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authorfrosch <frosch@openttd.org>2011-07-02 12:58:37 +0000
committerfrosch <frosch@openttd.org>2011-07-02 12:58:37 +0000
commitc544dca5191112bf8a21acff36833c081d304291 (patch)
tree49342331be8f787edc274a11b3d987a814165be0 /src/settings.cpp
parent1688470eb9b511990089eab1eec9f0ba3104d4c5 (diff)
downloadopenttd-c544dca5191112bf8a21acff36833c081d304291.tar.xz
(svn r22618) -Fix [FS#4653]: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly.
Diffstat (limited to 'src/settings.cpp')
-rw-r--r--src/settings.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index 4b98adb86..b0c5494f7 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1009,9 +1009,7 @@ static bool DifficultyChange(int32)
/* If we are a network-client, update the difficult setting (if it is open).
* Use this instead of just dirtying the window because we need to load in
* the new difficulty settings */
- if (_networking && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) {
- ShowGameDifficulty();
- }
+ if (_networking) InvalidateWindowClassesData(WC_GAME_OPTIONS, GOID_DIFFICULTY_CHANGED);
return true;
}