04d593fbfc2b7030971a4359 (patch)
treef6de854f877291edcbdb6458271e9408edd973ab /src/settings_gui.cpp
parent7e928a6b80d41c91d879eee2d7ea81426d82f963 (diff)
downloadopenttd-31095e41813c740f04d593fbfc2b7030971a4359.tar.xz
(svn r26623) -Codechange: Make SettingsEntry and SettingsPage polymorphic classes.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp854
1 files changed, 431 insertions, 423 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 6def916df..5cac72223 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -647,27 +647,6 @@ enum SettingEntryFlags {
SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
SEF_FILTERED = 0x08, ///< Entry is hidden by the string filter
-
- /* Entry kind */
- SEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting
- SEF_SUBTREE_KIND = 0x20, ///< Entry kind: Entry is a sub-tree
- SEF_KIND_MASK = (SEF_SETTING_KIND | SEF_SUBTREE_KIND), ///< Bit-mask for fetching entry kind
-};
-
-struct SettingsPage; // Forward declaration
-
-/** Data fields for a sub-page (#SEF_SUBTREE_KIND kind)*/
-struct SettingEntrySubtree {
- SettingsPage *page; ///< Pointer to the sub-page
- bool folded; ///< Sub-page is folded (not visible except for its title)
- StringID title; ///< Title of the sub-page
-};
-
-/** Data fields for a single setting (#SEF_SETTING_KIND kind) */
-struct SettingEntrySetting {
- const char *name; ///< Name of the setting
- const SettingDesc *setting; ///< Setting description of the setting
- uint index; ///< Index of the setting in the settings table
};
/** How the list of advanced settings is filtered. */
@@ -691,21 +670,16 @@ struct SettingFilter {
};
/** Data structure describing a single setting in a tab */
-struct SettingEntry {
+struct BaseSettingEntry {
byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
byte level; ///< Nesting level of this setting entry
- union {
- SettingEntrySetting entry; ///< Data fields if entry is a setting
- SettingEntrySubtree sub; ///< Data fields if entry is a sub-page
- } d; ///< Data fields for each kind
- SettingEntry(const char *nm);
- SettingEntry(SettingsPage *sub, StringID title);
+ BaseSettingEntry() : flags(0), level(0) {}
+ virtual ~BaseSettingEntry() {}
- void Init(byte level);
- void FoldAll();
- void UnFoldAll();
- void SetButtons(byte new_val);
+ virtual void Init(byte level = 0);
+ virtual void FoldAll() {}
+ virtual void UnFoldAll() {}
/**
* Set whether this is the last visible entry of the parent node.
@@ -713,37 +687,62 @@ struct SettingEntry {
*/
void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); }
- uint Length() const;
- void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
- bool IsVisible(const SettingEntry *item) const;
- SettingEntry *FindEntry(uint row, uint *cur_row);
- uint GetMaxHelpHeight(int maxw);
+ virtual uint Length() const = 0;
+ virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const {}
+ virtual bool IsVisible(const BaseSettingEntry *item) const;
+ virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row);
+ virtual uint GetMaxHelpHeight(int maxw) { return 0; }
- bool IsFiltered() const;
- bool UpdateFilterState(SettingFilter &filter, bool force_visible);
+ /**
+ * Check whether an entry is hidden due to filters
+ * @return true if hidden.
+ */
+ bool IsFiltered() const { return (this->flags & SEF_FILTERED) != 0; }
+
+ virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible) = 0;
+
+ virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
+
+protected:
+ virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const = 0;
+};
+
+/** Standard setting */
+struct SettingEntry : BaseSettingEntry {
+ const char *name; ///< Name of the setting
+ const SettingDesc *setting; ///< Setting description of the setting
+ uint index; ///< Index of the setting in the settings table
- uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected);
+ SettingEntry(const char *name);
+
+ virtual void Init(byte level = 0);
+ virtual uint Length() const;
+ virtual uint GetMaxHelpHeight(int maxw);
+ virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
+
+ void SetButtons(byte new_val);
/**
* Get the help text of a single setting.
* @return The requested help text.
*/
- inline StringID GetHelpText()
+ inline StringID GetHelpText() const
{
- assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
- return this->d.entry.setting->desc.str_help;
+ return this->setting->desc.str_help;
}
- void SetValueDParams(uint first_param, int32 value);
+ void SetValueDParams(uint first_param, int32 value) const;
+
+protected:
+ virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const;
private:
- void DrawSetting(GameSettings *settings_ptr, int x, int y, int max_x, int state, bool highlight);
bool IsVisibleByRestrictionMode(RestrictionMode mode) const;
};
-/** Data structure describing one page of settings in the settings window. */
-struct SettingsPage {
- typedef std::vector<SettingEntry*> EntryVector;
+/** Containers for BaseSettingEntry */
+struct SettingsContainer {
+ typedef std::vector<BaseSettingEntry*> EntryVector;
EntryVector entries; ///< Settings on this page
template<typename T>
@@ -759,144 +758,163 @@ struct SettingsPage {
uint Length() const;
void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
- bool IsVisible(const SettingEntry *item) const;
- SettingEntry *FindEntry(uint row, uint *cur_row) const;
+ bool IsVisible(const BaseSettingEntry *item) const;
+ BaseSettingEntry *FindEntry(uint row, uint *cur_row);
uint GetMaxHelpHeight(int maxw);
bool UpdateFilterState(SettingFilter &filter, bool force_visible);
- uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, SettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
+ uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
};
+/** Data structure describing one page of settings in the settings window. */
+struct SettingsPage : BaseSettingEntry, SettingsContainer {
+ StringID title; ///< Title of the sub-page
+ bool folded; ///< Sub-page is folded (not visible except for its title)
-/* == SettingEntry methods == */
+ SettingsPage(StringID title);
+
+ virtual void Init(byte level = 0);
+ virtual void FoldAll();
+ virtual void UnFoldAll();
+
+ virtual uint Length() const;
+ virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
+ virtual bool IsVisible(const BaseSettingEntry *item) const;
+ virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row);
+ virtual uint GetMaxHelpHeight(int maxw) { return SettingsContainer::GetMaxHelpHeight(maxw); }
+
+ virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
+
+ virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
+
+protected:
+ virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const;
+};
+
+/* == BaseSettingEntry methods == */
/**
- * Constructor for a single setting in the 'advanced settings' window
- * @param nm Name of the setting in the setting table
+ * Initialization of a setting entry
+ * @param level Page nesting level of this entry
*/
-SettingEntry::SettingEntry(const char *nm)
+void BaseSettingEntry::Init(byte level)
{
- this->flags = SEF_SETTING_KIND;
- this->level = 0;
- this->d.entry.name = nm;
- this->d.entry.setting = NULL;
- this->d.entry.index = 0;
+ this->level = level;
}
/**
- * Constructor for a sub-page in the 'advanced settings' window
- * @param sub Sub-page
- * @param title Title of the sub-page
+ * Check whether an entry is visible and not folded or filtered away.
+ * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
+ * @param item Entry to search for.
+ * @return true if entry is visible.
*/
-SettingEntry::SettingEntry(SettingsPage *sub, StringID title)
+bool BaseSettingEntry::IsVisible(const BaseSettingEntry *item) const
{
- this->flags = SEF_SUBTREE_KIND;
- this->level = 0;
- this->d.sub.page = sub;
- this->d.sub.folded = true;
- this->d.sub.title = title;
+ if (this->IsFiltered()) return false;
+ if (this == item) return true;
+ return false;
}
/**
- * Initialization of a setting entry
- * @param level Page nesting level of this entry
+ * Find setting entry at row \a row_num
+ * @param row_num Index of entry to return
+ * @param cur_row Current row number
+ * @return The requested setting entry or \c NULL if it not found (folded or filtered)
*/
-void SettingEntry::Init(byte level)
+BaseSettingEntry *BaseSettingEntry::FindEntry(uint row_num, uint *cur_row)
{
- this->level = level;
-
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND:
- this->d.entry.setting = GetSettingFromName(this->d.entry.name, &this->d.entry.index);
- assert(this->d.entry.setting != NULL);
- break;
- case SEF_SUBTREE_KIND:
- this->d.sub.page->Init(level + 1);
- break;
- default: NOT_REACHED();
- }
+ if (this->IsFiltered()) return NULL;
+ if (row_num == *cur_row) return this;
+ (*cur_row)++;
+ return NULL;
}
-/** Recursively close all (filtered) folds of sub-pages */
-void SettingEntry::FoldAll()
+/**
+ * Draw a row in the settings panel.
+ *
+ * The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects.
+ * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
+ * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
+ *
+ * The \a parent_last parameter ensures that the vertical lines at the left are
+ * only drawn when another entry follows, that it prevents output like
+ * \verbatim
+ * |-- setting
+ * |-- (-) - Title
+ * | |-- setting
+ * | |-- setting
+ * \endverbatim
+ * The left-most vertical line is not wanted. It is prevented by setting the
+ * appropriate bit in the \a parent_last parameter.
+ *
+ * @param settings_ptr Pointer to current values of all settings
+ * @param left Left-most position in window/panel to start drawing \a first_row
+ * @param right Right-most x position to draw strings at.
+ * @param y Upper-most position in window/panel to start drawing \a first_row
+ * @param first_row First row number to draw
+ * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
+ * @param selected Selected entry by the user.
+ * @param cur_row Current row number (internal variable)
+ * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
+ * @return Row number of the next row to draw
+ */
+uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
{
- if (this->IsFiltered()) return;
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND:
- break;
-
- case SEF_SUBTREE_KIND:
- this->d.sub.folded = true;
- this->d.sub.page->FoldAll();
- break;
+ if (this->IsFiltered()) return cur_row;
+ if (cur_row >= max_row) return cur_row;
- default: NOT_REACHED();
- }
-}
+ bool rtl = _current_text_dir == TD_RTL;
+ int offset = rtl ? -4 : 4;
+ int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
-/** Recursively open all (filtered) folds of sub-pages */
-void SettingEntry::UnFoldAll()
-{
- if (this->IsFiltered()) return;
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND:
- break;
+ int x = rtl ? right : left;
+ if (cur_row >= first_row) {
+ int colour = _colour_gradient[COLOUR_ORANGE][4];
+ y += (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
- case SEF_SUBTREE_KIND:
- this->d.sub.folded = false;
- this->d.sub.page->UnFoldAll();
- break;
+ /* Draw vertical for parent nesting levels */
+ for (uint lvl = 0; lvl < this->level; lvl++) {
+ if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
+ x += level_width;
+ }
+ /* draw own |- prefix */
+ int halfway_y = y + SETTING_HEIGHT / 2;
+ int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
+ GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
+ /* Small horizontal line from the last vertical line */
+ GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
+ x += level_width;
- default: NOT_REACHED();
+ this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this == selected);
}
+ cur_row++;
+
+ return cur_row;
}
+/* == SettingEntry methods == */
+
/**
- * Recursively accumulate the folding state of the (filtered) tree.
- * @param[in,out] all_folded Set to false, if one entry is not folded.
- * @param[in,out] all_unfolded Set to false, if one entry is folded.
