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authoralberth <alberth@openttd.org>2015-05-16 12:01:19 +0000
committeralberth <alberth@openttd.org>2015-05-16 12:01:19 +0000
commitb8414c28844e3df865b77b494aa200b5957cb826 (patch)
tree5233b0a1bccd484c4bfe648546b70256f6cdd5cc /src/settings.cpp
parentc13b8aa2cb3b9b021c0d5bf649e22f59b84193ef (diff)
downloadopenttd-b8414c28844e3df865b77b494aa200b5957cb826.tar.xz
(svn r27285) -Codechange: Use LG_ORIGINAL instead of a magic 0 to indicate the original landscape generator.
Diffstat (limited to 'src/settings.cpp')
-rw-r--r--src/settings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index ecad0239c..e6754bb90 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1147,7 +1147,7 @@ static bool InvalidateCompanyWindow(int32 p1)
static void ValidateSettings()
{
/* Do not allow a custom sea level with the original land generator. */
- if (_settings_newgame.game_creation.land_generator == 0 &&
+ if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
}