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author | KUDr <kudr@openttd.org> | 2007-01-10 18:12:09 +0000 |
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committer | KUDr <kudr@openttd.org> | 2007-01-10 18:12:09 +0000 |
commit | e373ea7096c741a8189f7a480863fd21dd6f6be1 (patch) | |
tree | d9abc3d9810159441bed9f82a52bd1ee52d770dd /src/settings.c | |
parent | 001d858b528d78743deaf7dcea46ea8f0736bad9 (diff) | |
download | openttd-e373ea7096c741a8189f7a480863fd21dd6f6be1.tar.xz |
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
Diffstat (limited to 'src/settings.c')
-rw-r--r-- | src/settings.c | 1861 |
1 files changed, 0 insertions, 1861 deletions
diff --git a/src/settings.c b/src/settings.c deleted file mode 100644 index 2f509768f..000000000 --- a/src/settings.c +++ /dev/null @@ -1,1861 +0,0 @@ -/* $Id$ */ - -/** @file - * All actions handling saving and loading of the settings/configuration goes on in this file. - * The file consists of four parts: - * <ol> - * <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which - * handle various types, such as normal 'key = value' pairs, lists and value combinations of - * lists, strings, integers, 'bit'-masks and element selections. - * <li>Defining the data structures that go into the configuration. These include for example - * the _patches struct, but also network-settings, banlists, newgrf, etc. There are a lot - * of helper macros available for the various types, and also saving/loading of these settings - * in a savegame is handled inside these structures. - * <li>Handle reading and writing to the setting-structures from inside the game either from - * the console for example or through the gui with CMD_ functions. - * <li>Handle saving/loading of the PATS chunk inside the savegame. - * </ol> - * @see SettingDesc - * @see SaveLoad - */ - -#include "stdafx.h" -#include "openttd.h" -#include "currency.h" -#include "functions.h" -#include "macros.h" -#include "screenshot.h" -#include "sound.h" -#include "string.h" -#include "variables.h" -#include "network/network.h" -#include "settings.h" -#include "command.h" -#include "console.h" -#include "saveload.h" -#include "npf.h" -#include "yapf/yapf.h" -#include "newgrf.h" -#include "newgrf_config.h" -#include "genworld.h" -#include "date.h" -#include "rail.h" -#ifdef WITH_FREETYPE -#include "gfx.h" -#include "fontcache.h" -#endif - -/** The patch values that are used for new games and/or modified in config file */ -Patches _patches_newgame; - -typedef struct IniFile IniFile; -typedef struct IniItem IniItem; -typedef struct IniGroup IniGroup; -typedef struct SettingsMemoryPool SettingsMemoryPool; - -typedef const char *SettingListCallbackProc(const IniItem *item, uint index); -typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object); -typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc); - -static void pool_init(SettingsMemoryPool **pool); -static void *pool_alloc(SettingsMemoryPool **pool, uint size); -static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size); -static void pool_free(SettingsMemoryPool **pool); -static bool IsSignedVarMemType(VarType vt); - -struct SettingsMemoryPool { - uint pos,size; - SettingsMemoryPool *next; - byte mem[1]; -}; - -static SettingsMemoryPool *pool_new(uint minsize) -{ - SettingsMemoryPool *p; - if (minsize < 4096 - 12) minsize = 4096 - 12; - - p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize); - p->pos = 0; - p->size = minsize; - p->next = NULL; - return p; -} - -static void pool_init(SettingsMemoryPool **pool) -{ - *pool = pool_new(0); -} - -static void *pool_alloc(SettingsMemoryPool **pool, uint size) -{ - uint pos; - SettingsMemoryPool *p = *pool; - - size = ALIGN(size, sizeof(void*)); - - // first check if there's memory in the next pool - if (p->next && p->next->pos + size <= p->next->size) { - p = p->next; - // then check if there's not memory in the cur pool - } else if (p->pos + size > p->size) { - SettingsMemoryPool *n = pool_new(size); - *pool = n; - n->next = p; - p = n; - } - - pos = p->pos; - p->pos += size; - return p->mem + pos; -} - -static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size) -{ - byte *p = pool_alloc(pool, size + 1); - p[size] = 0; - memcpy(p, mem, size); - return p; -} - -static void pool_free(SettingsMemoryPool **pool) -{ - SettingsMemoryPool *p = *pool, *n; - *pool = NULL; - while (p) { - n = p->next; - free(p); - p = n; - } -} - -// structs describing the ini format. -struct IniItem { - char *name; - char *value; - char *comment; - IniItem *next; -}; - -struct IniGroup { - char *name; // name of group - char *comment; //comment for group - IniItem *item, **last_item; - IniGroup *next; - IniFile *ini; - IniGroupType type; // type of group -}; - -struct IniFile { - SettingsMemoryPool *pool; - IniGroup *group, **last_group; - char *comment; // last comment in file -}; - -// allocate an inifile object -static IniFile *ini_alloc(void) -{ - IniFile *ini; - SettingsMemoryPool *pool; - pool_init(&pool); - ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile)); - ini->pool = pool; - ini->group = NULL; - ini->last_group = &ini->group; - ini->comment = NULL; - return ini; -} - -// allocate an ini group object -static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len) -{ - IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup)); - grp->ini = ini; - grp->name = pool_strdup(&ini->pool, grpt, len); - if (!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans")) { - grp->type = IGT_LIST; - } else { - grp->type = IGT_VARIABLES; - } - grp->next = NULL; - grp->item = NULL; - grp->comment = NULL; - grp->last_item = &grp->item; - *ini->last_group = grp; - ini->last_group = &grp->next; - return grp; -} - -static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len) -{ - IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem)); - item->name = pool_strdup(&group->ini->pool, name, len); - item->next = NULL; - item->comment = NULL; - item->value = NULL; - *group->last_item = item; - group->last_item = &item->next; - return item; -} - -// load an ini file into the "abstract" format -static IniFile *ini_load(const char *filename) -{ - char buffer[1024], c, *s, *t, *e; - FILE *in; - IniFile *ini; - IniGroup *group = NULL; - IniItem *item; - - char *comment = NULL; - uint comment_size = 0; - uint comment_alloc = 0; - - ini = ini_alloc(); - - in = fopen(filename, "r"); - if (in == NULL) return ini; - - // for each line in the file - while (fgets(buffer, sizeof(buffer), in)) { - - // trim whitespace from the left side - for (s = buffer; *s == ' ' || *s == '\t'; s++); - - // trim whitespace from right side. - e = s + strlen(s); - while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--; - *e = '\0'; - - // skip comments and empty lines - if (*s == '#' || *s == ';' || *s == '\0') { - uint ns = comment_size + (e - s + 1); - uint a = comment_alloc; - uint pos; - // add to comment - if (ns > a) { - a = max(a, 128); - do a*=2; while (a < ns); - comment = realloc(comment, comment_alloc = a); - } - pos = comment_size; - comment_size += (e - s + 1); - comment[pos + e - s] = '\n'; // comment newline - memcpy(comment + pos, s, e - s); // copy comment contents - continue; - } - - // it's a group? - if (s[0] == '[') { - if (e[-1] != ']') { - ShowInfoF("ini: invalid group name '%s'", buffer); - } else { - e--; - } - s++; // skip [ - group = ini_group_alloc(ini, s, e - s); - if (comment_size) { - group->comment = pool_strdup(&ini->pool, comment, comment_size); - comment_size = 0; - } - } else if (group) { - // find end of keyname - for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++); - - // it's an item in an existing group - item = ini_item_alloc(group, s, t-s); - if (comment_size) { - item->comment = pool_strdup(&ini->pool, comment, comment_size); - comment_size = 0; - } - - // find start of parameter - while (*t == '=' || *t == ' ' || *t == '\t') t++; - - - // remove starting quotation marks - if (*t == '\"') t++; - // remove ending quotation marks - e = t + strlen(t); - if (e > t && e[-1] == '\"') e--; - *e = '\0'; - - item->value = pool_strdup(&ini->pool, t, e - t); - } else { - // it's an orphan item - ShowInfoF("ini: '%s' outside of group", buffer); - } - } - - if (comment_size > 0) { - ini->comment = pool_strdup(&ini->pool, comment, comment_size); - comment_size = 0; - } - - free(comment); - fclose(in); - - return ini; -} - -// lookup a group or make a new one -static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len) -{ - IniGroup *group; - - if (len == -1) len = strlen(name); - - // does