+ * Constructor for a single setting in the 'advanced settings' window
+ * @param name Name of the setting in the setting table
*/
-void SettingEntry::GetFoldingState(bool &all_folded, bool &all_unfolded) const
+SettingEntry::SettingEntry(const char *name)
{
- if (this->IsFiltered()) return;
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND:
- break;
-
- case SEF_SUBTREE_KIND:
- if (this->d.sub.folded) {
- all_unfolded = false;
- } else {
- all_folded = false;
- }
- this->d.sub.page->GetFoldingState(all_folded, all_unfolded);
- break;
-
- default: NOT_REACHED();
- }
+ this->name = name;
+ this->setting = NULL;
+ this->index = 0;
}
/**
- * Check whether an entry is visible and not folded or filtered away.
- * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
- * @param item Entry to search for.
- * @return true if entry is visible.
+ * Initialization of a setting entry
+ * @param level Page nesting level of this entry
*/
-bool SettingEntry::IsVisible(const SettingEntry *item) const
+void SettingEntry::Init(byte level)
{
- if (this->IsFiltered()) return false;
- if (this == item) return true;
-
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND:
- return false;
-
- case SEF_SUBTREE_KIND:
- return !this->d.sub.folded && this->d.sub.page->IsVisible(item);
-
- default: NOT_REACHED();
- }
+ BaseSettingEntry::Init(level);
+ this->setting = GetSettingFromName(this->name, &this->index);
+ assert(this->setting != NULL);
}
/**
@@ -910,47 +928,10 @@ void SettingEntry::SetButtons(byte new_val)
this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
}
-/** Return numbers of rows needed to display the (filtered) entry */
+/** Return number of rows needed to display the (filtered) entry */
uint SettingEntry::Length() const
{
- if (this->IsFiltered()) return 0;
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND:
- return 1;
- case SEF_SUBTREE_KIND:
- if (this->d.sub.folded) return 1; // Only displaying the title
-
- return 1 + this->d.sub.page->Length(); // 1 extra row for the title
- default: NOT_REACHED();
- }
-}
-
-/**
- * Find setting entry at row \a row_num
- * @param row_num Index of entry to return
- * @param cur_row Current row number
- * @return The requested setting entry or \c NULL if it not found (folded or filtered)
- */
-SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
-{
- if (this->IsFiltered()) return NULL;
- if (row_num == *cur_row) return this;
-
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND:
- (*cur_row)++;
- break;
- case SEF_SUBTREE_KIND:
- (*cur_row)++; // add one for row containing the title
- if (this->d.sub.folded) {
- break;
- }
-
- /* sub-page is visible => search it too */
- return this->d.sub.page->FindEntry(row_num, cur_row);
- default: NOT_REACHED();
- }
- return NULL;
+ return this->IsFiltered() ? 0 : 1;
}
/**
@@ -960,20 +941,7 @@ SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
*/
uint SettingEntry::GetMaxHelpHeight(int maxw)
{
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND: return GetStringHeight(this->GetHelpText(), maxw);
- case SEF_SUBTREE_KIND: return this->d.sub.page->GetMaxHelpHeight(maxw);
- default: NOT_REACHED();
- }
-}
-
-/**
- * Check whether an entry is hidden due to filters
- * @return true if hidden.
- */
-bool SettingEntry::IsFiltered() const
-{
- return (this->flags & SEF_FILTERED) != 0;
+ return GetStringHeight(this->GetHelpText(), maxw);
}
/**
@@ -987,11 +955,10 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
if (mode == RM_ALL) return true;
GameSettings *settings_ptr = &GetGameSettings();
- assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
- const SettingDesc *sd = this->d.entry.setting;
+ const SettingDesc *sd = this->setting;
- if (mode == RM_BASIC) return (this->d.entry.setting->desc.cat & SC_BASIC_LIST) != 0;
- if (mode == RM_ADVANCED) return (this->d.entry.setting->desc.cat & SC_ADVANCED_LIST) != 0;
+ if (mode == RM_BASIC) return (this->setting->desc.cat & SC_BASIC_LIST) != 0;
+ if (mode == RM_ADVANCED) return (this->setting->desc.cat & SC_ADVANCED_LIST) != 0;
/* Read the current value. */
const void *var = ResolveVariableAddress(settings_ptr, sd);
@@ -1031,43 +998,30 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
CLRBITS(this->flags, SEF_FILTERED);
bool visible = true;
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND: {
- const SettingDesc *sd = this->d.entry.setting;
- if (!force_visible && !filter.string.IsEmpty()) {
- /* Process the search text filter for this item. */
- filter.string.ResetState();
- const SettingDescBase *sdb = &sd->desc;
+ const SettingDesc *sd = this->setting;
+ if (!force_visible && !filter.string.IsEmpty()) {
+ /* Process the search text filter for this item. */
+ filter.string.ResetState();
- SetDParam(0, STR_EMPTY);
- filter.string.AddLine(sdb->str);
- filter.string.AddLine(this->GetHelpText());
+ const SettingDescBase *sdb = &sd->desc;
- visible = filter.string.GetState();
- }
- if (visible) {
- if (filter.type != ST_ALL && sd->GetType() != filter.type) {
- filter.type_hides = true;
- visible = false;
- }
- if (!this->IsVisibleByRestrictionMode(filter.mode)) {
- while (filter.min_cat < RM_ALL && (filter.min_cat == filter.mode || !this->IsVisibleByRestrictionMode(filter.min_cat))) filter.min_cat++;
- visible = false;
- }
- }
- break;
+ SetDParam(0, STR_EMPTY);
+ filter.string.AddLine(sdb->str);
+ filter.string.AddLine(this->GetHelpText());
+
+ visible = filter.string.GetState();
+ }
+
+ if (visible) {
+ if (filter.type != ST_ALL && sd->GetType() != filter.type) {
+ filter.type_hides = true;
+ visible = false;
}
- case SEF_SUBTREE_KIND: {
- if (!force_visible && !filter.string.IsEmpty()) {
- filter.string.ResetState();
- filter.string.AddLine(this->d.sub.title);
- force_visible = filter.string.GetState();
- }
- visible = this->d.sub.page->UpdateFilterState(filter, force_visible);
- break;
+ if (!this->IsVisibleByRestrictionMode(filter.mode)) {
+ while (filter.min_cat < RM_ALL && (filter.min_cat == filter.mode || !this->IsVisibleByRestrictionMode(filter.min_cat))) filter.min_cat++;
+ visible = false;
}
- default: NOT_REACHED();
}
if (!visible) SETBITS(this->flags, SEF_FILTERED);
@@ -1075,91 +1029,6 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
}
-
-/**
- * Draw a row in the settings panel.
