summaryrefslogtreecommitdiff
path: root/src/script/script_instance.cpp
diff options
context:
space:
mode:
authortruebrain <truebrain@openttd.org>2011-11-29 23:21:33 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:21:33 +0000
commit3da8b5097a4643d531182173df36ca4d3b45a4e2 (patch)
treef310e6fd8a61909b60111f6b2e906e0ab6ff8231 /src/script/script_instance.cpp
parent75c4bd280a720592ec4df26efbedd9df5baa2d8f (diff)
downloadopenttd-3da8b5097a4643d531182173df36ca4d3b45a4e2.tar.xz
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
Diffstat (limited to 'src/script/script_instance.cpp')
-rw-r--r--src/script/script_instance.cpp653
1 files changed, 653 insertions, 0 deletions
diff --git a/src/script/script_instance.cpp b/src/script/script_instance.cpp
new file mode 100644
index 000000000..fa69932ce
--- /dev/null
+++ b/src/script/script_instance.cpp
@@ -0,0 +1,653 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_instance.cpp Implementation of ScriptInstance. */
+
+#include "../stdafx.h"
+#include "../debug.h"
+#include "../saveload/saveload.h"
+#include "../gui.h"
+
+#include "../script/squirrel_class.hpp"
+
+#include "script_fatalerror.hpp"
+#include "script_storage.hpp"
+#include "script_instance.hpp"
+
+#include "api/script_controller.hpp"
+#include "api/script_error.hpp"
+#include "api/script_event.hpp"
+#include "api/script_log.hpp"
+
+#include "../company_base.h"
+#include "../company_func.h"
+#include "../fileio_func.h"
+
+/** The maximum number of operations for saving or loading the data of a script. */
+static const int MAX_SL_OPS = 100000;
+/** The maximum number of operations for initial start of a script. */
+static const int MAX_CONSTRUCTOR_OPS = 100000;
+
+ScriptStorage::~ScriptStorage()
+{
+ /* Free our pointers */
+ if (event_data != NULL) ScriptEventController::FreeEventPointer();
+ if (log_data != NULL) ScriptLog::FreeLogPointer();
+}
+
+/**
+ * Callback called by squirrel when a script uses "print" and for error messages.
+ * @param error_msg Is this an error message?
+ * @param message The actual message text.
+ */
+static void PrintFunc(bool error_msg, const SQChar *message)
+{
+ /* Convert to OpenTTD internal capable string */
+ ScriptController::Print(error_msg, SQ2OTTD(message));
+}
+
+ScriptInstance::ScriptInstance(const char *APIName) :
+ engine(NULL),
+ controller(NULL),
+ storage(NULL),
+ instance(NULL),
+ is_started(false),
+ is_dead(false),
+ is_save_data_on_stack(false),
+ suspend(0),
+ callback(NULL)
+{
+ this->storage = new ScriptStorage();
+ this->engine = new Squirrel(APIName);
+ this->engine->SetPrintFunction(&PrintFunc);
+}
+
+void ScriptInstance::Initialize(const char *main_script, const char *instance_name)
+{
+ ScriptObject::ActiveInstance active(this);
+
+ this->controller = new ScriptController();
+
+ /* Register the API functions and classes */
+ this->engine->SetGlobalPointer(this->engine);
+ this->RegisterAPI();
+
+ try {
+ ScriptObject::SetAllowDoCommand(false);
+ /* Load and execute the script for this script */
+ if (strcmp(main_script, "%_dummy") == 0) {
+ extern void AI_CreateAIDummy(HSQUIRRELVM vm);
+ AI_CreateAIDummy(this->engine->GetVM());
+ } else if (!this->engine->LoadScript(main_script) || this->engine->IsSuspended()) {
+ if (this->engine->IsSuspended()) ScriptLog::Error("This script took too long to load script. AI is not started.");
