diff options
author | rubidium <rubidium@openttd.org> | 2008-06-05 11:26:38 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-06-05 11:26:38 +0000 |
commit | 9e811a2f8be9c69807acef3c727e4022be2cd9c0 (patch) | |
tree | e63519c8e5c875e772b1fd4a458ac9cf260d4ce2 /src/settings.cpp | |
parent | 9b971dab60ad98c1444cc79c6dc3802f529f10e2 (diff) | |
download | openttd-9e811a2f8be9c69807acef3c727e4022be2cd9c0.tar.xz |
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
Diffstat (limited to 'src/settings.cpp')
-rw-r--r-- | src/settings.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/settings.cpp b/src/settings.cpp index b3cc06127..a0ecdcfdc 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1552,8 +1552,8 @@ static const SettingDesc _gameopt_settings[] = { SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, 96), SDT_VAR(GameSettings, difficulty.diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), - SDTC_OMANY( gui.currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL), - SDTC_OMANY( gui.units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL), + SDT_OMANY(GameSettings, locale.currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), + SDT_OMANY(GameSettings, locale.units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ SDT_OMANY(GameSettings, game_creation.town_name, SLE_UINT8, 0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL), SDT_OMANY(GameSettings, game_creation.landscape, SLE_UINT8, 0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape), @@ -1744,8 +1744,8 @@ const SettingDesc _patch_settings[] = { SDT_VAR(GameSettings, game_creation.map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL), SDT_VAR(GameSettings, game_creation.map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL), -SDTC_CONDOMANY( gui.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL), -SDTC_CONDOMANY( gui.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL), + SDT_CONDOMANY(GameSettings, locale.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), + SDT_CONDOMANY(GameSettings, locale.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), /***************************************************************************/ /* Unsaved patch variables. */ |