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authorrubidium <rubidium@openttd.org>2013-07-12 18:54:27 +0000
committerrubidium <rubidium@openttd.org>2013-07-12 18:54:27 +0000
commit81ce9ad1897819c94099e3c542bb7f480ba0f57b (patch)
treeff3ec18f5d96d1d28895734bc13a81647b3cd7d3 /src/script/script_config.cpp
parent11f756ac974b1da2afd68a2496ae3f07e4da393d (diff)
downloadopenttd-81ce9ad1897819c94099e3c542bb7f480ba0f57b.tar.xz
(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
Diffstat (limited to 'src/script/script_config.cpp')
-rw-r--r--src/script/script_config.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp
index 7260febdf..a46f5f392 100644
--- a/src/script/script_config.cpp
+++ b/src/script/script_config.cpp
@@ -84,6 +84,15 @@ void ScriptConfig::ClearConfigList()
this->settings.clear();
}
+void ScriptConfig::AnchorUnchangeableSettings()
+{
+ for (ScriptConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
+ if (((*it).flags & SCRIPTCONFIG_INGAME) == 0) {
+ this->SetSetting((*it).name, this->GetSetting((*it).name));
+ }
+ }
+}
+
int ScriptConfig::GetSetting(const char *name) const
{
SettingValueList::const_iterator it = this->settings.find(name);