+ this->Died();
+ return;
+ }
+
+ /* Create the main-class */
+ this->instance = MallocT<SQObject>(1);
+ if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
+ this->Died();
+ return;
+ }
+ ScriptObject::SetAllowDoCommand(true);
+ } catch (Script_FatalError e) {
+ this->is_dead = true;
+ this->engine->ThrowError(e.GetErrorMessage());
+ this->engine->ResumeError();
+ this->Died();
+ }
+}
+
+void ScriptInstance::RegisterAPI()
+{
+ squirrel_register_std(this->engine);
+}
+
+ScriptInstance::~ScriptInstance()
+{
+ ScriptObject::ActiveInstance active(this);
+
+ if (instance != NULL) this->engine->ReleaseObject(this->instance);
+ if (engine != NULL) delete this->engine;
+ delete this->storage;
+ delete this->controller;
+ free(this->instance);
+}
+
+void ScriptInstance::Continue()
+{
+ assert(this->suspend < 0);
+ this->suspend = -this->suspend - 1;
+}
+
+void ScriptInstance::Died()
+{
+ DEBUG(ai, 0, "The script died unexpectedly.");
+ this->is_dead = true;
+
+ if (this->instance != NULL) this->engine->ReleaseObject(this->instance);
+ delete this->engine;
+ this->instance = NULL;
+ this->engine = NULL;
+}
+
+void ScriptInstance::GameLoop()
+{
+ ScriptObject::ActiveInstance active(this);
+
+ if (this->IsDead()) return;
+ if (this->engine->HasScriptCrashed()) {
+ /* The script crashed during saving, kill it here. */
+ this->Died();
+ return;
+ }
+ this->controller->ticks++;
+
+ if (this->suspend < -1) this->suspend++; // Multiplayer suspend, increase up to -1.
+ if (this->suspend < 0) return; // Multiplayer suspend, wait for Continue().
+ if (--this->suspend > 0) return; // Singleplayer suspend, decrease to 0.
+
+ /* If there is a callback to call, call that first */
+ if (this->callback != NULL) {
+ if (this->is_save_data_on_stack) {
+ sq_poptop(this->engine->GetVM());
+ this->is_save_data_on_stack = false;
+ }
+ try {
+ this->callback(this);
+ } catch (Script_Suspend e) {
+ this->suspend = e.GetSuspendTime();
+ this->callback = e.GetSuspendCallback();
+
+ return;
+ }
+ }
+
+ this->suspend = 0;
+ this->callback = NULL;
+
+ if (!this->is_started) {
+ try {
+ ScriptObject::SetAllowDoCommand(false);
+ /* Run the constructor if it exists. Don't allow any DoCommands in it. */
+ if (this->engine->MethodExists(*this->instance, "constructor")) {
+ if (!this->engine->CallMethod(*this->instance, "constructor", MAX_CONSTRUCTOR_OPS) || this->engine->IsSuspended()) {
+ if (this->engine->IsSuspended()) ScriptLog::Error("This script took too long to initialize. Script is not started.");
+ this->Died();
+ return;
+ }
+ }
+ if (!this->CallLoad() || this->engine->IsSuspended()) {
+ if (this->engine->IsSuspended()) ScriptLog::Error("This script took too long in the Load function. Script is not started.");
+ this->Died();
+ return;
+ }
+ ScriptObject::SetAllowDoCommand(true);
+ /* Start the script by calling Start() */
+ if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.ai.ai_max_opcode_till_suspend) || !this->engine->IsSuspended()) this->Died();
+ } catch (Script_Suspend e) {
+ this->suspend = e.GetSuspendTime();
+ this->callback = e.GetSuspendCallback();
+ } catch (Script_FatalError e) {
+ this->is_dead = true;
+ this->engine->ThrowError(e.GetErrorMessage());
+ this->engine->ResumeError();
+ this->Died();
+ }
+
+ this->is_started = true;
+ return;
+ }
