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authorfrosch <frosch@openttd.org>2012-12-05 19:36:04 +0000
committerfrosch <frosch@openttd.org>2012-12-05 19:36:04 +0000
commit812ae4140a8566c2b4b43c6aa5bab5eecf82f18a (patch)
treeb79a9960ef438be736d9768a71336f8dd60f9416 /src/script
parente43bf5dabdb4a62b4e6b6812db422b962b4eaaf1 (diff)
downloadopenttd-812ae4140a8566c2b4b43c6aa5bab5eecf82f18a.tar.xz
(svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs.
Diffstat (limited to 'src/script')
-rw-r--r--src/script/script_info.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/script_info.cpp b/src/script/script_info.cpp
index 94c977225..a1db9e13e 100644
--- a/src/script/script_info.cpp
+++ b/src/script/script_info.cpp
@@ -293,7 +293,7 @@ int ScriptInfo::GetSettingDefaultValue(const char *name) const
for (ScriptConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
if (strcmp((*it).name, name) != 0) continue;
/* The default value depends on the difficulty level */
- switch (GetGameSettings().difficulty.diff_level) {
+ switch (GetGameSettings().script.settings_profile) {
case SP_EASY: return (*it).easy_value;
case SP_MEDIUM: return (*it).medium_value;
case SP_HARD: return (*it).hard_value;