it exist already? - for (group = ini->group; group; group = group->next) - if (!memcmp(group->name, name, len) && group->name[len] == 0) - return group; - - // otherwise make a new one - group = ini_group_alloc(ini, name, len); - group->comment = pool_strdup(&ini->pool, "\n", 1); - return group; -} - -// lookup an item or make a new one -static IniItem *ini_getitem(IniGroup *group, const char *name, bool create) -{ - IniItem *item; - uint len = strlen(name); - - for (item = group->item; item; item = item->next) - if (strcmp(item->name, name) == 0) return item; - - if (!create) return NULL; - - // otherwise make a new one - return ini_item_alloc(group, name, len); -} - -// save ini file from the "abstract" format. -static bool ini_save(const char *filename, IniFile *ini) -{ - FILE *f; - IniGroup *group; - IniItem *item; - - f = fopen(filename, "w"); - if (f == NULL) return false; - - for (group = ini->group; group != NULL; group = group->next) { - if (group->comment) fputs(group->comment, f); - fprintf(f, "[%s]\n", group->name); - for (item = group->item; item != NULL; item = item->next) { - assert(item->value != NULL); - if (item->comment != NULL) fputs(item->comment, f); - - /* Don't give an equal sign to list items that don't have a parameter */ - if (group->type == IGT_LIST && *item->value == '\0') { - fprintf(f, "%s\n", item->name); - } else { - fprintf(f, "%s = %s\n", item->name, item->value); - } - } - } - if (ini->comment) fputs(ini->comment, f); - - fclose(f); - return true; -} - -static void ini_free(IniFile *ini) -{ - pool_free(&ini->pool); -} - -/** Find the index value of a ONEofMANY type in a string seperated by | - * @param many full domain of values the ONEofMANY setting can have - * @param one the current value of the setting for which a value needs found - * @param onelen force calculation of the *one parameter - * @return the integer index of the full-list, or -1 if not found */ -static int lookup_oneofmany(const char *many, const char *one, int onelen) -{ - const char *s; - int idx; - - if (onelen == -1) onelen = strlen(one); - - // check if it's an integer - if (*one >= '0' && *one <= '9') - return strtoul(one, NULL, 0); - - idx = 0; - for (;;) { - // find end of item - s = many; - while (*s != '|' && *s != 0) s++; - if (s - many == onelen && !memcmp(one, many, onelen)) return idx; - if (*s == 0) return -1; - many = s + 1; - idx++; - } -} - -/** Find the set-integer value MANYofMANY type in a string - * @param many full domain of values the MANYofMANY setting can have - * @param str the current string value of the setting, each individual - * of seperated by a whitespace\tab or | character - * @return the 'fully' set integer, or -1 if a set is not found */ -static uint32 lookup_manyofmany(const char *many, const char *str) -{ - const char *s; - int r; - uint32 res = 0; - - for (;;) { - // skip "whitespace" - while (*str == ' ' || *str == '\t' || *str == '|') str++; - if (*str == 0) break; - - s = str; - while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++; - - r = lookup_oneofmany(many, str, s - str); - if (r == -1) return (uint32)-1; - - SETBIT(res, r); // value found, set it - if (*s == 0) break; - str = s + 1; - } - return res; -} - -/** Parse an integerlist string and set each found value - * @param p the string to be parsed. Each element in the list is seperated by a - * comma or a space character - * @param items pointer to the integerlist-array that will be filled with values - * @param maxitems the maximum number of elements the integerlist-array has - * @return returns the number of items found, or -1 on an error */ -static int parse_intlist(const char *p, int *items, int maxitems) -{ - int n = 0, v; - char *end; - - for (;;) { - v = strtol(p, &end, 0); - if (p == end || n == maxitems) return -1; - p = end; - items[n++] = v; - if (*p == '\0') break; - if (*p != ',' && *p != ' ') return -1; - p++; - } - - return n; -} - -/** Load parsed string-values into an integer-array (intlist) - * @param str the string that contains the values (and will be parsed) - * @param array pointer to the integer-arrays that will be filled - * @param nelems the number of elements the array holds. Maximum is 64 elements - * @param type the type of elements the array holds (eg INT8, UINT16, etc.) - * @return return true on success and false on error */ -static bool load_intlist(const char *str, void *array, int nelems, VarType type) -{ - int items[64]; - int i, nitems; - - if (str == NULL) { - memset(items, 0, sizeof(items)); - nitems = nelems; - } else { - nitems = parse_intlist(str, items, lengthof(items)); - if (nitems != nelems) return false; - } - - switch (type) { - case SLE_VAR_BL: - case SLE_VAR_I8: - case SLE_VAR_U8: - for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i]; - break; - case SLE_VAR_I16: - case SLE_VAR_U16: - for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i]; - break; - case SLE_VAR_I32: - case SLE_VAR_U32: - for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i]; - break; - default: NOT_REACHED(); - } - - return true; -} - -/** Convert an integer-array (intlist) to a string representation. Each value - * is seperated by a comma or a space character - * @param buf output buffer where the string-representation will be stored - * @param array pointer to the integer-arrays that is read from - * @param nelems the number of elements the array holds. - * @param type the type of elements the array holds (eg INT8, UINT16, etc.) */ -static void make_intlist(char *buf, const void *array, int nelems, VarType type) -{ - int i, v = 0; - const byte *p = (const byte*)array; - - for (i = 0; i != nelems; i++) { - switch (type) { - case SLE_VAR_BL: - case SLE_VAR_I8: v = *(int8*)p; p += 1; break; - case SLE_VAR_U8: v = *(byte*)p; p += 1; break; - case SLE_VAR_I16: v = *(int16*)p; p += 2; break; - case SLE_VAR_U16: v = *(uint16*)p; p += 2; break; - case SLE_VAR_I32: v = *(int32*)p; p += 4; break; - case SLE_VAR_U32: v = *(uint32*)p; p += 4; break; - default: NOT_REACHED(); - } - buf += sprintf(buf, (i == 0) ? "%d" : ",%d", v); - } -} - -/** Convert a ONEofMANY structure to a string representation. - * @param buf output buffer where the string-representation will be stored - * @param many the full-domain string of possible values - * @param id the value of the variable and whose string-representation must be found */ -static void make_oneofmany(char *buf, const char *many, int id) -{ - int orig_id = id; - - // Look for the id'th element - while (--id >= 0) { - for (; *many != '|'; many++) { - if (*many == '\0') { // not found - sprintf(buf, "%d", orig_id); - return; - } - } - many++; // pass the |-character - } - - // copy string until next item (|) or the end of the list if this is the last one - while (*many != '\0' && *many != '|') *buf++ = *many++; - *buf = '\0'; -} - -/** Convert a MANYofMANY structure to a string representation. - * @param buf output buffer where the string-representation will be stored - * @param many the full-domain string of possible values - * @param x the value of the variable and whose string-representation must - * be found in the bitmasked many string */ -static void make_manyofmany(char *buf, const char *many, uint32 x) -{ - const char *start; - int i = 0; - bool init = true; - - for (; x != 0; x >>= 1, i++) { - start = many; - while (*many != 0 && *many != '|') many++; // advance to the next element - - if (HASBIT(x, 0)) { // item found, copy it - if (!init) *buf++ = '|'; - init = false; - if (start == many) { - buf += sprintf(buf, "%d", i); - } else { - memcpy(buf, start, many - start); - buf += many - start; - } - } - - if (*many == '|') many++; - } - - *buf = '\0'; -} - -/** Convert a string representation (external) of a setting to the internal rep. - * @param desc SettingDesc struct that holds all information about the variable - * @param str input string that will be parsed based on the type of desc - * @return return the parsed value of the setting */ -static const void *string_to_val(const SettingDescBase *desc, const char *str) -{ - switch (desc->cmd) { - case SDT_NUMX: { - char *end; - unsigned long val = strtoul(str, &end, 0); - if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name); - return (void*)val; - } - case SDT_ONEOFMANY: { - long r = lookup_oneofmany(desc->many, str, -1); - if (r != -1) return (void*)r; - ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); - return 0; - } - case SDT_MANYOFMANY: { - unsigned long r = lookup_manyofmany(desc->many, str); - if (r != (unsigned long)-1) return (void*)r; - ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); - return 0; - } - case SDT_BOOLX: - if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) - return (void*)true; - if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) - return (void*)false; - ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name); - break; - - case SDT_STRING: - case SDT_INTLIST: return str; - } - - return NULL; -} - -/** Set the value of a setting and if needed clamp the value to - * the preset minimum and maximum. - * @param ptr the variable itself - * @param sd pointer to the 'information'-database of the variable - * @param val signed long version of the new value - * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX, - * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */ -static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) -{ - const SettingDescBase *sdb = &sd->desc; - - if (sdb->cmd != SDT_BOOLX && - sdb->cmd != SDT_NUMX && - sdb->cmd != SDT_ONEOFMANY && - sdb->cmd != SDT_MANYOFMANY) { - return; - } - - /* We cannot know the maximum value of a bitset variable, so just have faith */ - if (sdb->cmd != SDT_MANYOFMANY) { - /* We need to take special care of the uint32 type as we receive from the function - * a signed integer. While here also bail out on 64-bit settings as those are not - * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed - * 32-bit variable - * TODO: Support 64-bit settings/variables */ - switch (GetVarMemType(sd->save.conv)) { - case SLE_VAR_BL: - case SLE_VAR_I8: - case SLE_VAR_U8: - case SLE_VAR_I16: - case SLE_VAR_U16: - case SLE_VAR_I32: { - /* Override the minimum value. No value below sdb->min, except special value 0 */ - int32 min = ((sdb->flags & SGF_0ISDISABLED) && val <= sdb->min) ? 0 : sdb->min; - val = clamp(val, min, sdb->max); - } break; - case SLE_VAR_U32: { - /* Override the minimum value. No value below sdb->min, except special value 0 */ - uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min; - WriteValue(ptr, SLE_VAR_U32, (int64)clampu(val, min, sdb->max)); - return; - } - case SLE_VAR_I64: - case SLE_VAR_U64: - default: NOT_REACHED(); break; - } - } - - WriteValue(ptr, sd->save.conv, (int64)val); -} - -/** Load values from a group of an IniFile structure into the internal representation - * @param ini pointer to IniFile structure that holds administrative information - * @param sd pointer to SettingDesc structure whose internally pointed variables will - * be given values - * @param grpname the group of the IniFile to search in for the new values */ -static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) -{ - IniGroup *group; - IniGroup *group_def = ini_getgroup(ini, grpname, -1); - IniItem *item; - const void *p; - void *ptr; - const char *s; - - for (; sd->save.cmd != SL_END; sd++) { - const SettingDescBase *sdb = &sd->desc; - const SaveLoad *sld = &sd->save; - - if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue; - - // XXX - wtf is this?? (group override?) - s = strchr(sdb->name, '.'); - if (s != NULL) { - group = ini_getgroup(ini, sdb->name, s - sdb->name); - s++; - } else { - s = sdb->name; - group = group_def; - } - - item = ini_getitem(group, s, false); - p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value); - ptr = GetVariableAddress(object, sld); - - switch (sdb->cmd) { - case SDT_BOOLX: /* All four are various types of (integer) numbers */ - case SDT_NUMX: - case SDT_ONEOFMANY: - case SDT_MANYOFMANY: - Write_ValidateSetting(ptr, sd, (unsigned long)p); break; - - case SDT_STRING: - switch (GetVarMemType(sld->conv)) { - case SLE_VAR_STRB: - case SLE_VAR_STRBQ: - if (p != NULL) ttd_strlcpy((char*)ptr, p, sld->length); - break; - case SLE_VAR_STR: - case SLE_VAR_STRQ: - if (p != NULL) { - free(*(char**)ptr); - *(char**)ptr = strdup((const char*)p); - } - break; - case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break; - default: NOT_REACHED(); break; - } - break; - - case SDT_INTLIST: { - if (!load_intlist(p, ptr, sld->length, GetVarMemType(sld->conv))) - ShowInfoF("ini: error in array '%s'", sdb->name); - break; - } - default: NOT_REACHED(); break; - } - } -} - -/** Save the values of settings to the inifile. - * @param ini pointer to IniFile structure - * @param sd read-only SettingDesc structure which contains the unmodified, - * loaded values of the configuration file and various information about it - * @param grpname holds the name of the group (eg. [network]) where these will be saved - * The function works as follows: for each item in the SettingDesc structure we - * have a look if the value has changed since we started the game (the original - * values are reloaded when saving). If settings indeed have changed, we get - * these and save them. - */ -static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) -{ - IniGroup *group_def = NULL, *group; - IniItem *item; - char buf[512]; - const char *s; - void *ptr; - - for (; sd->save.cmd != SL_END; sd++) { - const SettingDescBase *sdb = &sd->desc; - const SaveLoad *sld = &sd->save; - - /* If the setting is not saved to the configuration - * file, just continue with the next setting */ - if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue; - if (sld->conv & SLF_CONFIG_NO) continue; - - // XXX - wtf is this?? (group override?) - s = strchr(sdb->name, '.'); - if (s != NULL) { - group = ini_getgroup(ini, sdb->name, s - sdb->name); - s++; - } else { - if (group_def == NULL) group_def = ini_getgroup(ini, grpname, -1); - s = sdb->name; - group = group_def; - } - - item = ini_getitem(group, s, true); - ptr = GetVariableAddress(object, sld); - - if (item->value != NULL) { - // check if the value is the same as the old value - const void *p = string_to_val(sdb, item->value); - - /* The main type of a variable/setting is in bytes 8-15 - * The subtype (what kind of numbers do we have there) is in 0-7 */ - switch (sdb->cmd) { - case SDT_BOOLX: - case SDT_NUMX: - case SDT_ONEOFMANY: - case SDT_MANYOFMANY: - switch (GetVarMemType(sld->conv)) { - case SLE_VAR_BL: - if (*(bool*)ptr == (bool)(unsigned long)p) continue; - break; - case SLE_VAR_I8: - case SLE_VAR_U8: - if (*(byte*)ptr == (byte)(unsigned long)p) continue; - break; - case SLE_VAR_I16: - case SLE_VAR_U16: - if (*(uint16*)ptr == (uint16)(unsigned long)p) continue; - break; - case SLE_VAR_I32: - case SLE_VAR_U32: - if (*(uint32*)ptr == (uint32)(unsigned long)p) continue; - break; - default: NOT_REACHED(); - } - break; - default: break; /* Assume the other types are always changed */ - } - } - - /* Value has changed, get the new value and put it into a buffer */ - switch (sdb->cmd) { - case SDT_BOOLX: - case SDT_NUMX: - case SDT_ONEOFMANY: - case SDT_MANYOFMANY: { - uint32 i = (uint32)ReadValue(ptr, sld->conv); - - switch (sdb->cmd) { - case SDT_BOOLX: strcpy(buf, (i != 0) ? "true" : "false"); break; - case SDT_NUMX: sprintf(buf, IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break; - case SDT_ONEOFMANY: make_oneofmany(buf, sdb->many, i); break; - case SDT_MANYOFMANY: make_manyofmany(buf, sdb->many, i); break; - default: NOT_REACHED(); - } - } break; - - case SDT_STRING: - switch (GetVarMemType(sld->conv)) { - case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break; - case SLE_VAR_STRBQ:sprintf(buf, "\"%s\"", (char*)ptr); break; - case SLE_VAR_STR: strcpy(buf, *(char**)ptr); break; - case SLE_VAR_STRQ: sprintf(buf, "\"%s\"", *(char**)ptr); break; - case SLE_VAR_CHAR: sprintf(buf, "\"%c\"", *(char*)ptr); break; - default: NOT_REACHED(); - } - break; - - case SDT_INTLIST: - make_intlist(buf, ptr, sld->length, GetVarMemType(sld->conv)); - break; - default: NOT_REACHED(); - } - - /* The value is different, that means we have to write it to the ini */ - item->value = pool_strdup(&ini->pool, buf, strlen(buf)); - } -} - -/** Loads all items from a 'grpname' section into a list - * The list parameter can be a NULL pointer, in this case nothing will be - * saved and a callback function should be defined that will take over the - * list-handling and store the data itself somewhere. - * @param IniFile handle to the ini file with the source data - * @param grpname character string identifying the section-header of the ini - * file that will be parsed - * @param list pointer to an string(pointer) array that will store the parsed - * entries of the given section - * @param len the maximum number of items available for the above list - * @param proc callback function that can override how the values are stored - * inside the list */ -static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc) -{ - IniGroup *group = ini_getgroup(ini, grpname, -1); - IniItem *item; - const char *entry; - uint i, j; - - if (group == NULL) return; - - for (i = j = 0, item = group->item; item != NULL; item = item->next) { - entry = (proc != NULL) ? proc(item, i++) : item->name; - - if (entry == NULL || list == NULL) continue; - - if (j == len) break; - list[j++] = strdup(entry); - } -} - -/** Saves all items from a list into the 'grpname' section - * The list parameter can be a NULL pointer, in this case a callback function - * should be defined that will provide the source data to be saved. - * @param IniFile handle to the ini file where the destination data is saved - * @param grpname character string identifying the section-header of the ini file - * @param list pointer to an string(pointer) array that will be used as the - * source to be saved into the relevant ini section - * @param len the maximum number of items available for the above list - * @param proc callback function that can will provide the source data if defined */ -static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc) -{ - IniGroup *group = ini_getgroup(ini, grpname, -1); - IniItem *item = NULL; - const char *entry; - uint i; - bool first = true; - - if (proc == NULL && list == NULL) return; - if (group == NULL) return; - group->item = NULL; - - for (i = 0; i != len; i++) { - entry = (proc != NULL) ? proc(NULL, i) : list[i]; - - if (entry == NULL || *entry == '\0') continue; - - if (first) { // add first item to the head of the group - item = ini_item_alloc(group, entry, strlen(entry)); - item->value = item->name; - group->item = item; - first = false; - } else { // all other items are attached to the previous one - item->next = ini_item_alloc(group, entry, strlen(entry)); - item = item->next; - item->value = item->name; - } - } -} - -//*************************** -// OTTD specific INI stuff -//*************************** - -/** Settings-macro usage: - * The list might look daunting at first, but is in general easy to understand. - * We have two types of list: - * 1. SDTG_something - * 2. SDT_something - * The 'G' stands for global, so this is the one you will use for a - * SettingDescGlobVarList section meaning global variables. The other uses a - * Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard). - * Of each type there are again two versions, the normal one and one prefixed - * with 'COND'. - * COND means that the setting is only valid in certain savegame versions - * (since patches are saved to the savegame, this bookkeeping is necessary. - * Now there are a lot of types. Easy ones are: - * - VAR: any number type, 'type' field specifies what number. eg int8 or uint32 - * - BOOL: a boolean number type - * - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted - * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany) - * These are actually normal numbers, only bitmasked. In MMANY several bits can - * be set, in the other only one. - * The most complex type is INTLIST. This is basically an array of numbers. If - * the intlist is only valid in certain savegame versions because for example - * it has grown in size its length cannot be automatically be calculated so - * use SDT(G)_CONDLISTO() meaning Old. - * If nothing fits you, you can use the GENERAL macros, but it exposes the - * internal structure somewhat so it needs a little looking. There are _NULL() - * macros as well, these fill up space so you can add more patches there (in - * place) and you DON'T have to increase the savegame version. */ - -#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc)\ - {name, (const void*)(def), cmd, guiflags, min, max, interval, many, str, proc} - -/* Macros for various objects to go in the configuration file. - * This section is for global variables */ -#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\ -{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)} - -#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\ - SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to) -#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\ - SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION) - -#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\ - SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to) -#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\ - SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION) - -#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ - SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to) -#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\ - SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) - -#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ - SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to) -#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\ - SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) - -#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\ - SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to) -#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\ - SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max full, str, proc, 0, SL_MAX_VERSION) - -#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\ - SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to) -#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\ - SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION) - -#define SDTG_CONDNULL(length, from, to)\ - {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_CONDNULL(length, from, to)} - -#define SDTG_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()} - -/* Macros for various objects to go in the configuration file. - * This section is for structures where their various members are saved */ -#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, from, to)\ - {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)} - -#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\ - SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, from, to) -#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\ - SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc) - -#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\ - SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, from, to) -#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\ - SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) - -#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\ - SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, from, to) -#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\ - SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) -#define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc)\ - SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, from, to) - -#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\ - SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, from, to) -#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\ - SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) -#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\ - SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to) - -#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\ - SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, from, to) -#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\ - SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) - -#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc)\ - SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, from, to) -#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc)\ - SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc) - -#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\ - SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, from, to) -#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\ - SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc) - -#define SDT_CONDNULL(length, from, to)\ - {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_CONDNULL(length, from, to)} - -#define SDT_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()} - -/* Shortcuts for macros below. Logically if we don't save the value - * we also don't sync it in a network game */ -#define S SLF_SAVE_NO | SLF_NETWORK_NO -#define NS SLF_SAVE_NO -#define C SLF_CONFIG_NO -#define N SLF_NETWORK_NO - -#define D0 SGF_0ISDISABLED -#define NC SGF_NOCOMMA -#define MS SGF_MULTISTRING -#define NO SGF_NETWORK_ONLY -#define CR SGF_CURRENCY - -#include "table/strings.h" - -/* Begin - Callback Functions for the various settings */ -#include "window.h" -#include "gui.h" -#include "town.h" -#include "gfx.h" -// virtual PositionMainToolbar function, calls the right