- *
- * See SettingsPage::Draw() for an explanation about how drawing is performed.
- *
- * The \a parent_last parameter ensures that the vertical lines at the left are
- * only drawn when another entry follows, that it prevents output like
- * \verbatim
- * |-- setting
- * |-- (-) - Title
- * | |-- setting
- * | |-- setting
- * \endverbatim
- * The left-most vertical line is not wanted. It is prevented by setting the
- * appropriate bit in the \a parent_last parameter.
- *
- * @param settings_ptr Pointer to current values of all settings
- * @param left Left-most position in window/panel to start drawing \a first_row
- * @param right Right-most x position to draw strings at.
- * @param base_y Upper-most position in window/panel to start drawing \a first_row
- * @param first_row First row number to draw
- * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
- * @param cur_row Current row number (internal variable)
- * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
- * @param selected Selected entry by the user.
- * @return Row number of the next row to draw
- */
-uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected)
-{
- if (this->IsFiltered()) return cur_row;
- if (cur_row >= max_row) return cur_row;
-
- bool rtl = _current_text_dir == TD_RTL;
- int offset = rtl ? -4 : 4;
- int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
-
- int x = rtl ? right : left;
- int y = base_y;
- if (cur_row >= first_row) {
- int colour = _colour_gradient[COLOUR_ORANGE][4];
- y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
-
- /* Draw vertical for parent nesting levels */
- for (uint lvl = 0; lvl < this->level; lvl++) {
- if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
- x += level_width;
- }
- /* draw own |- prefix */
- int halfway_y = y + SETTING_HEIGHT / 2;
- int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
- GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
- /* Small horizontal line from the last vertical line */
- GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
- x += level_width;
- }
-
- switch (this->flags & SEF_KIND_MASK) {
- case SEF_SETTING_KIND:
- if (cur_row >= first_row) {
- this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK,
- this == selected);
- }
- cur_row++;
- break;
- case SEF_SUBTREE_KIND:
- if (cur_row >= first_row) {
- DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2);
- DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title);
- }
- cur_row++;
- if (!this->d.sub.folded) {
- if (this->flags & SEF_LAST_FIELD) {
- assert(this->level < sizeof(parent_last));
- SetBit(parent_last, this->level); // Add own last-field state
- }
-
- cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, selected, cur_row, parent_last);
- }
- break;
- default: NOT_REACHED();
- }
- return cur_row;
-}
-
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
{
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
@@ -1178,10 +1047,9 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons
* @param first_param First DParam to use
* @param value Setting value to set params for.
*/
-void SettingEntry::SetValueDParams(uint first_param, int32 value)
+void SettingEntry::SetValueDParams(uint first_param, int32 value) const
{
- assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
- const SettingDescBase *sdb = &this->d.entry.setting->desc;
+ const SettingDescBase *sdb = &this->setting->desc;
if (sdb->cmd == SDT_BOOLX) {
SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
} else {
@@ -1198,19 +1066,19 @@ void SettingEntry::SetValueDParams(uint first_param, int32 value)
}
/**
- * Private function to draw setting value (button + text + current value)
+ * Function to draw setting value (button + text + current value)
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing
* @param right Right-most position in window/panel to draw
* @param y Upper-most position in window/panel to start drawing
- * @param state State of the left + right arrow buttons to draw for the setting
* @param highlight Highlight entry.
*/
-void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, int state, bool highlight)
+void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
{
- const SettingDesc *sd = this->d.entry.setting;
+ const SettingDesc *sd = this->setting;
const SettingDescBase *sdb = &sd->desc;
const void *var = ResolveVariableAddress(settings_ptr, sd);
+ int state = this->flags & SEF_BUTTONS_MASK;
bool rtl = _current_text_dir == TD_RTL;
uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left;
@@ -1238,14 +1106,13 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
DrawString(text_left, text_right, y, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
}
-
-/* == SettingsPage methods == */
+/* == SettingsContainer methods == */
/**
* Initialization of an entire setting page
* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
*/
-void SettingsPage::Init(byte level)
+void SettingsContainer::Init(byte level)
{
for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
(*it)->Init(level);
@@ -1253,7 +1120,7 @@ void SettingsPage::Init(byte level)
}
/** Recursively close all folds of sub-pages */
-void SettingsPage::FoldAll()
+void SettingsContainer::FoldAll()
{
for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
(*it)->FoldAll();
@@ -1261,7 +1128,7 @@ void SettingsPage::FoldAll()
}
/** Recursively open all folds of sub-pages */
-void SettingsPage::UnFoldAll()
+void SettingsContainer::UnFoldAll()
{
for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
(*it)->UnFoldAll();
@@ -1273,7 +1140,7 @@ void SettingsPage::UnFoldAll()
* @param[in,out] all_folded Set to false, if one entry is not folded.
