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authorrubidium <rubidium@openttd.org>2009-02-04 16:09:16 +0000
committerrubidium <rubidium@openttd.org>2009-02-04 16:09:16 +0000
commit09fca459a7acd7c1b1e14712678a977d30a13297 (patch)
tree9e8fdb91ff99e8b4da81a383159882a8ff57b155 /src/settings.cpp
parent496b541cb1eb64405ad6e89a322530e8875e183d (diff)
downloadopenttd-09fca459a7acd7c1b1e14712678a977d30a13297.tar.xz
(svn r15335) -Change: use the patch change mechanism to change the road side too instead of a separate command.
Diffstat (limited to 'src/settings.cpp')
-rw-r--r--src/settings.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index 1fdb76cfb..ac5811461 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1047,6 +1047,17 @@ static bool CheckTownLayout(int32 p1)
return true;
}
+/**
+ * Check whether the road side may be changed.
+ * @param p1 unused
+ * @return true if the road side may be changed.
+ */
+static bool CheckRoadSide(int p1)
+{
+ extern bool RoadVehiclesAreBuilt();
+ return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
+}
+
/** Conversion callback for _gameopt_settings_game.landscape
* It converts (or try) between old values and the new ones,
* without losing initial setting of the user
@@ -1303,7 +1314,7 @@ const SettingDesc _patch_settings[] = {
SDT_CONDOMANY(GameSettings, game_creation.town_name, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
SDT_CONDOMANY(GameSettings, game_creation.landscape, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
SDT_CONDVAR(GameSettings, game_creation.snow_line, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
- SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, "left|right", STR_NULL, NULL, NULL),
+ SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, "left|right", STR_NULL, CheckRoadSide, NULL),
SDT_BOOL(GameSettings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL),
SDT_CONDBOOL(GameSettings, construction.autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_AUTOSLOPE, NULL),