+ if (this->is_save_data_on_stack) {
+ sq_poptop(this->engine->GetVM());
+ this->is_save_data_on_stack = false;
+ }
+
+ /* Continue the VM */
+ try {
+ if (!this->engine->Resume(_settings_game.ai.ai_max_opcode_till_suspend)) this->Died();
+ } catch (Script_Suspend e) {
+ this->suspend = e.GetSuspendTime();
+ this->callback = e.GetSuspendCallback();
+ } catch (Script_FatalError e) {
+ this->is_dead = true;
+ this->engine->ThrowError(e.GetErrorMessage());
+ this->engine->ResumeError();
+ this->Died();
+ }
+}
+
+void ScriptInstance::CollectGarbage() const
+{
+ if (this->is_started && !this->IsDead()) this->engine->CollectGarbage();
+}
+
+/* static */ void ScriptInstance::DoCommandReturn(ScriptInstance *instance)
+{
+ instance->engine->InsertResult(ScriptObject::GetLastCommandRes());
+}
+
+/* static */ void ScriptInstance::DoCommandReturnVehicleID(ScriptInstance *instance)
+{
+ instance->engine->InsertResult(ScriptObject::GetNewVehicleID());
+}
+
+/* static */ void ScriptInstance::DoCommandReturnSignID(ScriptInstance *instance)
+{
+ instance->engine->InsertResult(ScriptObject::GetNewSignID());
+}
+
+/* static */ void ScriptInstance::DoCommandReturnGroupID(ScriptInstance *instance)
+{
+ instance->engine->InsertResult(ScriptObject::GetNewGroupID());
+}
+
+ScriptStorage *ScriptInstance::GetStorage()
+{
+ return this->storage;
+}
+
+void *ScriptInstance::GetLogPointer()
+{
+ ScriptObject::ActiveInstance active(this);
+
+ return ScriptObject::GetLogPointer();
+}
+
+/*
+ * All data is stored in the following format:
+ * First 1 byte indicating if there is a data blob at all.
+ * 1 byte indicating the type of data.
+ * The data itself, this differs per type:
+ * - integer: a binary representation of the integer (int32).
+ * - string: First one byte with the string length, then a 0-terminated char
+ * array. The string can't be longer than 255 bytes (including
+ * terminating '\0').
+ * - array: All data-elements of the array are saved recursive in this
+ * format, and ended with an element of the type
+ * SQSL_ARRAY_TABLE_END.
+ * - table: All key/value pairs are saved in this format (first key 1, then
+ * value 1, then key 2, etc.). All keys and values can have an
+ * arbitrary type (as long as it is supported by the save function
+ * of course). The table is ended with an element of the type
+ * SQSL_ARRAY_TABLE_END.
+ * - bool: A single byte with value 1 representing true and 0 false.
+ * - null: No data.
+ */
+
+/** The type of the data that follows in the savegame. */
+enum SQSaveLoadType {
+ SQSL_INT = 0x00, ///< The following data is an integer.
+ SQSL_STRING = 0x01, ///< The following data is an string.
+ SQSL_ARRAY = 0x02, ///< The following data is an array.
+ SQSL_TABLE = 0x03, ///< The following data is an table.
+ SQSL_BOOL = 0x04, ///< The following data is a boolean.
+ SQSL_NULL = 0x05, ///< A null variable.
+ SQSL_ARRAY_TABLE_END = 0xFF, ///< Marks the end of an array or table, no data follows.
+};
+
+static byte _script_sl_byte; ///< Used as source/target by the script saveload code to store/load a single byte.
+
+/** SaveLoad array that saves/loads exactly one byte. */
+static const SaveLoad _script_byte[] = {
+ SLEG_VAR(_script_sl_byte, SLE_UINT8),
+ SLE_END()
+};
+
+static const uint SCRIPTSAVE_MAX_DEPTH = 25; ///< The maximum recursive depth for items stored in the savegame.
