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authortruebrain <truebrain@openttd.org>2011-11-29 23:26:35 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:26:35 +0000
commit34d7f01cccfbb4dcd09f0b68ded513f495fa69ed (patch)
treef7d152f88f52d5c883538a5218138fa3a256dc1e /src/script/script_config.cpp
parentc38c16773ca0bc5c928486b18318eb5b147f8ff0 (diff)
downloadopenttd-34d7f01cccfbb4dcd09f0b68ded513f495fa69ed.tar.xz
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
Diffstat (limited to 'src/script/script_config.cpp')
-rw-r--r--src/script/script_config.cpp201
1 files changed, 201 insertions, 0 deletions
diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp
new file mode 100644
index 000000000..1818270e8
--- /dev/null
+++ b/src/script/script_config.cpp
@@ -0,0 +1,201 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_config.cpp Implementation of ScriptConfig. */
+
+#include "../stdafx.h"
+#include "../settings_type.h"
+#include "../core/random_func.hpp"
+#include "script_info.hpp"
+#include "script_config.hpp"
+
+void ScriptConfig::Change(const char *name, int version, bool force_exact_match, bool is_random)
+{
+ free(this->name);
+ this->name = (name == NULL) ? NULL : strdup(name);
+ this->info = (name == NULL) ? NULL : this->FindInfo(this->name, version, force_exact_match);
+ this->version = (info == NULL) ? -1 : info->GetVersion();
+ this->is_random = is_random;
+ if (this->config_list != NULL) delete this->config_list;
+ this->config_list = (info == NULL) ? NULL : new ScriptConfigItemList();
+ if (this->config_list != NULL) this->PushExtraConfigList();
+
+ this->ClearConfigList();
+
+ if (_game_mode == GM_NORMAL && this->info != NULL) {
+ /* If we're in an existing game and the Script is changed, set all settings
+ * for the Script that have the random flag to a random value. */
+ for (ScriptConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
+ if ((*it).flags & SCRIPTCONFIG_RANDOM) {
+ this->SetSetting((*it).name, InteractiveRandomRange((*it).max_value - (*it).min_value) + (*it).min_value);
+ }
+ }
+ this->AddRandomDeviation();
+ }
+}
+
+ScriptConfig::ScriptConfig(const ScriptConfig *config)
+{
+ this->name = (config->name == NULL) ? NULL : strdup(config->name);
+ this->info = config->info;
+ this->version = config->version;
+ this->config_list = NULL;
+ this->is_random = config->is_random;
+
+ for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
+ this->settings[strdup((*it).first)] = (*it).second;
+ }
+ this->AddRandomDeviation();
+}
+
+ScriptConfig::~ScriptConfig()
+{
+ free(this->name);
+ this->ResetSettings();
+ if (this->config_list != NULL) delete this->config_list;
+}
+
+ScriptInfo *ScriptConfig::GetInfo() const
+{
+ return this->info;
+}
+
+const ScriptConfigItemList *ScriptConfig::GetConfigList()
+{
+ if (this->info != NULL) return this->info->GetConfigList();
+ if (this->config_list == NULL) {
+ this->config_list = new ScriptConfigItemList();
+ this->PushExtraConfigList();
+ }
+ return this->config_list;
+}
+
+void ScriptConfig::ClearConfigList()
+{
+ for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
+ free((*it).first);
+ }
+ this->settings.clear();
+}
+
+int ScriptConfig::GetSetting(const char *name) const
+{
+ /* Return default values if the difficulty is not set to Custom */
+ if (GetGameSettings().difficulty.diff_level != 3) {
+ return this->info->GetSettingDefaultValue(name);
+ }
+
+ SettingValueList::const_iterator it = this->settings.find(name);
+ if (it == this->settings.end()) return this->info->GetSettingDefaultValue(name);
+ return (*it).second;
+}
+
+void ScriptConfig::SetSetting(const char *name, int value)
+{
+ /* You can only set Script specific settings if an Script is selected. */
+ if (this->info == NULL) return;
+
+ const ScriptConfigItem *config_item = this->info->GetConfigItem(name);
+ if (config_item == NULL) return;
+
+ value = Clamp(value, config_item->min_value, config_item->max_value);
+
+ SettingValueList::iterator it = this->settings.find(name);
+ if (it != this->settings.end()) {
+ (*it).second = value;
+ } else {
+ this->settings[strdup(name)] = value;
+ }
+}
+
+void ScriptConfig::ResetSettings()
+{
+ for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
+ free((*it).first);
+ }
+ this->settings.clear();
+}
+
+void ScriptConfig::AddRandomDeviation()
+{
+ for (ScriptConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
+ if ((*it).random_deviation != 0) {
+ this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name));
+ }
+ }
+}
+
+bool ScriptConfig::HasScript() const
+{
+ return this->info != NULL;
+}
+
+bool ScriptConfig::IsRandom() const
+{
+ return this->is_random;
+}
+
+const char *ScriptConfig::GetName() const
+{
+ return this->name;
+}
+
+int ScriptConfig::GetVersion() const
+{
+ return this->version;
+}
+
+void ScriptConfig::StringToSettings(const char *value)
+{
+ char *value_copy = strdup(value);
+ char *s = value_copy;
+
+ while (s != NULL) {
+ /* Analyze the string ('name=value,name=value\0') */
+ char *item_name = s;
+ s = strchr(s, '=');
+ if (s == NULL) break;
+ if (*s == '\0') break;
+ *s = '\0';
+ s++;
+
+ char *item_value = s;
+ s = strchr(s, ',');
+ if (s != NULL) {
+ *s = '\0';
+ s++;
+ }
+
+ this->SetSetting(item_name, atoi(item_value));
+ }
+ free(value_copy);
+}
+
+void ScriptConfig::SettingsToString(char *string, size_t size) const
+{
+ string[0] = '\0';
+ for (SettingValueList::const_iterator it = this->settings.begin(); it != this->settings.end(); it++) {
+ char no[10];
+ snprintf(no, sizeof(no), "%d", (*it).second);
+
+ /* Check if the string would fit in the destination */
+ size_t needed_size = strlen((*it).first) + 1 + strlen(no) + 1;
+ /* If it doesn't fit, skip the next settings */
+ if (size <= needed_size) break;
+ size -= needed_size;
+
+ strcat(string, (*it).first);
+ strcat(string, "=");
+ strcat(string, no);
+ strcat(string, ",");
+ }
+ /* Remove the last ',', but only if at least one setting was saved. */
+ size_t len = strlen(string);
+ if (len > 0) string[len - 1] = '\0';
+}