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authorfrosch <frosch@openttd.org>2017-08-13 18:38:42 +0000
committerfrosch <frosch@openttd.org>2017-08-13 18:38:42 +0000
commitb4b98e51655012ea42dbc8ab9e455fbec0d04b39 (patch)
tree948fc802d5dfdca71454f6ce479e4f429e98488d /src/script
parent19bae485b028380fbdc94d02ebaecdf3ca23f932 (diff)
downloadopenttd-b4b98e51655012ea42dbc8ab9e455fbec0d04b39.tar.xz
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
Diffstat (limited to 'src/script')
-rw-r--r--src/script/api/script_error.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/script/api/script_error.cpp b/src/script/api/script_error.cpp
index 24c491995..87d2906c5 100644
--- a/src/script/api/script_error.cpp
+++ b/src/script/api/script_error.cpp
@@ -40,7 +40,8 @@ ScriptError::ScriptErrorMapString ScriptError::error_map_string = ScriptError::S
case TEXT_TAB_SPECIAL:
if (index < 0xE4) break; // Player name
- /* FALL THROUGH */
+ FALLTHROUGH;
+
case TEXT_TAB_TOWN:
if (index < 0xC0) break; // Town name
/* These strings are 'random' and have no meaning.