* @param[in,out] all_unfolded Set to false, if one entry is folded.
*/
-void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const
+void SettingsContainer::GetFoldingState(bool &all_folded, bool &all_unfolded) const
{
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
(*it)->GetFoldingState(all_folded, all_unfolded);
@@ -1286,7 +1153,7 @@ void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const
* @param force_visible Whether to force all items visible, no matter what
* @return true if item remains visible
*/
-bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible)
+bool SettingsContainer::UpdateFilterState(SettingFilter &filter, bool force_visible)
{
bool visible = false;
bool first_visible = true;
@@ -1301,11 +1168,11 @@ bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible)
/**
* Check whether an entry is visible and not folded or filtered away.
- * Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible.
+ * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
* @param item Entry to search for.
* @return true if entry is visible.
*/
-bool SettingsPage::IsVisible(const SettingEntry *item) const
+bool SettingsContainer::IsVisible(const BaseSettingEntry *item) const
{
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
if ((*it)->IsVisible(item)) return true;
@@ -1314,7 +1181,7 @@ bool SettingsPage::IsVisible(const SettingEntry *item) const
}
/** Return number of rows needed to display the whole page */
-uint SettingsPage::Length() const
+uint SettingsContainer::Length() const
{
uint length = 0;
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
@@ -1329,11 +1196,10 @@ uint SettingsPage::Length() const
* @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called.
* @return The requested setting entry or \c NULL if it does not exist
*/
-SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
+BaseSettingEntry *SettingsContainer::FindEntry(uint row_num, uint *cur_row)
{
- SettingEntry *pe = NULL;
-
- for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
+ BaseSettingEntry *pe = NULL;
+ for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
pe = (*it)->FindEntry(row_num, cur_row);
if (pe != NULL) {
break;
@@ -1347,7 +1213,7 @@ SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
* @param maxw Maximal width of a line help text.
* @return Biggest height needed to display any help text of this (sub-)tree.
*/
-uint SettingsPage::GetMaxHelpHeight(int maxw)
+uint SettingsContainer::GetMaxHelpHeight(int maxw)
{
uint biggest = 0;
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
@@ -1356,30 +1222,25 @@ uint SettingsPage::GetMaxHelpHeight(int maxw)
return biggest;
}
+
/**
- * Draw a selected part of the settings page.
- *
- * The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects.
- * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
- * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
+ * Draw a row in the settings panel.
*
* @param settings_ptr Pointer to current values of all settings
- * @param left Left-most position in window/panel to start drawing of each setting row
- * @param right Right-most position in window/panel to draw at
- * @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
- * @param first_row Number of first row to draw
+ * @param left Left-most position in window/panel to start drawing \a first_row
+ * @param right Right-most x position to draw strings at.
+ * @param y Upper-most position in window/panel to start drawing \a first_row
+ * @param first_row First row number to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
+ * @param selected Selected entry by the user.
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
- * @param selected Selected entry by the user.
* @return Row number of the next row to draw
*/
-uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, SettingEntry *selected, uint cur_row, uint parent_last) const
+uint SettingsContainer::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
{
- if (cur_row >= max_row) return cur_row;
-
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
- cur_row = (*it)->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last, selected);
+ cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
if (cur_row >= max_row) {
break;
}
@@ -1387,18 +1248,186 @@ uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int bas
return cur_row;
}
+/* == SettingsPage methods == */
+
+/**
+ * Constructor for a sub-page in the 'advanced settings' window
+ * @param title Title of the sub-page
+ */
+SettingsPage::SettingsPage(StringID title)
+{
+ this->title = title;
+ this->folded = true;
+}
+
+/**
+ * Initialization of an entire setting page
+ * @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
+ */
+void SettingsPage::Init(byte level)
+{
+ BaseSettingEntry::Init(level);
+ SettingsContainer::Init(level + 1);
+}
+
+/** Recursively close all (filtered) folds of sub-pages */
+void SettingsPage::FoldAll()
+{
+ if (this->IsFiltered()) return;
+ this->folded = true;
+
+ SettingsContainer::FoldAll();
+}
+
+/** Recursively open all (filtered) folds of sub-pages */
+void SettingsPage::UnFoldAll()
+{
+ if (this->IsFiltered()) return;
+ this->folded = false;
+
+ SettingsContainer::UnFoldAll();
+}
+
+/**
+ * Recursively accumulate the folding state of the (filtered) tree.
+ * @param[in,out] all_folded Set to false, if one entry is not folded.
+ * @param[in,out] all_unfolded Set to false, if one entry is folded.
+ */
+void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const
+{
+ if (this->IsFiltered()) return;
+
+ if (this->folded) {
+ all_unfolded = false;
+ } else {
+ all_folded = false;
+ }
+
+ SettingsContainer::GetFoldingState(all_folded, all_unfolded);
+}
+
+/**
+ * Update the filter state.
+ * @param filter Filter
+ * @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box).
+ * @return true if item remains visible
+ */
+bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible)
+{
+ if (!force_visible && !filter.string.IsEmpty()) {
+ filter.string.ResetState();
+ filter.string.AddLine(this->title);
+ force_visible = filter.string.GetState();
+ }
+
+ bool visible = SettingsContainer::UpdateFilterState(filter, force_visible);
+ if (visible) {
+ CLRBITS(this->flags, SEF_FILTERED);
+ } else {
+ SETBITS(this->flags, SEF_FILTERED);
+ }
+ return visible;
+}
+
+/**
+ * Check whether an entry is visible and not folded or filtered away.
+ * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
+ * @param item Entry to search for.
+ * @return true if entry is visible.
