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authorrubidium <rubidium@openttd.org>2014-04-23 20:13:33 +0000
committerrubidium <rubidium@openttd.org>2014-04-23 20:13:33 +0000
commit0463dbdc9e5b39399765015c394e29dedaf7d041 (patch)
tree0d115f2027997f6c452d59d63919f9a6d05cb8be /src/script/script_info_dummy.cpp
parent287ecd158249628a9b12aa5567e0e188499084f5 (diff)
downloadopenttd-0463dbdc9e5b39399765015c394e29dedaf7d041.tar.xz
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
Diffstat (limited to 'src/script/script_info_dummy.cpp')
-rw-r--r--src/script/script_info_dummy.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/script/script_info_dummy.cpp b/src/script/script_info_dummy.cpp
index b84630332..b70032f44 100644
--- a/src/script/script_info_dummy.cpp
+++ b/src/script/script_info_dummy.cpp
@@ -15,6 +15,8 @@
#include "../string_func.h"
#include "../strings_func.h"
+#include "../safeguards.h"
+
/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir,
* leaving no Scripts available. The complexity to solve this is insane, and
* therefore the alternative is used, and make sure there is always a Script