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authorterkhen <terkhen@openttd.org>2010-11-04 18:34:37 +0000
committerterkhen <terkhen@openttd.org>2010-11-04 18:34:37 +0000
commit725cf7d8bb1604ce4c14d3f44ba3f64872b70768 (patch)
tree46e566014a436c8e44cbb34ab369be099c20d3da /src/settings.cpp
parentab9279b5a0e924fc3979c42fd11a04ea48f73124 (diff)
downloadopenttd-725cf7d8bb1604ce4c14d3f44ba3f64872b70768.tar.xz
(svn r21080) -Fix: Do not allow to use a custom water level with the original map generator.
Diffstat (limited to 'src/settings.cpp')
-rw-r--r--src/settings.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index e91f1cf69..7ef204045 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -902,6 +902,21 @@ static bool InvalidateIndustryViewWindow(int32 p1)
return true;
}
+/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
+static void ValidateSettings()
+{
+ /* Force the difficulty levels to correct values if they are invalid. */
+ if (_settings_newgame.difficulty.diff_level != 3) {
+ SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
+ }
+
+ /* Do not allow a custom sea level with the original land generator. */
+ if (_settings_newgame.game_creation.land_generator == 0 &&
+ _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
+ _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
+ }
+}
+
/*
* A: competitors
* B: competitor start time. Deprecated since savegame version 110.
@@ -941,17 +956,6 @@ void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
}
}
-/**
- * Checks the difficulty levels read from the configuration and
- * forces them to be correct when invalid.
- */
-static void CheckDifficultyLevels()
-{
- if (_settings_newgame.difficulty.diff_level != 3) {
- SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
- }
-}
-
static bool DifficultyReset(int32 level)
{
SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
@@ -1477,7 +1481,7 @@ void LoadFromConfig()
IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
HandleOldDiffCustom(false);
- CheckDifficultyLevels();
+ ValidateSettings();
delete ini;
}