+ */
+bool SettingsPage::IsVisible(const BaseSettingEntry *item) const
+{
+ if (this->IsFiltered()) return false;
+ if (this == item) return true;
+ if (this->folded) return false;
+
+ return SettingsContainer::IsVisible(item);
+}
+
+/** Return number of rows needed to display the (filtered) entry */
+uint SettingsPage::Length() const
+{
+ if (this->IsFiltered()) return 0;
+ if (this->folded) return 1; // Only displaying the title
+
+ return 1 + SettingsContainer::Length();
+}
+
+/**
+ * Find setting entry at row \a row_num
+ * @param row_num Index of entry to return
+ * @param cur_row Current row number
+ * @return The requested setting entry or \c NULL if it not found (folded or filtered)
+ */
+BaseSettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row)
+{
+ if (this->IsFiltered()) return NULL;
+ if (row_num == *cur_row) return this;
+ (*cur_row)++;
+ if (this->folded) return NULL;
+
+ return SettingsContainer::FindEntry(row_num, cur_row);
+}
+
+/**
+ * Draw a row in the settings panel.
+ *
+ * @param settings_ptr Pointer to current values of all settings
+ * @param left Left-most position in window/panel to start drawing \a first_row
+ * @param right Right-most x position to draw strings at.
+ * @param y Upper-most position in window/panel to start drawing \a first_row
+ * @param first_row First row number to draw
+ * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
+ * @param selected Selected entry by the user.
+ * @param cur_row Current row number (internal variable)
+ * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
+ * @return Row number of the next row to draw
+ */
+uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
+{
+ if (this->IsFiltered()) return cur_row;
+ if (cur_row >= max_row) return cur_row;
+
+ cur_row = BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
+
+ if (!this->folded) {
+ if (this->flags & SEF_LAST_FIELD) {
+ assert(this->level < 8 * sizeof(parent_last));
+ SetBit(parent_last, this->level); // Add own last-field state
+ }
+
+ cur_row = SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
+ }
+
+ return cur_row;
+}
+
+/**
+ * Function to draw setting value (button + text + current value)
+ * @param settings_ptr Pointer to current values of all settings
+ * @param left Left-most position in window/panel to start drawing
+ * @param right Right-most position in window/panel to draw
+ * @param y Upper-most position in window/panel to start drawing
+ * @param highlight Highlight entry.
+ */
+void SettingsPage::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
+{
+ bool rtl = _current_text_dir == TD_RTL;
+ DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - 8 : left, y + (SETTING_HEIGHT - 11) / 2);
+ DrawString(rtl ? left : left + 12, rtl ? right - 12 : right, y, this->title);
+}
/** Construct settings tree */
-static SettingsPage &GetSettingsTree()
+static SettingsContainer &GetSettingsTree()
{
- static SettingsPage *main = NULL;
+ static SettingsContainer *main = NULL;
+
if (main == NULL)
{
/* Build up the dynamic settings-array only once per OpenTTD session */
- main = new SettingsPage();
+ main = new SettingsContainer();
- SettingsPage *localisation = new SettingsPage();
- main->Add(new SettingEntry(localisation, STR_CONFIG_SETTING_LOCALISATION));
+ SettingsPage *localisation = main->Add(new SettingsPage(STR_CONFIG_SETTING_LOCALISATION));
{
localisation->Add(new SettingEntry("locale.units_velocity"));
localisation->Add(new SettingEntry("locale.units_power"));
@@ -1409,8 +1438,7 @@ static SettingsPage &GetSettingsTree()
localisation->Add(new SettingEntry("gui.date_format_in_default_names"));
}
- SettingsPage *graphics = new SettingsPage();
- main->Add(new SettingEntry(graphics, STR_CONFIG_SETTING_GRAPHICS));
+ SettingsPage *graphics = main->Add(new SettingsPage(STR_CONFIG_SETTING_GRAPHICS));
{
graphics->Add(new SettingEntry("gui.zoom_min"));
graphics->Add(new SettingEntry("gui.zoom_max"));
@@ -1418,8 +1446,7 @@ static SettingsPage &GetSettingsTree()
graphics->Add(new SettingEntry("gui.graph_line_thickness"));
}
- SettingsPage *sound = new SettingsPage();
- main->Add(new SettingEntry(sound, STR_CONFIG_SETTING_SOUND));
+ SettingsPage *sound = main->Add(new SettingsPage(STR_CONFIG_SETTING_SOUND));
{
sound->Add(new SettingEntry("sound.click_beep"));
sound->Add(new SettingEntry("sound.confirm"));
@@ -1431,11 +1458,9 @@ static SettingsPage &GetSettingsTree()
sound->Add(new SettingEntry("sound.ambient"));
}
- SettingsPage *interface = new SettingsPage();
- main->Add(new SettingEntry(interface, STR_CONFIG_SETTING_INTERFACE));
+ SettingsPage *interface = main->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE));
{
- SettingsPage *general = new SettingsPage();
- interface->Add(new SettingEntry(general, STR_CONFIG_SETTING_INTERFACE_GENERAL));
+ SettingsPage *general = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_GENERAL));
{
general->Add(new SettingEntry("gui.osk_activation"));
general->Add(new SettingEntry("gui.hover_delay"));
@@ -1444,8 +1469,7 @@ static SettingsPage &GetSettingsTree()
general->Add(new SettingEntry("gui.window_soft_limit"));
}
- SettingsPage *viewports = new SettingsPage();
- interface->Add(new SettingEntry(viewports, STR_CONFIG_SETTING_INTERFACE_VIEWPORTS));
+ SettingsPage *viewports = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS));
