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author | rubidium <rubidium@openttd.org> | 2008-01-13 01:39:22 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-01-13 01:39:22 +0000 |
commit | 079abbd04be8e997a0d09eb89ad03884a4e12d00 (patch) | |
tree | 991113cabdf8f73af8334d2f01990b558f897f8b /src/settings.cpp | |
parent | d4e6a6bf57216b39745b61971141e088e15e2d0d (diff) | |
download | openttd-079abbd04be8e997a0d09eb89ad03884a4e12d00.tar.xz |
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
Diffstat (limited to 'src/settings.cpp')
-rw-r--r-- | src/settings.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings.cpp b/src/settings.cpp index 0fa495fa7..d077f1ab9 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1307,6 +1307,7 @@ static const SettingDescGlobVarList _network_settings[] = { SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL), SDTG_OMANY("server_lang", SLE_UINT8, S, 0, _network_game_info.server_lang, 0, 28, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN", STR_NULL, NULL), + SDTG_BOOL("reload_cfg", S, 0, _network_reload_cfg, false, STR_NULL, NULL), SDTG_END() }; #endif /* ENABLE_NETWORK */ |