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author | truebrain <truebrain@openttd.org> | 2011-11-29 23:26:52 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-11-29 23:26:52 +0000 |
commit | 3e6d0261291a1c91bf4f57c06fd9d180c175befc (patch) | |
tree | 11dcdfe79e138b991d531fa3d6955fdd99f5e428 /src/script/script_info_dummy.cpp | |
parent | 4505edbd4715befb0944e91ad7f986a8ca83f113 (diff) | |
download | openttd-3e6d0261291a1c91bf4f57c06fd9d180c175befc.tar.xz |
(svn r23366) -Codechange: move most of the Dummy code to script/, unifying it
Diffstat (limited to 'src/script/script_info_dummy.cpp')
-rw-r--r-- | src/script/script_info_dummy.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/script/script_info_dummy.cpp b/src/script/script_info_dummy.cpp new file mode 100644 index 000000000..4620ce8f7 --- /dev/null +++ b/src/script/script_info_dummy.cpp @@ -0,0 +1,111 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_info_dummy.cpp Implementation of a dummy Script. */ + +#include <squirrel.h> +#include "../stdafx.h" + +#include "../string_func.h" +#include "../strings_func.h" +#include "table/strings.h" + +/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir, + * leaving no Scripts available. The complexity to solve this is insane, and + * therefor the alternative is used, and make sure there is always a Script + * available, no matter what the situation is. By defining it in C++, there + * is simply no way a user can delete it, and therefor safe to use. It has + * to be noted that this Script is complete invisible for the user, and impossible + * to select manual. It is a fail-over in case no Scripts are available. + */ + +/** Run the dummy info.nut. */ +void Script_CreateDummyInfo(HSQUIRRELVM vm, const char *type, const char *dir) +{ + char dummy_script[4096]; + char *dp = dummy_script; + dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sInfo {\n", type, type); + dp += seprintf(dp, lastof(dummy_script), "function GetAuthor() { return \"OpenTTD Developers Team\"; }\n"); + dp += seprintf(dp, lastof(dummy_script), "function GetName() { return \"Dummy%s\"; }\n", type); + dp += seprintf(dp, lastof(dummy_script), "function GetShortName() { return \"DUMM\"; }\n"); + dp += seprintf(dp, lastof(dummy_script), "function GetDescription() { return \"A Dummy %s that is loaded when your %s/ dir is empty\"; }\n", type, dir); + dp += seprintf(dp, lastof(dummy_script), "function GetVersion() { return 1; }\n"); + dp += seprintf(dp, lastof(dummy_script), "function GetDate() { return \"2008-07-26\"; }\n"); + dp += seprintf(dp, lastof(dummy_script), "function CreateInstance() { return \"Dummy%s\"; }\n", type); + dp += seprintf(dp, lastof(dummy_script), "} RegisterDummy%s(Dummy%s());\n", type, type); + + const SQChar *sq_dummy_script = OTTD2SQ(dummy_script); + + sq_pushroottable(vm); + + /* Load and run the script */ + if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, scstrlen(sq_dummy_script), _SC("dummy"), SQTrue))) { + sq_push(vm, -2); + if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) { + sq_pop(vm, 1); + return; + } + } + NOT_REACHED(); +} + +/** Run the dummy AI and let it generate an error message. */ +void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type) +{ + /* We want to translate the error message. + * We do this in three steps: + * 1) We get the error message + */ + char error_message[1024]; + GetString(error_message, string, lastof(error_message)); + + /* Make escapes for all quotes and slashes. */ + char safe_error_message[1024]; + char *q = safe_error_message; + for (const char *p = error_message; *p != '\0' && q < lastof(safe_error_message) - 2; p++, q++) { + if (*p == '"' || *p == '\\') *q++ = '\\'; + *q = *p; + } + *q = '\0'; + + /* 2) We construct the AI's code. This is done by merging a header, body and footer */ + char dummy_script[4096]; + char *dp = dummy_script; + dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sController {\n function Start()\n {\n", type, type); + + /* As special trick we need to split the error message on newlines and + * emit each newline as a separate error printing string. */ + char *newline; + char *p = safe_error_message; + do { + newline = strchr(p, '\n'); + if (newline != NULL) *newline = '\0'; + + dp += seprintf(dp, lastof(dummy_script), " %sLog.Error(\"%s\");\n", type, p); + p = newline + 1; + } while (newline != NULL); + + dp = strecpy(dp, " }\n}\n", lastof(dummy_script)); + + /* 3) We translate the error message in the character format that Squirrel wants. + * We can use the fact that the wchar string printing also uses %s to print + * old style char strings, which is what was generated during the script generation. */ + const SQChar *sq_dummy_script = OTTD2SQ(dummy_script); + + /* And finally we load and run the script */ + sq_pushroottable(vm); + if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, scstrlen(sq_dummy_script), _SC("dummy"), SQTrue))) { + sq_push(vm, -2); + if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) { + sq_pop(vm, 1); + return; + } + } + NOT_REACHED(); +} |