{
viewports->Add(new SettingEntry("gui.auto_scrolling"));
viewports->Add(new SettingEntry("gui.reverse_scroll"));
@@ -1468,8 +1492,7 @@ static SettingsPage &GetSettingsTree()
viewports->Add(new SettingEntry("gui.show_track_reservation"));
}
- SettingsPage *construction = new SettingsPage();
- interface->Add(new SettingEntry(construction, STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION));
+ SettingsPage *construction = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION));
{
construction->Add(new SettingEntry("gui.link_terraform_toolbar"));
construction->Add(new SettingEntry("gui.enable_signal_gui"));
@@ -1489,8 +1512,7 @@ static SettingsPage &GetSettingsTree()
interface->Add(new SettingEntry("gui.expenses_layout"));
}
- SettingsPage *advisors = new SettingsPage();
- main->Add(new SettingEntry(advisors, STR_CONFIG_SETTING_ADVISORS));
+ SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS));
{
advisors->Add(new SettingEntry("gui.coloured_news_year"));
advisors->Add(new SettingEntry("news_display.general"));
@@ -1514,8 +1536,7 @@ static SettingsPage &GetSettingsTree()
advisors->Add(new SettingEntry("news_display.production_nobody"));
}
- SettingsPage *company = new SettingsPage();
- main->Add(new SettingEntry(company, STR_CONFIG_SETTING_COMPANY));
+ SettingsPage *company = main->Add(new SettingsPage(STR_CONFIG_SETTING_COMPANY));
{
company->Add(new SettingEntry("gui.semaphore_build_before"));
company->Add(new SettingEntry("gui.default_signal_type"));
@@ -1533,8 +1554,7 @@ static SettingsPage &GetSettingsTree()
company->Add(new SettingEntry("vehicle.servint_aircraft"));
}
- SettingsPage *accounting = new SettingsPage();
- main->Add(new SettingEntry(accounting, STR_CONFIG_SETTING_ACCOUNTING));
+ SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
{
accounting->Add(new SettingEntry("economy.inflation"));
accounting->Add(new SettingEntry("difficulty.initial_interest"));
@@ -1546,11 +1566,9 @@ static SettingsPage &GetSettingsTree()
accounting->Add(new SettingEntry("difficulty.construction_cost"));
}
- SettingsPage *vehicles = new SettingsPage();
- main->Add(new SettingEntry(vehicles, STR_CONFIG_SETTING_VEHICLES));
+ SettingsPage *vehicles = main->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES));
{
- SettingsPage *physics = new SettingsPage();
- vehicles->Add(new SettingEntry(physics, STR_CONFIG_SETTING_VEHICLES_PHYSICS));
+ SettingsPage *physics = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_PHYSICS));
{
physics->Add(new SettingEntry("vehicle.train_acceleration_model"));
physics->Add(new SettingEntry("vehicle.train_slope_steepness"));
@@ -1562,8 +1580,7 @@ static SettingsPage &GetSettingsTree()
physics->Add(new SettingEntry("vehicle.plane_speed"));
}
- SettingsPage *routing = new SettingsPage();
- vehicles->Add(new SettingEntry(routing, STR_CONFIG_SETTING_VEHICLES_ROUTING));
+ SettingsPage *routing = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ROUTING));
{
routing->Add(new SettingEntry("pf.pathfinder_for_trains"));
routing->Add(new SettingEntry("difficulty.line_reverse_mode"));
@@ -1577,8 +1594,7 @@ static SettingsPage &GetSettingsTree()
vehicles->Add(new SettingEntry("order.serviceathelipad"));
}
- SettingsPage *limitations = new SettingsPage();
- main->Add(new SettingEntry(limitations, STR_CONFIG_SETTING_LIMITATIONS));
+ SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
{
limitations->Add(new SettingEntry("construction.command_pause_level"));
limitations->Add(new SettingEntry("construction.autoslope"));
@@ -1599,8 +1615,7 @@ static SettingsPage &GetSettingsTree()
limitations->Add(new SettingEntry("vehicle.disable_elrails"));
}
- SettingsPage *disasters = new SettingsPage();
- main->Add(new SettingEntry(disasters, STR_CONFIG_SETTING_ACCIDENTS));
+ SettingsPage *disasters = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS));
{
disasters->Add(new SettingEntry("difficulty.disasters"));
disasters->Add(new SettingEntry("difficulty.economy"));
@@ -1608,8 +1623,7 @@ static SettingsPage &GetSettingsTree()
disasters->Add(new SettingEntry("vehicle.plane_crashes"));
}
- SettingsPage *genworld = new SettingsPage();
- main->Add(new SettingEntry(genworld, STR_CONFIG_SETTING_GENWORLD));
+ SettingsPage *genworld = main->Add(new SettingsPage(STR_CONFIG_SETTING_GENWORLD));
{
genworld->Add(new SettingEntry("game_creation.landscape"));
genworld->Add(new SettingEntry("game_creation.land_generator"));
@@ -1627,11 +1641,9 @@ static SettingsPage &GetSettingsTree()
genworld->Add(new SettingEntry("gui.pause_on_newgame"));
}
- SettingsPage *environment = new SettingsPage();
- main->Add(new SettingEntry(environment, STR_CONFIG_SETTING_ENVIRONMENT));
+ SettingsPage *environment = main->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT));
{
- SettingsPage *authorities = new SettingsPage();
- environment->Add(new SettingEntry(authorities, STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES));
+ SettingsPage *authorities = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES));
{
authorities->Add(new SettingEntry("difficulty.town_council_tolerance"));
authorities->Add(new SettingEntry("economy.bribe"));
@@ -1641,8 +1653,7 @@ static SettingsPage &GetSettingsTree()
authorities->Add(new SettingEntry("economy.station_noise_level"));
}
- SettingsPage *towns = new SettingsPage();
