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author | rubidium <rubidium@openttd.org> | 2013-07-12 18:54:27 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2013-07-12 18:54:27 +0000 |
commit | 81ce9ad1897819c94099e3c542bb7f480ba0f57b (patch) | |
tree | ff3ec18f5d96d1d28895734bc13a81647b3cd7d3 /src/script/script_config.hpp | |
parent | 11f756ac974b1da2afd68a2496ae3f07e4da393d (diff) | |
download | openttd-81ce9ad1897819c94099e3c542bb7f480ba0f57b.tar.xz |
(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
Diffstat (limited to 'src/script/script_config.hpp')
-rw-r--r-- | src/script/script_config.hpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp index 23822de88..0350f8ded 100644 --- a/src/script/script_config.hpp +++ b/src/script/script_config.hpp @@ -108,6 +108,16 @@ public: }; /** + * As long as the default of a setting has not been changed, the value of + * the setting is not stored. This to allow changing the difficulty setting + * without having to reset the script's config. However, when a setting may + * not be changed in game, we must "anchor" this value to what the setting + * would be at the time of starting. Otherwise changing the difficulty + * setting would change the setting's value (which isn't allowed). + */ + void AnchorUnchangeableSettings(); + + /** * Get the value of a setting for this config. It might fallback to his * 'info' to find the default value (if not set or if not-custom difficulty * level). |