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authortruebrain <truebrain@openttd.org>2011-11-29 23:21:24 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:21:24 +0000
commit75c4bd280a720592ec4df26efbedd9df5baa2d8f (patch)
tree7e4a3248a93b55f9add46b9935bf3e1d8da93c84 /src/script
parentbbd9facb44dc09ded5500918319b770c63c0a981 (diff)
downloadopenttd-75c4bd280a720592ec4df26efbedd9df5baa2d8f.tar.xz
(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its own file)
Diffstat (limited to 'src/script')
-rw-r--r--src/script/api/script_controller.cpp3
-rw-r--r--src/script/api/script_object.cpp5
-rw-r--r--src/script/script_suspend.hpp52
3 files changed, 57 insertions, 3 deletions
diff --git a/src/script/api/script_controller.cpp b/src/script/api/script_controller.cpp
index bc6d060fd..e81af3603 100644
--- a/src/script/api/script_controller.cpp
+++ b/src/script/api/script_controller.cpp
@@ -21,6 +21,7 @@
#include "../../ai/ai_config.hpp"
#include "../../ai/ai.hpp"
#include "../script_fatalerror.hpp"
+#include "../script_suspend.hpp"
#include "script_log.hpp"
/* static */ void ScriptController::SetCommandDelay(int ticks)
@@ -40,7 +41,7 @@
ticks = 1;
}
- throw AI_VMSuspend(ticks, NULL);
+ throw Script_Suspend(ticks, NULL);
}
/* static */ void ScriptController::Print(bool error_msg, const char *message)
diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp
index cb01d3ee3..8cc9263c5 100644
--- a/src/script/api/script_object.cpp
+++ b/src/script/api/script_object.cpp
@@ -18,6 +18,7 @@
#include "../script_storage.hpp"
#include "../../ai/ai_instance.hpp"
#include "../script_fatalerror.hpp"
+#include "../script_suspend.hpp"
#include "script_error.hpp"
/**
@@ -265,7 +266,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
if (_networking) {
/* Suspend the AI till the command is really executed. */
- throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
+ throw Script_Suspend(-(int)GetDoCommandDelay(), callback);
} else {
IncreaseDoCommandCosts(res.GetCost());
@@ -273,7 +274,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
* both avoids confusion when a developer launched his AI in a
* multiplayer game, but also gives time for the GUI and human player
* to interact with the game. */
- throw AI_VMSuspend(GetDoCommandDelay(), callback);
+ throw Script_Suspend(GetDoCommandDelay(), callback);
}
NOT_REACHED();
diff --git a/src/script/script_suspend.hpp b/src/script/script_suspend.hpp
new file mode 100644
index 000000000..a67f3f514
--- /dev/null
+++ b/src/script/script_suspend.hpp
@@ -0,0 +1,52 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_suspend.hpp The Script_Suspend tracks the suspension of a script. */
+
+#ifndef SCRIPT_SUSPEND_HPP
+#define SCRIPT_SUSPEND_HPP
+
+/**
+ * The callback function when a script suspends.
+ */
+typedef void (Script_SuspendCallbackProc)(class AIInstance *instance);
+
+/**
+ * A throw-class that is given when the script wants to suspend.
+ */
+class Script_Suspend {
+public:
+ /**
+ * Create the suspend exception.
+ * @param time The amount of ticks to suspend.
+ * @param callback The callback to call when the script may resume again.
+ */
+ Script_Suspend(int time, Script_SuspendCallbackProc *callback) :
+ time(time),
+ callback(callback)
+ {}
+
+ /**
+ * Get the amount of ticks the script should be suspended.
+ * @return The amount of ticks to suspend the script.
+ */
+ int GetSuspendTime() { return time; }
+
+ /**
+ * Get the callback to call when the script can run again.
+ * @return The callback function to run.
+ */
+ Script_SuspendCallbackProc *GetSuspendCallback() { return callback; }
+
+private:
+ int time; ///< Amount of ticks to suspend the script.
+ Script_SuspendCallbackProc *callback; ///< Callback function to call when the script can run again.
+};
+
+#endif /* SCRIPT_SUSPEND_HPP */