- environment->Add(new SettingEntry(towns, STR_CONFIG_SETTING_ENVIRONMENT_TOWNS));
+ SettingsPage *towns = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS));
{
towns->Add(new SettingEntry("economy.town_growth_rate"));
towns->Add(new SettingEntry("economy.allow_town_roads"));
@@ -1650,8 +1661,7 @@ static SettingsPage &GetSettingsTree()
towns->Add(new SettingEntry("economy.found_town"));
}
- SettingsPage *industries = new SettingsPage();
- environment->Add(new SettingEntry(industries, STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
+ SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
{
industries->Add(new SettingEntry("construction.raw_industry_construction"));
industries->Add(new SettingEntry("construction.industry_platform"));
@@ -1660,8 +1670,7 @@ static SettingsPage &GetSettingsTree()
industries->Add(new SettingEntry("economy.smooth_economy"));
}
- SettingsPage *cdist = new SettingsPage();
- environment->Add(new SettingEntry(cdist, STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST));
+ SettingsPage *cdist = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST));
{
cdist->Add(new SettingEntry("linkgraph.recalc_time"));
cdist->Add(new SettingEntry("linkgraph.recalc_interval"));
@@ -1679,11 +1688,9 @@ static SettingsPage &GetSettingsTree()
environment->Add(new SettingEntry("construction.extra_tree_placement"));
}
- SettingsPage *ai = new SettingsPage();
- main->Add(new SettingEntry(ai, STR_CONFIG_SETTING_AI));
+ SettingsPage *ai = main->Add(new SettingsPage(STR_CONFIG_SETTING_AI));
{
- SettingsPage *npc = new SettingsPage();
- ai->Add(new SettingEntry(npc, STR_CONFIG_SETTING_AI_NPC));
+ SettingsPage *npc = ai->Add(new SettingsPage(STR_CONFIG_SETTING_AI_NPC));
{
npc->Add(new SettingEntry("script.settings_profile"));
npc->Add(new SettingEntry("script.script_max_opcode_till_suspend"));
@@ -1909,7 +1916,7 @@ struct GameSettingsWindow : Window {
case WID_GS_HELP_TEXT:
if (this->last_clicked != NULL) {
- const SettingDesc *sd = this->last_clicked->d.entry.setting;
+ const SettingDesc *sd = this->last_clicked->setting;
int y = r.top;
switch (sd->GetType()) {
@@ -1984,16 +1991,17 @@ struct GameSettingsWindow : Window {
btn -= this->warn_lines;
uint cur_row = 0;
- SettingEntry *pe = GetSettingsTree().FindEntry(btn, &cur_row);
+ BaseSettingEntry *clicked_entry = GetSettingsTree().FindEntry(btn, &cur_row);
- if (pe == NULL) return; // Clicked below the last setting of the page
+ if (clicked_entry == NULL) return; // Clicked below the last setting of the page
- int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
+ int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (clicked_entry->level + 1) * LEVEL_WIDTH; // Shift x coordinate
if (x < 0) return; // Clicked left of the entry
- if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
+ SettingsPage *clicked_page = dynamic_cast<SettingsPage*>(clicked_entry);
+ if (clicked_page != NULL) {
this->SetDisplayedHelpText(NULL);
- pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
+ clicked_page->folded = !clicked_page->folded; // Flip 'folded'-ness of the sub-page
this->manually_changed_folding = true;
@@ -2001,8 +2009,9 @@ struct GameSettingsWindow : Window {
return;
}
- assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
- const SettingDesc *sd = pe->d.entry.setting;
+ SettingEntry *pe = dynamic_cast<SettingEntry*>(clicked_entry);
+ assert(pe != NULL);
+ const SettingDesc *sd = pe->setting;
/* return if action is only active in network, or only settable by server */
if (!sd->IsEditable()) {
@@ -2106,9 +2115,9 @@ struct GameSettingsWindow : Window {
if (value != oldvalue) {
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
- SetCompanySetting(pe->d.entry.index, value);
+ SetCompanySetting(pe->index, value);
} else {
- SetSettingValue(pe->d.entry.index, value);
+ SetSettingValue(pe->index, value);
}
this->SetDirty();
}
@@ -2141,8 +2150,7 @@ struct GameSettingsWindow : Window {
if (str == NULL) return;
assert(this->valuewindow_entry != NULL);
- assert((this->valuewindow_entry->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
- const SettingDesc *sd = this->valuewindow_entry->d.entry.setting;
+ const SettingDesc *sd = this->valuewindow_entry->setting;
int32 value;
if (!StrEmpty(str)) {
@@ -2155,9 +2163,9 @@ struct GameSettingsWindow : Window {
}
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
- SetCompanySetting(this->valuewindow_entry->d.entry.index, value);
+ SetCompanySetting(this->valuewindow_entry->index, value);
} else {
- SetSettingValue(this->valuewindow_entry->d.entry.index, value);
+ SetSettingValue(this->valuewindow_entry->index, value);
}
this->SetDirty();
}
@@ -2191,13 +2199,13 @@ struct GameSettingsWindow : Window {
if (widget < 0) {
/* Deal with drop down boxes on the panel. */
assert(this->valuedropdown_entry != NULL);
- const SettingDesc *sd = this->valuedropdown_entry->d.entry.setting;
+ const SettingDesc *sd = this->valuedropdown_entry->setting;
assert(sd->desc.flags & SGF_MULTISTRING);
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
- SetCompanySetting(this->valuedropdown_entry->d.entry.index, index);
+ SetCompanySetting(this->valuedropdown_entry->index, index);
} else {
- SetSettingValue(this->valuedropdown_entry->d.entry.index, index);
+ SetSettingValue(this->valuedropdown_entry->index, index);
}
this->SetDirty();