+
+/* static */ bool ScriptInstance::SaveObject(HSQUIRRELVM vm, SQInteger index, int max_depth, bool test)
+{
+ if (max_depth == 0) {
+ ScriptLog::Error("Savedata can only be nested to 25 deep. No data saved.");
+ return false;
+ }
+
+ switch (sq_gettype(vm, index)) {
+ case OT_INTEGER: {
+ if (!test) {
+ _script_sl_byte = SQSL_INT;
+ SlObject(NULL, _script_byte);
+ }
+ SQInteger res;
+ sq_getinteger(vm, index, &res);
+ if (!test) {
+ int value = (int)res;
+ SlArray(&value, 1, SLE_INT32);
+ }
+ return true;
+ }
+
+ case OT_STRING: {
+ if (!test) {
+ _script_sl_byte = SQSL_STRING;
+ SlObject(NULL, _script_byte);
+ }
+ const SQChar *res;
+ sq_getstring(vm, index, &res);
+ /* @bug if a string longer than 512 characters is given to SQ2OTTD, the
+ * internal buffer overflows. */
+ const char *buf = SQ2OTTD(res);
+ size_t len = strlen(buf) + 1;
+ if (len >= 255) {
+ ScriptLog::Error("Maximum string length is 254 chars. No data saved.");
+ return false;
+ }
+ if (!test) {
+ _script_sl_byte = (byte)len;
+ SlObject(NULL, _script_byte);
+ SlArray(const_cast<char *>(buf), len, SLE_CHAR);
+ }
+ return true;
+ }
+
+ case OT_ARRAY: {
+ if (!test) {
+ _script_sl_byte = SQSL_ARRAY;
+ SlObject(NULL, _script_byte);
+ }
+ sq_pushnull(vm);
+ while (SQ_SUCCEEDED(sq_next(vm, index - 1))) {
+ /* Store the value */
+ bool res = SaveObject(vm, -1, max_depth - 1, test);
+ sq_pop(vm, 2);
+ if (!res) {
+ sq_pop(vm, 1);
+ return false;
+ }
+ }
+ sq_pop(vm, 1);
+ if (!test) {
+ _script_sl_byte = SQSL_ARRAY_TABLE_END;
+ SlObject(NULL, _script_byte);
+ }
+ return true;
+ }
+
+ case OT_TABLE: {
+ if (!test) {
+ _script_sl_byte = SQSL_TABLE;
+ SlObject(NULL, _script_byte);
+ }
+ sq_pushnull(vm);
+ while (SQ_SUCCEEDED(sq_next(vm, index - 1))) {
+ /* Store the key + value */
+ bool res = SaveObject(vm, -2, max_depth - 1, test) && SaveObject(vm, -1, max_depth - 1, test);
+ sq_pop(vm, 2);
+ if (!res) {
+ sq_pop(vm, 1);
+ return false;
+ }
+ }
+ sq_pop(vm, 1);
+ if (!test) {
+ _script_sl_byte = SQSL_ARRAY_TABLE_END;
+ SlObject(NULL, _script_byte);
+ }
+ return true;
+ }
+
+ case OT_BOOL: {
+ if (!test) {
+ _script_sl_byte = SQSL_BOOL;
+ SlObject(NULL, _script_byte);
+ }
+ SQBool res;
+ sq_getbool(vm, index, &res);
+ if (!test) {
+ _script_sl_byte = res ? 1 : 0;
+ SlObject(NULL, _script_byte);
+ }
+ return true;
+ }
+
+ case OT_NULL: {
+ if (!test) {
+ _script_sl_byte = SQSL_NULL;
+ SlObject(NULL, _script_byte);
+ }
+ return true;
+ }
+
+ default:
+ ScriptLog::Error("You tried to save an unsupported type. No data saved.");
+ return false;
+ }
+}
+
+/* static */ void ScriptInstance::SaveEmpty()
+{
+ _script_sl_byte = 0;
+ SlObject(NULL, _script_byte);
+}
+
+void ScriptInstance::Save()
+{
+ ScriptObject::ActiveInstance active(this);
+
+ /* Don't save data if the script didn't start yet or if it crashed. */
+ if (this->engine == NULL || this->engine->HasScriptCrashed()) {
+ SaveEmpty();
+ return;
+ }
+
+ HSQUIRRELVM vm = this->engine->GetVM();
