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authorPatric Stout <truebrain@openttd.org>2021-06-14 10:05:30 +0200
committerPatric Stout <github@truebrain.nl>2021-07-02 22:21:58 +0200
commit7dd5fd6ed497e1da40c13075d6e37b54ab12a082 (patch)
tree19f2e49e0e9ad714cec2fcf917dca954d33d8c0a /src/script/script_instance.cpp
parent513641f9baaa732ab8000bc452a26284ae601f32 (diff)
downloadopenttd-7dd5fd6ed497e1da40c13075d6e37b54ab12a082.tar.xz
Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you MAP-chunks), but anything else can. With this framework, we can add headers for each chunk explaining how each chunk looks like in detail. They also will all be tables, making it a lot easier to read in external tooling, and opening the way to consider a database (like SQLite) to use as savegame format. Lastly, with the headers in the savegame, you can freely add fields without needing a savegame version bump; older versions of OpenTTD will simply ignore the new field. This also means we can remove all the SLE_CONDNULL, as they are irrelevant. The next few commits will start using this framework.
Diffstat (limited to 'src/script/script_instance.cpp')
-rw-r--r--src/script/script_instance.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/script_instance.cpp b/src/script/script_instance.cpp
index 2665a8684..1d57383a9 100644
--- a/src/script/script_instance.cpp
+++ b/src/script/script_instance.cpp
@@ -345,7 +345,7 @@ static byte _script_sl_byte; ///< Used as source/target by the script saveload c
/** SaveLoad array that saves/loads exactly one byte. */
static const SaveLoad _script_byte[] = {
- SLEG_VAR(_script_sl_byte, SLE_UINT8),
+ SLEG_VAR("type", _script_sl_byte, SLE_UINT8),
};
/* static */ bool ScriptInstance::SaveObject(HSQUIRRELVM vm, SQInteger index, int max_depth, bool test)