one. -static int32 v_PositionMainToolbar(int32 p1) -{ - if (_game_mode != GM_MENU) PositionMainToolbar(NULL); - return 0; -} - -static int32 AiNew_PatchActive_Warning(int32 p1) -{ - if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_ACTIVATED, 0, 0); - return 0; -} - -static int32 Ai_In_Multiplayer_Warning(int32 p1) -{ - if (p1 == 1) { - ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0); - _patches.ainew_active = true; - } - return 0; -} - -static int32 PopulationInLabelActive(int32 p1) -{ - Town* t; - - FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t); - - return 0; -} - -static int32 RedrawScreen(int32 p1) -{ - MarkWholeScreenDirty(); - return 0; -} - -static int32 InValidateDetailsWindow(int32 p1) -{ - InvalidateWindowClasses(WC_VEHICLE_DETAILS); - return 0; -} - -static int32 InvalidateStationBuildWindow(int32 p1) -{ - InvalidateWindow(WC_BUILD_STATION, 0); - return 0; -} - -/* Check service intervals of vehicles, p1 is value of % or day based servicing */ -static int32 CheckInterval(int32 p1) -{ - bool warning; - const Patches *ptc = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - - if (p1) { - warning = ( (IS_INT_INSIDE(ptc->servint_trains, 5, 90+1) || ptc->servint_trains == 0) && - (IS_INT_INSIDE(ptc->servint_roadveh, 5, 90+1) || ptc->servint_roadveh == 0) && - (IS_INT_INSIDE(ptc->servint_aircraft, 5, 90+1) || ptc->servint_aircraft == 0) && - (IS_INT_INSIDE(ptc->servint_ships, 5, 90+1) || ptc->servint_ships == 0) ); - } else { - warning = ( (IS_INT_INSIDE(ptc->servint_trains, 30, 800+1) || ptc->servint_trains == 0) && - (IS_INT_INSIDE(ptc->servint_roadveh, 30, 800+1) || ptc->servint_roadveh == 0) && - (IS_INT_INSIDE(ptc->servint_aircraft, 30, 800+1) || ptc->servint_aircraft == 0) && - (IS_INT_INSIDE(ptc->servint_ships, 30, 800+1) || ptc->servint_ships == 0) ); - } - - if (!warning) - ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE, 0, 0); - - return InValidateDetailsWindow(0); -} - -static int32 EngineRenewUpdate(int32 p1) -{ - DoCommandP(0, 0, _patches.autorenew, NULL, CMD_SET_AUTOREPLACE); - return 0; -} - -static int32 EngineRenewMonthsUpdate(int32 p1) -{ - DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_SET_AUTOREPLACE); - return 0; -} - -static int32 EngineRenewMoneyUpdate(int32 p1) -{ - DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); - return 0; -} -/* End - Callback Functions */ - -#ifndef EXTERNAL_PLAYER -#define EXTERNAL_PLAYER "timidity" -#endif - -static const SettingDesc _music_settings[] = { - SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, 1, STR_NULL, NULL), - SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL), - SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL), - SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), - SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), - SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL), - SDT_BOOL(MusicFileSettings, shuffle, S, 0, false, STR_NULL, NULL), - SDT_STR(MusicFileSettings, extmidi, SLE_STRB, S, 0, EXTERNAL_PLAYER, STR_NULL, NULL), - SDT_END() -}; - -/* win32_v.c only settings */ -#ifdef WIN32 -extern bool _force_full_redraw, _double_size, _window_maximize; -extern uint _display_hz, _fullscreen_bpp; - -static const SettingDescGlobVarList _win32_settings[] = { - SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, 0, STR_NULL, NULL), - SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL), - SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, 0, STR_NULL, NULL), - SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL), - SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL), - SDTG_END() -}; -#endif /* WIN32 */ - -static const SettingDescGlobVarList _misc_settings[] = { - SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS", STR_NULL, NULL), - SDTG_VAR("news_display_opt", SLE_UINT, S, 0, _news_display_opt,0xAAAAAAAA,0,0xAAAAAAAA,0,STR_NULL, NULL), // default to all full messages: 10101010101010101010 = 0xAAAAAAAA - SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL), - SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL), - SDTG_STR("videodriver", SLE_STRB,C|S,0, _ini_videodriver, NULL, STR_NULL, NULL), - SDTG_STR("musicdriver", SLE_STRB,C|S,0, _ini_musicdriver, NULL, STR_NULL, NULL), - SDTG_STR("sounddriver", SLE_STRB,C|S,0, _ini_sounddriver, NULL, STR_NULL, NULL), - SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL), - SDTG_LIST("resolution", SLE_UINT16, S, 0, _cur_resolution, "640,480", STR_NULL, NULL), - SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL), - SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL), - SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL), -#ifdef WITH_FREETYPE - SDTG_STR("small_font", SLE_STRB, S, 0, _freetype.small_font, NULL, STR_NULL, NULL), - SDTG_STR("medium_font", SLE_STRB, S, 0, _freetype.medium_font, NULL, STR_NULL, NULL), - SDTG_STR("large_font", SLE_STRB, S, 0, _freetype.large_font, NULL, STR_NULL, NULL), - SDTG_VAR("small_size", SLE_UINT, S, 0, _freetype.small_size, 6, 0, 72, 0, STR_NULL, NULL), - SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL), - SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL), -#endif - SDTG_END() -}; - -#ifdef ENABLE_NETWORK -static const SettingDescGlobVarList _network_settings[] = { - SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100, 0, STR_NULL, NULL), - SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100, 0, STR_NULL, NULL), - SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0, 32000, 0, STR_NULL, NULL), - SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL), - SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL), - SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535, 0, STR_NULL, NULL), - SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL), - SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _network_lan_internet, 0, 0, 1, 0, STR_NULL, NULL), - SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL), - SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL), - SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL), - SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL), - SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL), - SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL), - SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL), - SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL), - SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL), - SDTG_VAR("max_companies", SLE_UINT8, S, 0, _network_game_info.companies_max, 8, 0, 8, 0, STR_NULL, NULL), - SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 0, 10, 0, STR_NULL, NULL), - SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, 10, 0, STR_NULL, NULL), - SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), - SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL), - SDTG_END() -}; -#endif /* ENABLE_NETWORK */ - -static const SettingDesc _gameopt_settings[] = { - /* In version 4 a new difficulty setting has been added to the difficulty settings, - * town attitude towards demolishing. Needs special handling because some dimwit thought - * it funny to have the GameDifficulty struct be an array while it is a struct of - * same-sized members - * XXX - To save file-space and since values are never bigger than about 10? only - * save the first 16 bits in the savegame. Question is why the values are still int32 - * and why not byte for example? */ - SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3), - SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION), - SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0, 9, 0, STR_NULL, NULL), - SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL), - SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL), - SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL), - SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL), - SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1, 0, 56, 0, STR_NULL, NULL), - SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL), - SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), - SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL), - SDT_END() -}; - -/* Some patches do not need to be synchronised when playing in multiplayer. - * These include for example the GUI settings and will not be saved with the - * savegame. - * It is also a bit tricky since you would think that service_interval - * for example doesn't need to be synched. Every client assigns the - * service_interval value to the v->service_interval, meaning that every client - * assigns his value. If the setting was