+ if (this->is_save_data_on_stack) {
+ _script_sl_byte = 1;
+ SlObject(NULL, _script_byte);
+ /* Save the data that was just loaded. */
+ SaveObject(vm, -1, SCRIPTSAVE_MAX_DEPTH, false);
+ } else if (!this->is_started) {
+ SaveEmpty();
+ return;
+ } else if (this->engine->MethodExists(*this->instance, "Save")) {
+ HSQOBJECT savedata;
+ /* We don't want to be interrupted during the save function. */
+ bool backup_allow = ScriptObject::GetAllowDoCommand();
+ ScriptObject::SetAllowDoCommand(false);
+ try {
+ if (!this->engine->CallMethod(*this->instance, "Save", &savedata, MAX_SL_OPS)) {
+ /* The script crashed in the Save function. We can't kill
+ * it here, but do so in the next script tick. */
+ SaveEmpty();
+ this->engine->CrashOccurred();
+ return;
+ }
+ } catch (Script_FatalError e) {
+ /* If we don't mark the script as dead here cleaning up the squirrel
+ * stack could throw Script_FatalError again. */
+ this->is_dead = true;
+ this->engine->ThrowError(e.GetErrorMessage());
+ this->engine->ResumeError();
+ SaveEmpty();
+ /* We can't kill the script here, so mark it as crashed (not dead) and
+ * kill it in the next script tick. */
+ this->is_dead = false;
+ this->engine->CrashOccurred();
+ return;
+ }
+ ScriptObject::SetAllowDoCommand(backup_allow);
+
+ if (!sq_istable(savedata)) {
+ ScriptLog::Error(this->engine->IsSuspended() ? "This script took too long to Save." : "Save function should return a table.");
+ SaveEmpty();
+ this->engine->CrashOccurred();
+ return;
+ }
+ sq_pushobject(vm, savedata);
+ if (SaveObject(vm, -1, SCRIPTSAVE_MAX_DEPTH, true)) {
+ _script_sl_byte = 1;
+ SlObject(NULL, _script_byte);
+ SaveObject(vm, -1, SCRIPTSAVE_MAX_DEPTH, false);
+ this->is_save_data_on_stack = true;
+ } else {
+ SaveEmpty();
+ this->engine->CrashOccurred();
+ }
+ } else {
+ ScriptLog::Warning("Save function is not implemented");
+ _script_sl_byte = 0;
+ SlObject(NULL, _script_byte);
+ }
+}
+
+void ScriptInstance::Suspend()
+{
+ HSQUIRRELVM vm = this->engine->GetVM();
+ Squirrel::DecreaseOps(vm, _settings_game.ai.ai_max_opcode_till_suspend);
+}
+
+/* static */ bool ScriptInstance::LoadObjects(HSQUIRRELVM vm)
+{
+ SlObject(NULL, _script_byte);
+ switch (_script_sl_byte) {
+ case SQSL_INT: {
+ int value;
+ SlArray(&value, 1, SLE_INT32);
+ if (vm != NULL) sq_pushinteger(vm, (SQInteger)value);
+ return true;
+ }
+
+ case SQSL_STRING: {
+ SlObject(NULL, _script_byte);
+ static char buf[256];
+ SlArray(buf, _script_sl_byte, SLE_CHAR);
+ if (vm != NULL) sq_pushstring(vm, OTTD2SQ(buf), -1);
+ return true;
+ }
+
+ case SQSL_ARRAY: {
+ if (vm != NULL) sq_newarray(vm, 0);
+ while (LoadObjects(vm)) {
+ if (vm != NULL) sq_arrayappend(vm, -2);
+ /* The value is popped from the stack by squirrel. */
+ }
+ return true;
+ }
+
+ case SQSL_TABLE: {
+ if (vm != NULL) sq_newtable(vm);
+ while (LoadObjects(vm)) {
+ LoadObjects(vm);
+ if (vm != NULL) sq_rawset(vm, -3);
+ /* The key (-2) and value (-1) are popped from the stack by squirrel. */
