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author | frosch <frosch@openttd.org> | 2012-12-05 19:36:41 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-12-05 19:36:41 +0000 |
commit | d1ab0f03bcfc01be933d70edda9b95fb0ffeb8b4 (patch) | |
tree | e0ea4cdde0c4d20de3c397ba2453ee6b2e312246 /src/script | |
parent | 812ae4140a8566c2b4b43c6aa5bab5eecf82f18a (diff) | |
download | openttd-d1ab0f03bcfc01be933d70edda9b95fb0ffeb8b4.tar.xz |
(svn r24790) -Remove: Classic difficulty profiles.
Diffstat (limited to 'src/script')
-rw-r--r-- | src/script/api/game/game_window.hpp.sq | 4 | ||||
-rw-r--r-- | src/script/api/script_window.hpp | 4 |
2 files changed, 0 insertions, 8 deletions
diff --git a/src/script/api/game/game_window.hpp.sq b/src/script/api/game/game_window.hpp.sq index 1ba8dc44b..71d83c90f 100644 --- a/src/script/api/game/game_window.hpp.sq +++ b/src/script/api/game/game_window.hpp.sq @@ -990,10 +990,6 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_STATUS, "WID_GO_BASE_MUSIC_STATUS"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_TEXTFILE, "WID_GO_BASE_MUSIC_TEXTFILE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_DESCRIPTION, "WID_GO_BASE_MUSIC_DESCRIPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_LVL_EASY, "WID_GD_LVL_EASY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_LVL_MEDIUM, "WID_GD_LVL_MEDIUM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_LVL_HARD, "WID_GD_LVL_HARD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_LVL_CUSTOM, "WID_GD_LVL_CUSTOM"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_HIGHSCORE, "WID_GD_HIGHSCORE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_ACCEPT, "WID_GD_ACCEPT"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_CANCEL, "WID_GD_CANCEL"); diff --git a/src/script/api/script_window.hpp b/src/script/api/script_window.hpp index 67c4ce3c0..d1ee0a6bb 100644 --- a/src/script/api/script_window.hpp +++ b/src/script/api/script_window.hpp @@ -2098,10 +2098,6 @@ public: /** Widgets of the #GameDifficultyWindow class. */ enum GameDifficultyWidgets { - WID_GD_LVL_EASY = ::WID_GD_LVL_EASY, ///< Easy level button. - WID_GD_LVL_MEDIUM = ::WID_GD_LVL_MEDIUM, ///< Medium level button. - WID_GD_LVL_HARD = ::WID_GD_LVL_HARD, ///< Hard level button. - WID_GD_LVL_CUSTOM = ::WID_GD_LVL_CUSTOM, ///< Custom level button. WID_GD_HIGHSCORE = ::WID_GD_HIGHSCORE, ///< Highscore button. WID_GD_ACCEPT = ::WID_GD_ACCEPT, ///< Accept button. WID_GD_CANCEL = ::WID_GD_CANCEL, ///< Cancel button. |