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authortruebrain <truebrain@openttd.org>2011-11-29 23:26:35 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:26:35 +0000
commit34d7f01cccfbb4dcd09f0b68ded513f495fa69ed (patch)
treef7d152f88f52d5c883538a5218138fa3a256dc1e /src/script/script_config.hpp
parentc38c16773ca0bc5c928486b18318eb5b147f8ff0 (diff)
downloadopenttd-34d7f01cccfbb4dcd09f0b68ded513f495fa69ed.tar.xz
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
Diffstat (limited to 'src/script/script_config.hpp')
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1 files changed, 191 insertions, 0 deletions
diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp
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+++ b/src/script/script_config.hpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_config.hpp ScriptConfig stores the configuration settings of every Script. */
+
+#ifndef SCRIPT_CONFIG_HPP
+#define SCRIPT_CONFIG_HPP
+
+#include <map>
+#include <list>
+#include "../core/smallmap_type.hpp"
+#include "../core/string_compare_type.hpp"
+#include "../company_type.h"
+
+/** Bitmask of flags for Script settings. */
+enum ScriptConfigFlags {
+ SCRIPTCONFIG_NONE = 0x0, ///< No flags set.
+ SCRIPTCONFIG_RANDOM = 0x1, ///< When randomizing the Script, pick any value between min_value and max_value when on custom difficulty setting.
+ SCRIPTCONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
+ SCRIPTCONFIG_INGAME = 0x4, ///< This setting can be changed while the Script is running.
+ SCRIPTCONFIG_DEVELOPER = 0x8, ///< This setting will only be visible when the Script development tools are active.
+};
+
+typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels.
+
+/** Info about a single Script setting. */
+struct ScriptConfigItem {
+ const char *name; ///< The name of the configuration setting.
+ const char *description; ///< The description of the configuration setting.
+ int min_value; ///< The minimal value this configuration setting can have.
+ int max_value; ///< The maximal value this configuration setting can have.
+ int custom_value; ///< The default value on custom difficulty setting.
+ int easy_value; ///< The default value on easy difficulty setting.
+ int medium_value; ///< The default value on medium difficulty setting.
+ int hard_value; ///< The default value on hard difficulty setting.
+ int random_deviation; ///< The maximum random deviation from the default value.
+ int step_size; ///< The step size in the gui.
+ ScriptConfigFlags flags; ///< Flags for the configuration setting.
+ LabelMapping *labels; ///< Text labels for the integer values.
+};
+
+typedef std::list<ScriptConfigItem> ScriptConfigItemList; ///< List of ScriptConfig items.
+
+extern ScriptConfigItem _start_date_config;
+
+/**
+ * Script settings.
+ */
+class ScriptConfig {
+protected:
+ /** List with name=>value pairs of all script-specific settings */
+ typedef std::map<const char *, int, StringCompare> SettingValueList;
+
+public:
+ ScriptConfig() :
+ name(NULL),
+ version(-1),
+ info(NULL),
+ config_list(NULL),
+ is_random(false)
+ {}
+
+ /**
+ * Create a new Script config that is a copy of an existing config.
+ * @param config The object to copy.
+ */
+ ScriptConfig(const ScriptConfig *config);
+
+ /** Delete an Script configuration. */
+ virtual ~ScriptConfig();
+
+ /**
+ * Set another Script to be loaded in this slot.
+ * @param name The name of the Script.
+ * @param version The version of the Script to load, or -1 of latest.
+ * @param force_exact_match If true try to find the exact same version
+ * as specified. If false any compatible version is ok.
+ * @param is_random Is the Script chosen randomly?
+ */
+ void Change(const char *name, int version = -1, bool force_exact_match = false, bool is_random = false);
+
+ /**
+ * Get the ScriptInfo linked to this ScriptConfig.
+ */
+ class ScriptInfo *GetInfo() const;
+
+ /**
+ * Get the config list for this ScriptConfig.
+ */
+ const ScriptConfigItemList *GetConfigList();
+
+ /**
+ * Where to get the config from, either default (depends on current game
+ * mode) or force either newgame or normal
+ */
+ enum ScriptSettingSource {
+ SSS_DEFAULT, ///< Get the Script config from the current game mode
+ SSS_FORCE_NEWGAME, ///< Get the newgame Script config
+ SSS_FORCE_GAME, ///< Get the Script config from the current game
+ };
+
+ /**
+ * Get the value of a setting for this config. It might fallback to his
+ * 'info' to find the default value (if not set or if not-custom difficulty
+ * level).
+ * @return The (default) value of the setting, or -1 if the setting was not
+ * found.
+ */
+ virtual int GetSetting(const char *name) const;
+
+ /**
+ * Set the value of a setting for this config.
+ */
+ virtual void SetSetting(const char *name, int value);
+
+ /**
+ * Reset all settings to their default value.
+ */
+ void ResetSettings();
+
+ /**
+ * Randomize all settings the Script requested to be randomized.
+ */
+ void AddRandomDeviation();
+
+ /**
+ * Is this config attached to an Script? In other words, is there a Script
+ * that is assigned to this slot.
+ */
+ bool HasScript() const;
+
+ /**
+ * Is the current Script a randomly chosen Script?
+ */
+ bool IsRandom() const;
+
+ /**
+ * Get the name of the Script.
+ */
+ const char *GetName() const;
+
+ /**
+ * Get the version of the Script.
+ */
+ int GetVersion() const;
+
+ /**
+ * Convert a string which is stored in the config file or savegames to
+ * custom settings of this Script.
+ */
+ void StringToSettings(const char *value);
+
+ /**
+ * Convert the custom settings to a string that can be stored in the config
+ * file or savegames.
+ */
+ void SettingsToString(char *string, size_t size) const;
+
+protected:
+ const char *name; ///< Name of the Script
+ int version; ///< Version of the Script
+ class ScriptInfo *info; ///< ScriptInfo object for related to this Script version
+ SettingValueList settings; ///< List with all setting=>value pairs that are configure for this Script
+ ScriptConfigItemList *config_list; ///< List with all settings defined by this Script
+ bool is_random; ///< True if the AI in this slot was randomly chosen.
+
+ /**
+ * In case you have mandatory non-Script-definable config entries in your
+ * list, add them to this function.
+ */
+ virtual void PushExtraConfigList() {};
+
+ /**
+ * Routine that clears the config list.
+ */
+ virtual void ClearConfigList();
+
+ /**
+ * This function should call back to the Scanner in charge of this Config,
+ * to find the ScriptInfo belonging to a name+version.
+ */
+ virtual ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match) = 0;
+};
+
+#endif /* SCRIPT_CONFIG_HPP */