player-based, that would mean that - * vehicles could decide on different moments that they are heading back to a - * service depot, causing desyncs on a massive scale. */ -const SettingDesc _patch_settings[] = { - /***************************************************************************/ - /* User-interface section of the GUI-configure patches window */ - SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), - SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), - SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), - SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), - SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), - SDT_BOOL(Patches, measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL), - SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), - SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar), - SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), - SDT_BOOL(Patches, invisible_trees, S, 0, false, STR_CONFIG_PATCHES_INVISIBLE_TREES, RedrawScreen), - SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive), - SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL), - SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL), - SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL), - SDT_VAR(Patches, liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen), - SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL), - - /***************************************************************************/ - /* Construction section of the GUI-configure patches window */ - SDT_BOOL(Patches, build_on_slopes, 0, 0, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL), - SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL), - SDT_BOOL(Patches, longbridges, 0, 0, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL), - SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen), - SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL), - SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL), - - /***************************************************************************/ - /* Vehicle section of the GUI-configure patches window */ - SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL), - SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL), - SDT_BOOL(Patches, mammoth_trains, 0, 0, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL), - SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL), - SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL), - SDT_BOOL(Patches, new_pathfinding_all, 0, 0, false, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, NULL), - - SDT_CONDBOOL(Patches, yapf.ship_use_yapf, 28, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_YAPF_SHIPS, NULL), - SDT_CONDBOOL(Patches, yapf.road_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_ROAD, NULL), - SDT_CONDBOOL(Patches, yapf.rail_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_RAIL, NULL), - - SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), - SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), - SDT_BOOL(Patches, never_expire_vehicles, 0, 0, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL), - SDT_BOOL(Patches, lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL), - SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate), - SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), - SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate), - SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, NULL), - SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL), - SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL), - SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, NULL), - SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval), - SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow), - SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow), - SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow), - SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow), - SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL), - SDT_BOOL(Patches, wagon_speed_limits, 0, 0, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, NULL), - SDT_CONDBOOL(Patches, disable_elrails, 38, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail), - SDT_CONDVAR(Patches, freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0, 0, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL), - - /***************************************************************************/ - /* Station section of the GUI-configure patches window */ - SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL), - SDT_BOOL(Patches, full_load_any, 0, 0, true, STR_CONFIG_PATCHES_FULLLOADANY, NULL), - SDT_BOOL(Patches, improved_load, 0, 0, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL), - SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL), - SDT_BOOL(Patches, new_nonstop, 0, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), - SDT_BOOL(Patches, nonuniform_stations, 0, 0, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL), - SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4, 64, 0, STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow), - SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL), - SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL), - SDT_CONDBOOL(Patches, gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_GRADUAL_LOADING, NULL), - - /***************************************************************************/ - /* Economy section of the GUI-configure patches window */ - SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL), - SDT_BOOL(Patches, build_rawmaterial_ind, 0, 0, false, STR_CONFIG_PATCHES_BUILDXTRAIND, NULL), - SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL), - SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL), - SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL), - SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL), - SDT_VAR(Patches, colored_news_year,SLE_INT32, 0,NC, 2000, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_COLORED_NEWS_YEAR,NULL), - SDT_VAR(Patches, starting_year, SLE_INT32, 0,NC, 1950, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_STARTING_YEAR,NULL), - SDT_VAR(Patches, ending_year, SLE_INT32,0,NC|NO,2051, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_ENDING_YEAR, NULL), - SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL), - SDT_BOOL(Patches, allow_shares, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL), - - /***************************************************************************/ - /* AI section of the GUI-configure patches window */ - SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning), - SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning), - SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL), - SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL), - SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL), - SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL), - - /***************************************************************************/ - /* Patches without any GUI representation */ - SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL), - SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL), - SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL), - SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL), - SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL), - SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL), - SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL), - SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL), - SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL), - - /***************************************************************************/ - /* New Pathfinding patch settings */ - SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL), - SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL), - /* The maximum number of nodes to search */ - SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL), - - /* When a red signal is encountered, a small detour can be made around - * it. This specifically occurs when a track is doubled, in which case - * the detour is typically 2 tiles. It is also often used at station - * entrances, when there is a choice of multiple platforms. If we take - * a typical 4 platform station, the detour is 4 tiles. To properly - * support larger stations we increase this value. - * We want to prevent that trains that want to leave at one side of a - * station, leave through the other side, turn around, enter the - * station on another platform and exit the station on the right side - * again, just because the sign at the right side was red. If we take - * a typical 5 length station, this detour is 10 or 11 tiles (not - * sure), so we set the default penalty at 10 (the station tile - * penalty will further prevent this. - * We give presignal exits (and combo's) a different (larger) penalty, because - * we really don't want trains waiting in front of a presignal exit. */ - SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, 0, STR_NULL, NULL), - /* This penalty is for when the last signal before the target is red. - * This is useful for train stations, where there are multiple - * platforms to choose from, which lie in different signal blocks. - * Every target in a occupied signal block (ie an occupied platform) - * will get this penalty. */ - SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - /* When a train plans a route over a station tile, this penalty is - * applied. We want that trains plan a route around a typical, 4x5 - * station, which means two tiles to the right, and two tiles back to - * the left around it, or 5 tiles of station through it. If we assign - * a penalty of 1 tile for every station tile passed, the route will - * be around it. */ - SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - /* This penalty is applied when a train makes a turn. Its value of 1 makes - * sure that it has a minimal impact on the pathfinding, only when two - * paths have equal length it will make a difference */ - SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), - /* Ths penalty is applied when a vehicle reverses inside a depot (doesn't - * apply to ships, as they can just come out the other end). XXX: Is this a - * good value? */ - SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - /* This penalty is applied when a ship makes a turn. It is bigger than the - * rail curve penalty, since ships (realisticly) have more trouble with - * making turns */ - SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL), - /* This is the penalty for road, same as for rail. */ - SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), - /* This is the penalty for level crossings, for both road and rail vehicles */ - SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - - - // The maximum number of nodes to search - SDT_CONDBOOL(Patches, yapf.disable_node_optimization , 28, SL_MAX_VERSION, 0, 0, false , STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.max_search_nodes , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000 , 500, 1000000, 0, STR_NULL, NULL), - SDT_CONDBOOL(Patches, yapf.rail_firstred_twoway_eol , 28, SL_MAX_VERSION, 0, 0, true , STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_firstred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_firstred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_lastred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_lastred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_station_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_slope_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_curve45_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_curve90_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - // This penalty is applied when a train reverses inside a depot - SDT_CONDVAR (Patches, yapf.rail_depot_reverse_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - // This is the penalty for level crossings (for trains only) - SDT_CONDVAR (Patches, yapf.rail_crossing_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - // look-ahead how many signals are checked - SDT_CONDVAR (Patches, yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 , 1, 100, 0, STR_NULL, NULL), - // look-ahead n-th red signal penalty polynomial: penalty = p2 * n^2 + p1 * n + p0 - SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p0 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 500 , -1000000, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p1 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, -100 , -1000000, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p2 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 5 , -1000000, 1000000, 0, STR_NULL, NULL), - // penalties for too long or too short station platforms - SDT_CONDVAR (Patches, yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - // road vehicles - penalties - SDT_CONDVAR (Patches, yapf.road_slope_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.road_curve_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.road_crossing_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - - /***************************************************************************/ - /* Terrain genation related patch options */ - SDT_CONDVAR(Patches, land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL), - SDT_CONDVAR(Patches, oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 16, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL), - SDT_CONDVAR(Patches, tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL), - SDT_CONDVAR(Patches, generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, MAX_UVALUE(uint32), 0, STR_NULL, NULL), - SDT_CONDVAR(Patches, tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL), - SDT_VAR (Patches, heightmap_rotation, SLE_UINT8, S, MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL), - SDT_VAR (Patches, se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL), - - SDT_END() -}; - -static const SettingDesc _currency_settings[] = { - SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, 0, STR_NULL, NULL), - SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL), - SDT_VAR(CurrencySpec, to_euro, SLE_INT32, S, 0, 0, 0,1000, 0, STR_NULL, NULL), - SDT_STR(CurrencySpec, prefix, SLE_STRBQ, S, 0, NULL, STR_NULL, NULL), - SDT_STR(CurrencySpec, suffix, SLE_STRBQ, S, 0, " credits", STR_NULL, NULL), - SDT_END() -}; - -/* Undefine for the shortcut macros above */ -#undef S -#undef C -#undef N - -#undef D0 -#undef NC -#undef MS -#undef NO -#undef CR - - -/* Load a GRF configuration from the given group name */ -static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static) -{ - IniGroup *group = ini_getgroup(ini, grpname, -1); - IniItem *item; - GRFConfig *first = NULL; - GRFConfig **curr = &first; - - if (group == NULL) return NULL; - - for (item = group->item; item != NULL; item = item->next) { - GRFConfig *c = calloc(1, sizeof(*c)); - c->filename = strdup(item->name); - - /* Parse parameters */ - if (*item->value != '\0') { - c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param)); - if (c->num_params == (byte)-1) { - ShowInfoF("ini: error in array '%s'", item->name); - c->num_params = 0; - } - } - - /* Check if item is valid */ - if (!FillGRFDetails(c, is_static)) { - const char *msg; - - if (HASBIT(c->flags, GCF_NOT_FOUND)) { - msg = "not found"; - } else if (HASBIT(c->flags, GCF_UNSAFE)) { - msg = "unsafe for static use"; - } else if (HASBIT(c->flags, GCF_SYSTEM)) { - msg = "system NewGRF"; - } else { - msg = "unknown"; - } - - ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg); - ClearGRFConfig(&c); - continue; - } - - /* Mark file as static to avoid saving in savegame. */ - if (is_static) SETBIT(c->flags, GCF_STATIC); - - /* Add item to list */ - *curr = c; - curr = &c->next; - } - - return first; -} - - -/* Save a GRF configuration to the given group name */ -static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list) -{ - IniGroup *group = ini_getgroup(ini, grpname, -1); - IniItem **item; - const GRFConfig *c; - - if (group == NULL) return; - group->item = NULL; - item = &group->item; - - for (c = list; c != NULL; c = c->next) { - char params[512]; - GRFBuildParamList(params, c, lastof(params)); - - *item = ini_item_alloc(group, c->filename, strlen(c->filename)); - (*item)->value = pool_strdup(&ini->pool, params, strlen(params)); - item = &(*item)->next; - } -} - -/* Common handler for saving/loading variables to the configuration file */ -static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list) -{ - proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL); - proc(ini, (const SettingDesc*)_music_settings, "music", &msf); -#ifdef WIN32 - proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL); -#endif /* WIN32 */ - - proc(ini, _gameopt_settings, "gameopt", &_opt_newgame); - proc(ini, _patch_settings, "patches", &_patches_newgame); - proc(ini, _currency_settings,"currency", &_custom_currency); - -#ifdef ENABLE_NETWORK - proc(ini, (const SettingDesc*)_network_settings, "network", NULL); - proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL); - proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list), NULL); -#endif /* ENABLE_NETWORK */ -} - -/** Load the values from the configuration files */ -void LoadFromConfig(void) -{ - IniFile *ini = ini_load(_config_file); - HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list); - _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false); - _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true); - ini_free(ini); -} - -/** Save the values to the configuration file */ -void SaveToConfig(void) -{ - IniFile *ini = ini_load(_config_file); - HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list); - GRFSaveConfig(ini, "newgrf", _grfconfig_newgame); - GRFSaveConfig(ini, "newgrf-static", _grfconfig_static); - ini_save(_config_file, ini); - ini_free(ini); -} - -static const SettingDesc *GetSettingDescription(uint index) -{ - if (index >= lengthof(_patch_settings)) return NULL; - return &_patch_settings[index]; -} - -/** Network-safe changing of patch-settings (server-only). - * @param p1 the index of the patch in the SettingDesc array which identifies it - * @param p2 the new value for the patch - * The new value is properly clamped to its minimum/maximum when setting - * @see _patch_settings - */ -int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - const SettingDesc *sd = GetSettingDescription(p1); - - if (sd == NULL) return CMD_ERROR; - if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR; - - if (flags & DC_EXEC) { - Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - void *var = GetVariableAddress(patches_ptr, &sd->save); - Write_ValidateSetting(var, sd, (int32)p2); - if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); - - InvalidateWindow(WC_GAME_OPTIONS, 0); - } - - return 0; -} - -/** Top function to save the new value of an element of the Patches struct - * @param index offset in the SettingDesc array of the Patches struct which - * identifies the patch member we want to change - * @param object pointer to a valid patches struct that has its settings change. - * This only affects patch-members that are not needed to be the same on all - * clients in a network game. - * @param value new value of the patch */ -bool SetPatchValue(uint index, const Patches *object, int32 value) -{ - const SettingDesc *sd = &_patch_settings[index]; - /* If an item is player-based, we do not send it over the network - * (if any) to change. Also *hack*hack* we update the _newgame version - * of patches because changing a player-based setting in a game also - * changes its defaults. At least that is the convention we have chosen */ - if (sd->save.conv & SLF_NETWORK_NO) { - void *var = GetVariableAddress(object, &sd->save); - Write_ValidateSetting(var, sd, value); - - if (_game_mode != GM_MENU) { - void *var2 = GetVariableAddress(&_patches_newgame, &sd->save); - Write_ValidateSetting(var2, sd, value); - } - if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); - InvalidateWindow(WC_GAME_OPTIONS, 0); - return true; - } - - /* send non-player-based settings over the network */ - if (!_networking || (_networking && _network_server)) { - return DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING); - } - return false; -} - -const SettingDesc *GetPatchFromName(const char *name, uint *i) -{ - const SettingDesc *sd; - - for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, (*i)++) { - if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; - if (strcmp(sd->desc.name, name) == 0) return sd; - } - - return NULL; -} - -/* Those 2 functions need to be here, else we have to make some stuff non-static - * and besides, it is also better to keep stuff like this at the same place */ -bool IConsoleSetPatchSetting(const char *name, int32 value) -{ - bool success; - uint index; - const SettingDesc *sd = GetPatchFromName(name, &index); - const Patches *patches_ptr; - void *ptr; - - if (sd == NULL) { - IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name); - return true; - } - - patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - ptr = GetVariableAddress(patches_ptr, &sd->save); - - success = SetPatchValue(index, patches_ptr, value); - return success; -} - -void IConsoleGetPatchSetting(const char *name) -{ - char value[20]; - uint index; - const SettingDesc *sd = GetPatchFromName(name, &index); - const void *ptr; - - if (sd == NULL) { - IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name); - return; - } - - ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save); - - if (sd->desc.cmd == SDT_BOOLX) { - snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); - } else { - snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv)); - } - - IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)", - name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max); -} - -/** Save and load handler for patches/settings - * @param osd SettingDesc struct containing all information - * @param object can be either NULL in which case we load global variables or - * a pointer to a struct which is getting saved */ -static void LoadSettings(const SettingDesc *osd, void *object) -{ - for (; osd->save.cmd != SL_END; osd++) { - const SaveLoad *sld = &osd->save; - void *ptr = GetVariableAddress(object, sld); - - if (!SlObjectMember(ptr, sld)) continue; - } -} - -/** Loadhandler for a list of global variables - * @note this is actually a stub for LoadSettings with the - * object pointer set to NULL */ -static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg) -{ - LoadSettings((const SettingDesc*)sdg, NULL); -} - -/** Save and load handler for patches/settings - * @param osd SettingDesc struct containing all information - * @param object can be either NULL in which case we load global variables or - * a pointer to a struct which is getting saved */ -static void SaveSettings(const SettingDesc *sd, void *object) -{ - /* We need to write the CH_RIFF header, but unfortunately can't call - * SlCalcLength() because we have a different format. So do this manually */ - const SettingDesc *i; - size_t length = 0; - for (i = sd; i->save.cmd != SL_END; i++) { - const void *ptr = GetVariableAddress(object, &i->save); - length += SlCalcObjMemberLength(ptr, &i->save); - } - SlSetLength(length); - - for (i = sd; i->save.cmd != SL_END; i++) { - void *ptr = GetVariableAddress(object, &i->save); - SlObjectMember(ptr, &i->save); - } -} - -/** Savehandler for a list of global variables - * @note this is actually a stub for SaveSettings with the - * object pointer set to NULL */ -static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg) -{ - SaveSettings((const SettingDesc*)sdg, NULL); -} - -static void Load_OPTS(void) -{ - /* Copy over default setting since some might not get loaded in - * a networking environment. This ensures for example that the local - * autosave-frequency stays when joining a network-server */ - _opt = _opt_newgame; - LoadSettings(_gameopt_settings, &_opt); -} - -static void Save_OPTS(void) -{ - SaveSettings(_gameopt_settings, &_opt); -} - -static void Load_PATS(void) -{ - /* Copy over default setting since some might not get loaded in - * a networking environment. This ensures for example that the local - * signal_side stays when joining a network-server */ - _patches = _patches_newgame; - LoadSettings(_patch_settings, &_patches); -} - -static void Save_PATS(void) -{ - SaveSettings(_patch_settings, &_patches); -} - -void CheckConfig(void) -{ - // fix up news_display_opt from old to new - int i; - uint32 tmp; - for (i = 0, tmp = _news_display_opt; i != 10; i++, tmp >>= 2) { - if ((tmp & 0x3) == 0x3) { // old settings - _news_display_opt = 0xAAAAAAAA; // set all news-messages to full 1010101010... - break; - } - } - - // Increase old default values for pf_maxdepth and pf_maxlength - // to support big networks. - if (_patches_newgame.pf_maxdepth == 16 && _patches_newgame.pf_maxlength == 512) { - _patches_newgame.pf_maxdepth = 48; - _patches_newgame.pf_maxlength = 4096; - } -} - -void UpdatePatches(void) -{ - /* Since old(er) savegames don't have any patches saved, we initialise - * them with the default values just as it was in the old days. - * Also new games need this copying-over */ - _patches = _patches_newgame; /* backwards compatibility */ -} - -const ChunkHandler _setting_chunk_handlers[] = { - { 'OPTS', Save_OPTS, Load_OPTS, CH_RIFF}, - { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST}, -}; - -static bool IsSignedVarMemType(VarType vt) -{ - switch (GetVarMemType(vt)) { - case SLE_VAR_I8: - case SLE_VAR_I16: - case SLE_VAR_I32: - case SLE_VAR_I64: - return true; - } - return false; -} |