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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/sdl.h
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/sdl.h')
-rw-r--r--src/sdl.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/sdl.h b/src/sdl.h
new file mode 100644
index 000000000..9fe374095
--- /dev/null
+++ b/src/sdl.h
@@ -0,0 +1,58 @@
+/* $Id$ */
+
+#ifndef SDL_H
+#define SDL_H
+
+const char* SdlOpen(uint32 x);
+void SdlClose(uint32 x);
+
+#ifdef WIN32
+ #define DYNAMICALLY_LOADED_SDL
+#endif
+
+#ifdef DYNAMICALLY_LOADED_SDL
+ #include <SDL.h>
+
+ typedef struct SDLProcs {
+ int (SDLCALL *SDL_Init)(Uint32);
+ int (SDLCALL *SDL_InitSubSystem)(Uint32);
+ char *(SDLCALL *SDL_GetError)(void);
+ void (SDLCALL *SDL_QuitSubSystem)(Uint32);
+ void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
+ void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
+ int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
+ void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
+ int (SDLCALL *SDL_ShowCursor)(int);
+ void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
+ int (SDLCALL *SDL_PollEvent)(SDL_Event *);
+ void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
+ uint32 (SDLCALL *SDL_GetTicks)(void);
+ int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
+ void (SDLCALL *SDL_PauseAudio)(int);
+ void (SDLCALL *SDL_CloseAudio)(void);
+ int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
+ void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
+ SDLMod (SDLCALL *SDL_GetModState)(void);
+ void (SDLCALL *SDL_Delay)(Uint32);
+ void (SDLCALL *SDL_Quit)(void);
+ SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
+ int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
+ void (SDLCALL *SDL_EnableUNICODE)(int);
+ void (SDLCALL *SDL_VideoDriverName)(char *, int);
+ SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
+ Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
+ SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int);
+ SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *);
+ int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
+ void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
+ Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
+ } SDLProcs;
+
+ extern SDLProcs sdl_proc;
+
+ #define SDL_CALL sdl_proc.
+#else
+ #define SDL_CALL
+#endif
+
+#endif /* SDL_H */