+ }
+ return true;
+ }
+
+ case SQSL_BOOL: {
+ SlObject(NULL, _script_byte);
+ if (vm != NULL) sq_pushinteger(vm, (SQBool)(_script_sl_byte != 0));
+ return true;
+ }
+
+ case SQSL_NULL: {
+ if (vm != NULL) sq_pushnull(vm);
+ return true;
+ }
+
+ case SQSL_ARRAY_TABLE_END: {
+ return false;
+ }
+
+ default: NOT_REACHED();
+ }
+}
+
+/* static */ void ScriptInstance::LoadEmpty()
+{
+ SlObject(NULL, _script_byte);
+ /* Check if there was anything saved at all. */
+ if (_script_sl_byte == 0) return;
+
+ LoadObjects(NULL);
+}
+
+void ScriptInstance::Load(int version)
+{
+ ScriptObject::ActiveInstance active(this);
+
+ if (this->engine == NULL || version == -1) {
+ LoadEmpty();
+ return;
+ }
+ HSQUIRRELVM vm = this->engine->GetVM();
+
+ SlObject(NULL, _script_byte);
+ /* Check if there was anything saved at all. */
+ if (_script_sl_byte == 0) return;
+
+ sq_pushinteger(vm, version);
+ LoadObjects(vm);
+ this->is_save_data_on_stack = true;
+}
+
+bool ScriptInstance::CallLoad()
+{
+ HSQUIRRELVM vm = this->engine->GetVM();
+ /* Is there save data that we should load? */
+ if (!this->is_save_data_on_stack) return true;
+ /* Whatever happens, after CallLoad the savegame data is removed from the stack. */
+ this->is_save_data_on_stack = false;
+
+ if (!this->engine->MethodExists(*this->instance, "Load")) {
+ ScriptLog::Warning("Loading failed: there was data for the script to load, but the script does not have a Load() function.");
+
+ /* Pop the savegame data and version. */
+ sq_pop(vm, 2);
+ return true;
+ }
+
+ /* Go to the instance-root */
+ sq_pushobject(vm, *this->instance);
+ /* Find the function-name inside the script */
+ sq_pushstring(vm, OTTD2SQ("Load"), -1);
+ /* Change the "Load" string in a function pointer */
+ sq_get(vm, -2);
+ /* Push the main instance as "this" object */
+ sq_pushobject(vm, *this->instance);
+ /* Push the version data and savegame data as arguments */
+ sq_push(vm, -5);
+ sq_push(vm, -5);
+
+ /* Call the script load function. sq_call removes the arguments (but not the
+ * function pointer) from the stack. */
+ if (SQ_FAILED(sq_call(vm, 3, SQFalse, SQFalse, MAX_SL_OPS))) return false;
+
+ /* Pop 1) The version, 2) the savegame data, 3) the object instance, 4) the function pointer. */
+ sq_pop(vm, 4);
+ return true;
+}
+
+SQInteger ScriptInstance::GetOpsTillSuspend()
+{
+ return this->engine->GetOpsTillSuspend();
+}
+
+void ScriptInstance::DoCommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
+{
+ ScriptObject::ActiveInstance active(this);
+
+ ScriptObject::SetLastCommandRes(result.Succeeded());
+
+ if (result.Failed()) {
+ ScriptObject::SetLastError(ScriptError::StringToError(result.GetErrorMessage()));
+ } else {
+ ScriptObject::IncreaseDoCommandCosts(result.GetCost());
+ ScriptObject::SetLastCost(result.GetCost());
+ }
+}
+
+void ScriptInstance::InsertEvent(class ScriptEvent *event)
+{
+ ScriptObject::ActiveInstance active(this);
+
+ ScriptEventController::InsertEvent(event);
+}