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author | rubidium <rubidium@openttd.org> | 2014-04-23 20:13:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-04-23 20:13:33 +0000 |
commit | 0463dbdc9e5b39399765015c394e29dedaf7d041 (patch) | |
tree | 0d115f2027997f6c452d59d63919f9a6d05cb8be /src/script/script_info_dummy.cpp | |
parent | 287ecd158249628a9b12aa5567e0e188499084f5 (diff) | |
download | openttd-0463dbdc9e5b39399765015c394e29dedaf7d041.tar.xz |
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
Diffstat (limited to 'src/script/script_info_dummy.cpp')
-rw-r--r-- | src/script/script_info_dummy.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/script/script_info_dummy.cpp b/src/script/script_info_dummy.cpp index b84630332..b70032f44 100644 --- a/src/script/script_info_dummy.cpp +++ b/src/script/script_info_dummy.cpp @@ -15,6 +15,8 @@ #include "../string_func.h" #include "../strings_func.h" +#include "../safeguards.h" + /* The reason this exists in C++, is that a user can trash his ai/ or game/ dir, * leaving no Scripts available. The complexity to solve this is insane, and * therefore the alternative is used, and make sure there is always a Script |