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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commitc2406cd42d481a697602b430111a9e59af61660f (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/settings.cpp
parentec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff)
downloadopenttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/settings.cpp')
-rw-r--r--src/settings.cpp79
1 files changed, 62 insertions, 17 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index 12f835c43..e38e01598 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -64,6 +64,9 @@
#include "station_func.h"
#include "settings_func.h"
#include "ini_type.h"
+#include "ai/ai.hpp"
+#include "ai/ai_config.hpp"
+#include "ai/ai_info.hpp"
#include "table/strings.h"
@@ -827,21 +830,6 @@ static int32 v_PositionMainToolbar(int32 p1)
return 0;
}
-static int32 AiNew_PatchActive_Warning(int32 p1)
-{
- if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_ACTIVATED, 0, 0);
- return 0;
-}
-
-static int32 Ai_In_Multiplayer_Warning(int32 p1)
-{
- if (p1 == 1) {
- ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
- _settings_game.ai.ainew_active = true;
- }
- return 0;
-}
-
static int32 PopulationInLabelActive(int32 p1)
{
Town *t;
@@ -1330,12 +1318,13 @@ const SettingDesc _patch_settings[] = {
SDT_CONDVAR(GameSettings, economy.initial_city_size, SLE_UINT8, 56, SL_MAX_VERSION, 0, 0, 2, 1, 10, 1, STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER, NULL),
SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild, 77, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_MODIFIED_ROAD_REBUILD, NULL),
- SDT_BOOL(GameSettings, ai.ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning),
- SDT_BOOL(GameSettings, ai.ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning),
+ SDT_CONDNULL(1, 0, 106), // previously ai-new setting.
+ SDT_BOOL(GameSettings, ai.ai_in_multiplayer, 0, 0, true, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, NULL),
SDT_BOOL(GameSettings, ai.ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL),
SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL),
SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT, NULL),
SDT_BOOL(GameSettings, ai.ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL),
+ SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend, SLE_UINT32,107, SL_MAX_VERSION, 0, NG, 10000, 5000,250000,2500, STR_CONFIG_PATCHES_AI_MAX_OPCODES, NULL),
SDT_VAR(GameSettings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL),
SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL),
@@ -1635,6 +1624,32 @@ static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
}
}
+static void AILoadConfig(IniFile *ini, const char *grpname)
+{
+ IniGroup *group = ini->GetGroup(grpname);
+ IniItem *item;
+
+ /* Clean any configured AI */
+ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
+ AIConfig::GetConfig(c, true)->ChangeAI(NULL);
+ }
+
+ /* If no group exists, return */
+ if (group == NULL) return;
+
+ CompanyID c = COMPANY_FIRST;
+ for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
+ AIConfig *config = AIConfig::GetConfig(c, true);
+
+ config->ChangeAI(item->name);
+ if (!config->HasAI()) {
+ if (strcmp(item->name, "none") != 0) DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
+ continue;
+ }
+ config->StringToSettings(item->value);
+ }
+}
+
/* Load a GRF configuration from the given group name */
static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
{
@@ -1702,6 +1717,34 @@ static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
}
}
+static void AISaveConfig(IniFile *ini, const char *grpname)
+{
+ IniGroup *group = ini->GetGroup(grpname);
+ IniItem **item;
+
+ if (group == NULL) return;
+ group->item = NULL;
+ item = &group->item;
+
+ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
+ AIConfig *config = AIConfig::GetConfig(c, true);
+ const char *name;
+ char value[1024];
+
+ if (config->HasAI()) {
+ config->SettingsToString(value, lengthof(value));
+ name = config->GetName();
+ } else {
+ value[0] = '\0';
+ name = "none";
+ }
+
+ *item = new IniItem(group, name);
+ (*item)->value = strdup(value);
+ item = &(*item)->next;
+ }
+}
+
/**
* Save the version of OpenTTD to the ini file.
* @param ini the ini to write to
@@ -1777,6 +1820,7 @@ void LoadFromConfig()
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
NewsDisplayLoadConfig(ini, "news_display");
+ AILoadConfig(ini, "ai_players");
CheckDifficultyLevels();
delete ini;
}
@@ -1795,6 +1839,7 @@ void SaveToConfig()
GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
NewsDisplaySaveConfig(ini, "news_display");
+ AISaveConfig(ini, "ai_players");
SaveVersionInConfig(ini);
ini->SaveToDisk(_config_file);
delete ini;