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authormatthijs <matthijs@openttd.org>2013-02-14 11:06:12 +0000
committermatthijs <matthijs@openttd.org>2013-02-14 11:06:12 +0000
commit328ed1cf94a5a18fad75ae7057202b5c05138765 (patch)
treea5c8d78bae456bd8681f6f8f54e85febf7c236b9 /src/script/script_config.hpp
parentafcb4a25b22abb229dd302339fbf7b603c0e1deb (diff)
downloadopenttd-328ed1cf94a5a18fad75ae7057202b5c05138765.tar.xz
(svn r24993) -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
- This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE. - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system. - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation. - The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0
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