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author | rubidium <rubidium@openttd.org> | 2010-01-18 21:44:31 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-01-18 21:44:31 +0000 |
commit | a8749ffa5be6a0392330324b7756a3f923ab1e35 (patch) | |
tree | 82e76e4667002aa43eb3606f338b682601c646ae /src/settings.cpp | |
parent | a203eaf18fc55d1b817fac72764487c18260230b (diff) | |
download | openttd-a8749ffa5be6a0392330324b7756a3f923ab1e35.tar.xz |
(svn r18864) -Fix [FS#3532]: town noise population settings could not be changed in-game
Diffstat (limited to 'src/settings.cpp')
-rw-r--r-- | src/settings.cpp | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/settings.cpp b/src/settings.cpp index 703012c81..8a091816f 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -896,21 +896,6 @@ static int32 ConvertLandscape(const char *value) return lookup_oneofmany("normal|hilly|desert|candy", value); } -/** - * Check for decent values been supplied by the user for the noise tolerance setting. - * The primary idea is to avoid division by zero in game mode. - * The secondary idea is to make it so the values will be somewhat sane and that towns will - * not be overcrowed with airports. It would be easy to abuse such a feature - * So basically, 200, 400, 800 are the lowest allowed values */ -static int32 CheckNoiseToleranceLevel(const char *value) -{ - GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; - for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) { - s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]); - } - return 0; -} - static bool CheckFreeformEdges(int32 p1) { if (_game_mode == GM_MENU) return true; |